SivCorp

SivCorp

Joined Member # 3485114
3 Posts 794 Replies 1,351 Reputation
Reply to TEC Dominance! in Strategy

10-12 scouts will do nothing to 10-15 illums. 5 hoshis will be the most helpfull - but then the average advent will have Gardians, and its Game Over [e digicons]:typo:[/e] Advant will simply sit back and restor sheilds...

56 Replies 143,706 Views

The Corporation sees little use of your "little known facts" - they are simple descriptions of ingame items. The TEC power lies in its Economy and mass production. TEC commanders should approach every battle with larger numbers, or suffer the consequences... and btw, English is the main coding language of the cosmos, so of course we know english [e digicons]:digichet:[/e]

30 Replies 16,088 Views

Um, how about this... Keep the poor "not dead" by allowing them to become not poor. Duh! There must be a means to further oneself financially. This is what made America such a great power in the 19th and 20th centuries. There was massive innovation, greatly increased overall wealth of individuals, and a increase in power of the country. This is what made America great, NOT the Government. People need the opportunity to further themselves,

549 Replies 1,827,047 Views

You want the real reason? POWER. [e digicons]:borg:[/e] Simple as that. The government only gets as much money as it can tax. it can only tax so much from the people, unless it controls the people. The founding of the United States was to break that power over the people that governments had.... and now we want to reinstate it?!?

549 Replies 1,827,047 Views

Here is my list to add to it. If I only put in what i thought was important, if it is not listed, it isn't important IMO. [e digicons];)[/e] Mines Buff Mines Increase damage? - yes - using research... Increase damage radius? - yes, only slightly Fix homming mines AI to return to original deployment

566 Replies 1,286,944 Views

[e digicons]:rofl:[/e] all these patches and even an expansion later, and were back to square one... nice. Sure looks like devs are stuck in a rut [e digicons]:-"[/e] Modds to the rescue [e digicons]:waaaa:[/e]

53 Replies 21,108 Views

very good changes Amish! So is the community going to get behind this? I have refrained from multiplayer for a long time due to the imbalances, and it looks like most of them are fixed in this mod. Maybe the devs will see it and implement some of the changes [e digicons]\o/[/e]

89 Replies 217,411 Views

I've done comp stomps all the time with unfair and hards... but they are too predictable. - push back the LF spam, fortify one side of the empire, push the other, rinse n repeat... The problem i have with online is that balance is broken. Illums are the tanks and the DPS ships. repulse is a cheep cheat. z axis is elitism combined with being an a$$ (yes i can use it, but it is not balanced with the game) I instead just play with friends... and find I am

438 Replies 1,206,744 Views

I just played a random 4 player medium map - and it had 6 magnetic clouds. 6 ! And 4 of them were within 2 jumps from one of players starting planet. He also had a volcanic, one asteroid and an earth planet... that was all he could get, The rest were clouds. That is the ultimate map screw....

25 Replies 41,924 Views