[quote who="slashplayer" reply="1" id="2201103"]1. Is there another site with SoaSE forums that is active? 2. Why is there not a model showroom? 3. Are people creating models? 4. Is SoaSE as "mod/model friendly" as Howmeworld Franchise? Thanks Dan the Man! [/quote] 1. I don't know about other sites... I think you can find anything you want in this community. There are many helpful modders. 2. Showroom for the e
neterw
For a specific race, I think you can't. Because in the players' entities there is no command for how to build up the research window, but how to fill it up. There is no reference to the global windows, only for the blocks, that will be under the tabs... If you translate the EmpireWindow.window from binary, you can check, maybe you can prevent the load-in of the tabs... but it will effect all the races... I'm not sure about that window, perhaps it's another .window you're looking
the converter and the reference data are in the forgetool... so you have to download it to mod sins... use pendrive or be creative [e digicons]:D[/e]
you don't have internet? then how did you make this post? [e digicons]:grin:[/e] and I think you sould use notepad++, it's much more friendlier than notepad... and yes, download the forge tools [e digicons]|-)[/e]
[quote who="DANMAN3712" reply="20" id="2188560"] Yeah, Entrenchment has all kinds of new quirks to work around. And if you forget once thing, it dumps. Oh wait, 1.05 was like that too! Dolt! Anyways, looks like you found the problem with that ship. As far as the save game....that is just weird. Have you recreated the problem?[/quote] yep, I found that problem. You mean, did I experienced the minidump while autosave? No, I didn't... It was just
[quote who="Mooster" reply="10" id="2180410"]actually it isn't a bug, if you look carefully you see the ships will move from the last factory built to the first one build, it kinda make sense[/quote] I don't get it. Why it isn't bug? As in the real life and any other games when you have factories in different locations, and the factories are identical, then the products will be ready separately from each other in that different locations of space.
uglybutz: I'm not making music, I used few times reason, but I'm not a big magician in it, so I can't really help, I know there are many people who are using reason, and many fl (never heard about sibelius, but Logic, it's for mac os, it's a pretty god stuff, too) And... which software you use, it's depending on your taste, I think... I'm just cutting music, and for that purpose the Cool Edit is more than enough. Mooster: yeah, that's the catch, if you check the PlayerTech.e
Hi guys I'm replacing the original musics and i'm a little bit confused. The [race] 1, 2, 3... The Battle, the Trouble, the [race] Battle, Trouble, Announcement, the Quite and these sounds are clear. But! There is a "MUSIC_[race]_MISC_1, 2, 3... What would it represent in the soundfolder? Anyone knows that? Thanks, neterw
thanks for the infos, but without developer i can't work, i still testing things (and myself) out [e digicons]:grin:[/e] as i saw there wasn't any crucial changes in the engine... and that memory saving thing never caused us any problem so i'm waiting for the next forgetools release
hi devs, i have 1 bug to mention in the game and 3 other things. 1. when you have more than one factories at your planet, and you're building more ships at once, the ships always coming out from the first factory, it's funny when you have 3 factories and in 1 second you get 3 ships from one facotry [e digicons]|-)[/e] 2. i had a really bad two or three days with continuous minidumps, because the developer didn't check the fighter's prerequisite (w
nacey? you have ref. data for ent. 1.02?
hi the is no official reference file for entrenchment for 1.02... but as i saw, someone mad an unofficial one, if you find that, there will be in it the gameplay.constants. and in this file you can modify the speed as you want... the buildSpeed, the researchSpeed, the incomeSpeed etc.
