kris159

kris159

Joined Member # 3507011
1 Posts 90 Replies 131 Reputation

[quote who="Franz Bravo" reply="19" id="2148318"]Say I have a model of Apophis Mothership (I don't,) how would you put it in the game? [/quote] If this is directed at me, i think i know but it would take some testing. However the question probably wasnt >.<. I was just thinking of using a Hat'ak as one, but I think it only has one point in which to shoot, so lasers coming out of the middle of the ship might look not so good as he has 2 weapons

1,775 Replies 3,750,075 Views

[quote who="J808" reply="9" id="2145804"] How do you edit the length of the drones? I can get to the particle file for the drones but I'm not sure what to touch. Also, how do you change the color of the Ancient Captial Ships beam weapons? I think the particle file for it is from the base Sins game but when I go into the file it looks nothing like the particle files for the mod, no clue how to read that. [/quote] You need a program called ParticleForge, it c

1,775 Replies 3,750,075 Views

[quote who="Franz Bravo" reply="10" id="2146077"]Where I can I find the files on the Goa'uld ships? Also, how can I put upgrades into the Goa'uld tech tree? Oh, and thank you for the help. [/quote] you can find all the Goa'uld ships in the place where you installed the mod/GameInfo all the frigates start with Frigate then the race name, e.g FrigateGoauldHatak, the capital ships star with capitalship then the race name, e.g CAPITALSHIP_GOAULDAPOPHIS, i hope you're getting th

1,775 Replies 3,750,075 Views

[quote who="dolynick" reply="7" id="2144864"] Yeah, the basic units for a Goa'uld race have been in the mod for some time but are not enabled as a playable race. Doing as suggested above would make them selectable. Unfortunately, they pretty much have no tech tree at all which makes them not feasible for play at the moment. Most of their ships don't have abilities done for them yet either. Those that do, like some of the capital ships, only have a couple inst

1,775 Replies 3,750,075 Views

[quote who="dolynick" reply="25" id="2143312"]If you want to edit the mod to your liking you are free to do so. I couldn't exactly stop you even if I wanted to anyways. Just be aware that if you play multiplayer, you have most likely changed the checksum of the mod and broken compatibility with others using it. If you only play single player then you'll be just fine. Of course, I may or may not support or help people who do so and break something. I don

1,775 Replies 3,750,075 Views

the goa'uld are in this mod their just not enabled because they are not yet modded, i enabled them to be selsected as a player and their quite good, exept i cant use them in a multi-solar-system scenario [quote who="Franz Bravo" reply="2" id="2143398"] Quoting kris159, reply 23 why dont AI Goa'uld build Hat'aks? This is game has Goa'uld in it? Is it for Entrenchment or the origional version. If its for hte orig

1,775 Replies 3,750,075 Views

[quote who="MarkCef" reply="5" id="2136367"]@ Overseer Just wondering, is there an easy way for me to change, say, the number of drones fired from a specific ship or from a specific ability? [/quote] i hope you dont mind dolynick but i edited the auora class warship to fire about 30 drones at once when using the drone swarm, but decreased the damage so its like it was when john sheppard fired at the replicators in the big space batttle, and made all the weapons on the

1,775 Replies 3,750,075 Views

[quote who="dolynick" reply="16" id="2140181"] i know why they have the fleet size low, its just why arnt they building 100+ frigates like the TEC? Because their are each as powerful as 3 to 15 TEC ships, depending on the ship in question. -dolynick [/quote] i asumed there was some kind of script for each differant AI mood that says how much ships to build, not dependig on power or cost.

1,775 Replies 3,750,075 Views

[quote who="dolynick" reply="14" id="2140010"] Quoting kris159, reply 13 How do you edit the amont of ships the AI build coz i was just thinking to myself "why arnt the ancients building much ships?" also is it in the Player file or the actual ship file? Er... In my experience the Ancient AIs generally do fairly well in fleet size compared to other races. Obviously, it varies by game and if they're doing well or not but it's

1,775 Replies 3,750,075 Views

[quote who="dolynick" reply="11" id="2135891"] i dunno if u missed it but u seemed to have answered the guy below me....[/quote] I saw it but chose not to respond to it at the time. It then got lost in the thread progression. I would suggest that you take a look at some of the stickied threads in this forum. They're not all encompassing but they should be enough to get you started. I don't mind helping people but I'm not prepared to commit to

1,775 Replies 3,750,075 Views

[quote who="kris159" reply="23" id="2134196"]dolynick, i started moddig a couple of months ago and now i want to make a major mod, like my own models and things, i can do everything exept them and i just have alot of questions so have you got x fire or steam or somthing we can IM on? [/quote] i dunno if u missed it but u seemed to have answered the guy below me....

1,775 Replies 3,750,075 Views

dolynick, i started moddig a couple of months ago and now i want to make a major mod, like my own models and things, i can do everything exept them and i just have alot of questions so have you got x fire or steam or somthing we can IM on?

1,775 Replies 3,750,075 Views