Hi Barryd67, "The new planet models are beyond cool." Then I'm sure you will enjoy R4. "One thing that I am unsure of is the dangerous asteroids. I was wondering what the background was for this instead of just adding additional militia ships?" The asteroids are meant to be a natural phenomena, hence their collisions with ships. There are however certain limitations with their implementation and balance. "Also, I noticed that some of the planet bonu
soase-maelstrom
Glad your having fun with the mod. Yes, the Dreadnought factory is overpriced so when you scuttle it, particularly early in the game, you salvage a lot of credits, metal and crystals from which you can accelerate your development. Too bad that you lose the ability to produce Dreadnoughts.
Tekern, I beleive you are referring to adding 6 races pictures. See myfist0's solution at https://forums.sinsofasolarempire.com/39110
Thanks for the feedback. " the replicator star base and dreadnaught are very similiar, its just the same model but with a few things removed me thinks?" True in R5 I will be re-working the fleets, including Dreads and Starbases. "Saw a writing error in the description for the deadly tractor upgrade description, was spelled tracor or something like that." Thanks. Will fix the typo. "Also compared to the two other factions the replicators starbase an
Hi Malanthor, These are a few of my favorite things ... 1. Upgraded Explosions and Weapon effects for new races - i.e integrated "Bailknight's Graphic Mod" 2. Upgraded Pirates - Pirates now build structures and go on intermittent but small raids (as well as normal raids) - Structures include - Capitalship factories, Frigate factories, Research labs, Culture Centers, Gauss Defense. -
Busy with R4 (Original v1.191 | Entrenchment v1.051 | Diplomacy v1.011), which should be ready in a week or two. Then I'll look at Diplomacy 1.2, should take another week. I'll release as R4 for Diplomacy v1.2.
Hi davidt0504 , The file "GalaxyScenarioDef.galaxyScenarioDef" is in the Maelstrom "GameInfo" directory, as harpo stated.
Experience ... I've done it myself!
Hi zibafu , Check your directory structure ... your one directory to deep.
[quote]Overall I find the current effects good. I'm missing rockets a little. I find the rocket battle ship of the TEC so cool, especial when it gets the ability to hit everything around it.[/quote] Maybe an ability?
Hi Quiet_Man , I've been busy with Particle Forge trying to understand its quirks. My intention is to upgrade the explosions and weapons for the 3 new races i.e looking at (1.) Syneptus's "TotalEffects" mod and (.2) "Bailknight's Graphic" Mod. Also reworking the audio for the said explosions and weapons. Any comments? With regards your comments about the resear
How about Thumpers and Traktors?
Thanks, guess I much be nuts! Unfortunately I'm upgrading my new PC and can't immediately pursue what I was doing wrong.
[quote]Never been able to change the directory.[/quote] Sorry that I didn't make it clear ... what I meant was the name of the maelstrom mod dir, i.e "Maelstrom R3" for instance. If I change it to say just "Maelstrom" the checksum changes ... or maybe I'm nuts?
Hi Quiet_Man, I'm back from Holidays ... and with a new PC! Thanks for the feedback on Mass Reduction and the Norlamins. Will look into the issues ASAP.
Hi Xanithor, It sounds like the maelstrom website server had a glitch ... too many active downloads or the provider was in the process of maintenance 1. Try downloading from modDB or 2. Try a file download manager (eg firefox) or 3. Try downloading a bit later
Hi Ryat, Yes I remember you gave this suggestion in Sept of last year. The problem is that the checksum is dependent on the directory name of the mod. So if people change the name then ...
Hi Quiet_Man, Excellent feedback as always. I will consider what you said in more detail when I return from Holidays (2 weeks)! - i.e I'm not sure how often I will be checking the forums. BTW: R4 of Maelstrom will focus on Planets (old and some new), Particle Effects and Balance.
Hi Syneptus, I am thinking of integrating Bailknight's Graphic Mod and your TotalEffects mod into the Maelstrom mod. Say 3 races for Bailknight's mod and 3 races for your mod. Any thoughts or comments?
* Confirm that your version of Sins Entrenchment is 1.051 * Confirm that your version of Maelstrom is for Entrenchment 1.051 * Confirm that you have moved Maelstrom R3 (folder) to "Mods-Entrenchment v1.051" directory If the game freezes after the above has been verified then either the file download is corrupt or when you transferred the "Maelstrom R3" dir to the mods dir a file corruption occurred.
Can you be more specific when you say "it is not enabling ". Did the downloaded zip (or7z) complain of errors. Check that when you unzipped the mod and transfered it to your mod dir you are not one dir too deep (i.e checksum=0) (see jpg file included with the readme.zip) e.g |-Maelstrom_Diplomacy_1.011_3 |-- Maelstrom R3 hope you only move/copied Maelstrom R3 dir.
[quote]Awesome mod. Thanyou for your hard work. The new dreads look awesome.[/quote] Thanks. Glad you are enjoying it.
[quote]Congrats on the latest release.[/quote] Thanks. Much appreciated.
My apologies for the problem in the first place. I found out what was causing the problem and it wasn't the ftp transfer. I was using a usb flash drive that developed a fault. So when I used the drive to transfer between two computers at home the files were corrupted ... great one! No warning from XP!!