[quote who="DANMAN3712" reply="4" id="2176831"] What could be missing is a build or research file that you have not yet tried yourself, but the AI does. Also, there can be things such as a mesh being wrong if you made custom ships, or files that ask for something, and when the AI goes to get it, it is missing, so the game dumps. As far as the DEV EXE, I know that it is not out yet for Entrenchment 1.02, and we are now holding our breath for Ironclad to release it.&
weird... it's remind me for my own problem... i run my mod in developer mode... in two weeks i got 4 times a minidump without any error description by the developer... and all minidumps were different situations... is it possible that the entrechment 1.01 isn't stable and kills itself? [e digicons]:grin:[/e]
have you got administrator permisson? or have you allow the writing option for it? if yes, and you did everything as the Galaxy Forge - Beginner's Guide said... maybe try a re-install [e digicons]:D[/e] hmm, anyone smarter than me has a better idea????
ohh yes... he asked about starbase... so he uses entrechment, and of course entrechment can do that, but after all i think everything will be a whole mess... different prices for ships, modules etc., different hull, shield, damage, fleet supply etc-etc... same pictograms and hud-icons for same entities. i thought the question was how to make an enjoyable game not an "it can run without minidump" game [e digicons]|-)[/e] and i presumed he wants to use just the best parts of
mixing mods: when you merge mods you have to be very careful. you can mess up things and it will couse minidump or you just get unfair ship's hull or price or damage... you have to decide which specific files you coping over the default. make sure all the new ships, researches (what you defined in the player's entities) are in your mod's folder; all sounds, effect etc. (what you defined in ships', modules' entities) are also in your mod's folder. you need to check
[quote who="DarkCloud" reply="17" id="2172769"]Where do you edit the discriptions of ships and stuff? [/quote] for example in the FrigateTechSiege.entity there is a line starting with NameStringID and DescriptionStringID, from that you know what you have to search in the language file the language file is in the String folder, it's called "English.str"
yes, you did [e digicons]XD[/e] as you see there is a galaxy.manifest file in the entrenchment folder is there a galaxy.manifest. add your galaxy to it and update the fileCount. and place your map in the Sins/Galaxy, not in the Sins/Entrenchment/Galaxy... (few maps of ours didn't start from there [e digicons]:'([/e] ) ohh, and next time read the pinned posts (especially the "Galaxy Forge - Beginner's Guide") and use search, i heard it is really useful,
1.05 forge tools: http://www5.zippyshare.com/v/95533062/file.html
[quote who="doberman211" reply="19" id="2165158"]Heres a question, whats the star corona color for orange in the entity files (ffff7f9)? [/quote] http://biega.com/colors.html
[quote who="Franz Bravo" reply="170" id="2166085"]~technology levels and music[/quote] player[name].entity - there is around the 200th line the gameEventData... there are the the sounds for events. around the 370th musicThemeData for the music (in your game's directory is the sound subdirectory, and there are the original ogg-s) in gameinfo directory are the RESEARCHSUBJECT_[...].entity -s for exmaple in RESEARCHSUBJECT_HULLPHASE0: Ma
Hi Teal I got your point, I understand your solutions for my mentioned problems. I think I wasn't enough clear with my concerns. So I redifine them [e digicons]:grin:[/e] I (and maybe many others) have an image about cloaking from games (starcraft,c&c) and movies (stargate,statrek) how should it works. I think becouse there are limits of sins, right now, no one can make ships/buildings actually cloaked! 1. _LOGO ISSUE_ cloak conception: the enemy cannot see it 
did you check this post? https://forums.sinsofasolarempire.com/174739 make sure that your galaxyforge is for the game's version. they aren't compatible with each other, you have to convert them. the instant defeat is remind me to that you have to place your new galaxy in the game's directory, not in the mod's directory and for entrenchment there is a galaxy.manifest, and you have to update it properly. and you have to set game condition
for starting read this: https://forums.sinsofasolarempire.com/346180 after that find your "RaceLogos.tga" in your game's directory/textures (as you can see it's .tga, not dds.) make your back-up file. open the racelogos.tga. in he right panel on the second tab there are the colors. don't forget to make the alpa channels for them, and the mini-logos down below! i made my racelogos with photoshop, so I can't help much more. Good luck