soase-maelstrom

soase-maelstrom

Joined Member # 3498237
1 Posts 741 Replies 1,388 Reputation

[quote who="Jimi1987" reply="1037" id="3015586"]When I try editing the GalaxyScenarioDef as suggested a few pages back and changing items to "5" and deleting the 10x asteroid lines the game won't even start[/quote] Check that there are no empty lines and that you have the five 'items' item "Tech:Frigate:Light"

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[quote who="XATHOS" reply="1033" id="3015117"]last couple of Sins updates giving me pains[/quote] So your working on Diplomacy. [quote who="XATHOS" reply="1033" id="3015117"] I fixed the pirate issue last night and I'm running through some games now.[/quote] Good luck. [quote who="XATHOS" reply="1033" id="3015117"]I will ask, why is it that the replicate ability would sometimes produce more than one ship? Shouldn't it only produce one?[/quote] Y

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[quote who="XATHOS" reply="1031" id="3014547"]I'm not calling you a liar, I'm just saying that the claim seems hard and unlikely to have accomplished without running into some kind of problem along the way. [/quote] ...Yes i did, prior to the R1 release. The races have been stable since, there has been no major mini-dump bugs (except as mentioned on the TA). [quote who="XATHOS" reply="1031" id="3014547"]Something still seems off. There must be some kind of environmental variab

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[quote who="XATHOS" reply="1029" id="3014451"]I find it hard to believe your claim of never having mini-dumps due to the races[/quote] ... the races haven't changed that much from R1. between R1->R5 I have been optimizing (TSOP), updating models (structures/ships), updating particle effects, adding planets, etc. There was one issue with TA and a research pact (associated with the patch upgrade on D from 1.011 to 1.31 if memory serves me right) which someone found and posted a fix in a

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Hi ZombiesRus5, I was wondering where you got the time... I played your mod a couple of weeks ago and really enjoyed it ... its a thing of beauty! Congratulations and all the best on your development!! Keep up the brilliant work.

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Hi XATHOS, Sounds like your having fun with your project. Couple of comments 1. To the best of my knowledge I haven't had a race cause a mini-dump since day-one. There were one or two abilities that kept on stacking, or some required immediate re-balancing. So, I've been very happy with the stability of the races in Maelstrom. 2. In terms of mini-dumps I've had problems with the limits of Sins. The most serous one is the 2000 file limit on the numbe

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D2RDrache, My initial reaction/thoughts is that in a 10 player game (single huge random) the Replicators are hemmed-in and can't develop fully. I'll try playing your scenario and see how it goes ...

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Hi wbino , The reason I put together a expansion version was that some people disliked, in various combinations, the Dangerous Asteroids, expanded Pirates or the Dreads. Also the standard version retains the Sins dynamics while the expansion version changes the dynamics of the game.

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Hi D2RDrache , I hear what you are saying, however I have never seen the Replicators dominate a large game. I typically play/test on single random huge maps and currently it is typically the TradeAlliance and Norlamins who dominate. As such I haven't been in a hurry to re-adjust the mitigation. R6 is about balancing the new races with th

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Hi wbino, Thanks for the positive feedback. With regards the Dreadnoughts ultimately there were two choices, within the constraints of Sins and also keeping balance 1. Make Dreads 'large' Capitalships (not monster Capitals) that can be purchased - actually this was implemented in Original Expansion R1. Problem is you can't force a bias on t

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Hi Quiet_Man, Hope Life has been treating you well! With regards your feedback on R4 for original (O) Sins ... as always your on the money. Its a longish story and in all began some time ago, before releasing R4, that I noticed minidumps for Sins (O). Yeap and I could make it crash consistantly. The problem was the number of meshes. From a post by Yarlen ( https://forums.sinsofasolarempire.com/37446

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The problem is that the ship models for R4 and R5 are different ... which might indicate that the mod/s download/s is/are OK. Are you overclocking any of your system? Also I have experienced a slight detail on texture loads on some models, particularly when they first load and are rendered. Any background processes or programs that you can turn off to minimize RAM/CPU usage?

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Hi sorrowinwar, The most common cause for the mod mini-dumping is going over the 2GB limit. Here are a few suggestions 1. make sure you have Sins patched to the latest version ( i.e O (1.191), E(1.051), D(1.32)) and that the version of Maelstrom you downloaded matches the patch. 2. make sure your graphics card has the latest drivers 3. turn off as many background processes as possible ... antivirus, etc

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[quote who="sorrowinwar" reply="994" id="2996616"]ah im hit apply when i leave. i manage to get it to work now thanks. now im running into another issue. the whole game is just shutting down on me.[/quote] How far into the game are you having problems? [quote who="sorrowinwar" reply="994" id="2996616"]i thought it was the graphics so i turned them down and still does it.[/quote] What are your current graphics settings? Also how much RAM have you got? &n

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[quote who="Peter1x9" reply="991" id="2996064"]I downloaded the latest version thinking it was just going to be balance changes...and wow, everyone has nice, shiny new models! Balance is far better than it was before. The Replicators still seem a bit overpowered but at least they aren't invincible now. [/quote] R6 will focus on a more definite final balance amongst the races and the planets. [quote who="Peter1x9" reply="991" id="2996064"]Also, I can confirm

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Hi Guys, Life is conspiring against me currently. I am moving house as of yesterday and when I try to upload the R5 mods the server keeps timing out. Anyway I have got one release uploaded and verified, you can find it here ... http://www.soase-maelstrom.com/release/Maelstrom_Diplomacy_1.32_5.zip (checksum: 302530517) Have fun!

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[quote who="XATHOS" reply="978" id="2992680"]Any of it involve strippers? Just sayin'...[/quote] [quote who="Stant123" reply="979" id="2992897"]Wire strippers and paint strippers. Lucky you.[/quote] R5 should be out this weekend ... sorry to disappoint but strippers not included.

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