Okay no problem, just thought to help out- it's up on our web host now anyway incase you change your mind or anything, but we won't link to it/ distro it on here without the mod team's permission. Keep up the good work :). - Micael456
Micael456
I managed to get a copy of it before it cut out again, so as Kaolbrec mentioned a few days ago we'll get it up on our site as soon as possible ( unless someone in the mod team requests we don't) . The upload speed is rather slow (60KB/s) but will post a link as soon as it's successfully uploaded. EDIT: It reckons it has ~2 hours left to upload. <
Hey, psychoak, First off, I'm mostly lurking these days but the mod's looking good- can't wait til Diplomacy's out for it. Secondly, Diplomacy has a value for Racial Penalty doesn't it? Is this hard-coded in or is it possible to change on a per race basis? If it is you could just give the Borg a massive penalty to relationships with "lesser races", making sure
Planet and gravity well sizes have been changed. Is that what you mean?
Thanks for the list, it does make things easier! Not all of the Dominion ships are that slow however, for example the bug fighter is just as fast as its AQ counterparts: http://www.ditl.org/index.php?daymain=/pagship.php?domattackship&PHPSESSID=c1bf17d0251fbbb2523e3
Could someone from the mod team post the current klink ship ability lineup? It would make it a lot easier to try and fill in the gaps if we knew what ships had what abilities already, and kind of help to ensure the abilities all have a similar "feel" to them.
Zonek, that works for any game where you hit the 2 gig limit (for example Civilization IV), however it's still not a good thing if you have to do that just to get the game running. It should work perfectly in the interim though if you are having too many MAFs (Memory Allocation Failures) to handle. IIRC there's also a similar way to address MAF errors even on 32 bit systems which I read about on civfanatics somewhere, but as I said its more of a hack than a gamep
Supreme- the Borg gain the ability to create the module constructor (the ship) at research level 3. The actual ability to build the Unicomplex however, must be researched at 4 or 5 (not sure which, its been a while since I played).
Cloak, I'm afraid that forcing you to upgrade via impulse is Stardock's answer to piracy. Sure, you can still install the game on as many machines as you want, but you need to have a valid key to do so- meaning they get money. Unfortunately, that also means you need to get all your updates through impulse. I'd say try again tomorrow, and if that still doesn't work then uninstall impulse and reinstall it. I've found that it tends to update programs fine, but has h
Fleet supply is easy to change yourself, its literally just changing a few lines in Notepad++. However the team are aware of the fleet supply levels, and I'm sure they will be working on it. And if you take the time to read the thread (admittedly it will take you a little while), the Undine (8472) will not be featuring in the game for a variety of reasons, mainly being balance (people are complaining about the borg bei
JTAYLOR, sounds great. Just make sure it doesn't come out within the next fortnight, or I may not pass my exams :P. And Scope, yeah they plan to replace them all eventually- every new release sees some stock building/ skin change into the Trek one.
Mystic, I've pm'd you some of those ship class descriptions. Hope you like them.
Wow thanks for that! Didn't realise it was already in the game, but glad that its been made accurate nontheless :). Regarding all those (mostly cardie) ships without a description, do you have descriptions for them yet or do you still want someone to whip some up? I think I can manage that without dumping sins.
Mystic, that added to a temporary (one or two second) duplicate of the Constellation (in the position it was just in) is probably what's needed, and is what I tried to do- but as I said I was really just fumbling in the dark (and without simply giving it a massive recharge time have no idea how to make it a "one-shot" trick), and with Uni exams next week don't really have the time to figure it out. But I may see what I can do after the exams are over. Or I may ju
Wow things seem to have heated up here recently. Love the facepalm picture btw. Regarding Starbase Assimilation, as I said it was only a suggestion, balance permitting. If you don't feel it can be balanced I don't have a problem with it staying out- in all honesty it wouldn't make a massive difference. Regarding the ability "immunity", didn't really mean to spawn an argument over the Borg here either lol. <span style="color: #0
Guys, (and yes I know I should probably submit this as a request)- do you think it would be possible (and okay balance wise) to give the borg assimilator cube the ability to assimilate a Starbase (5-10% chance or so, only if Starbase shields are down)?
Eraser, while I may agree with you if the ships were 'accurately' based upon the classification types, the mod team has their reasons for having the line-up the way it is. Not to mention that the B'rel is a current-era (or second gen, whatever you want to call it) warship/ harassment vessel, whilst the D-12 is an older era warship. Stress, speaking about "adapting", is there any chance tha
white - What SE do you tend to play? And regarding the different UI, I'm sure you could mod it yourself to try and add in the extra UIs- the main downside to that is that you won't find out whether or not those extra UI's will hit the 2gigOMGdump limit until you've actually made those extra UI's. And is anyone on here up for some multiplayer at some point? Just feeling the waters because sins online seems vaguely dead
Sorry I haven't been on for a while, went up to Wales for a few days. Regarding the 16-bitting, yes it was just with UI files which I'd checked before. About half of them work happily at 16 bit (the 32bit ones as far as I could tell), but the 24bit ones simply don't
Stress, don't forget to convert them all to 16bit graphics sheets while you're at it. Unless that trick doesn't work for skyboxes?
Glad to help again :). If you took away the prereq's to simply build the elite units it would probably also help the AI a fair bit, as in normal sins you can build all of them off the bat. But yes, if at first they're simply as strong as cruisers, and then they get more "elite" and "prestigious" it would add a nice RP feel to the game.
Stress, I can see where ice is coming from- though don't feel it should be quite as drastic. You're completely right about the whole elite thing, that they were designed for something particular in mind, or just turned out to be exceptional designs. It would be interesting though to have some sort of "problem" with each of the elite units which needs to be researched away before the ship reaches it's full potential- fo
I think (and I'm not one of the mod team here) that we can sort out the 2gig problem by having models which fit the right poly count, and by optimising all the unoptimised graphics data stock sins leaves us with, such as the pointlessly unoptimised planets- I'm sorry but they just *don't* look good enough to imagine they're the actual size they are, and the other problems I mentioned earlier (16 bit graphics saved on 32 bit sheets). <span style="co
Trade (as in supply) is important to the borg, and also their culture "we will assimilate you" is needed- don't forget that if they didn't have culture their planets could still be cultured. Regarding removing ships, Stress and the others have made quite clear in the past (go back oh about 20 pages) that they want fully fledged factions, and not just "lots for Feds/Klingons, nothing for everyone else. <s
CrazyEwok, glad to see the swords being sheaved :). Anyway, regarding your queries; The research trees are hardcoded into sins, so if you just took away one of the trees and somehow managed to fit all techs into the remaining tree, the empty tree would still be there. It's one of the changes they made when they created Entrenchment, adding in a third tree, and in diplomacy a 4th. And in all honesty, it would save at m