Sonntagshut

Sonntagshut

Joined Member # 3553319
6 Posts 64 Replies 437 Reputation

[quote who="mcintire" reply="6" id="3128984"]The pirate base has 6000 HP. How do you oneshot them with a weapon that does 3500 damage?[/quote] You sure about that? I had a Cruel AI killing it with a nova quite early in the game, maybe the hp increases over game time?

15 Replies 11,391 Views

If you want to kill pirates, you can also 1shot them with a Novalith. Just saying because atm Advent Rebels are the only race that doesn't have the ability to get rid of pirates easily ;).

15 Replies 11,391 Views

Short version, with all the buffs advent loyalists get to their culture rate, their culture easily goes to unstoppable and wipes all the planets at their borders. Is there some countermeasure to this, as at the moment there just seems to be nothing I can do? Long version, I was playing a game with 9 AIs. At some point one AI (Advent Loyalist) either got some research done or built alot of temple of communion. Whatever it did, it took almost 50% of the galaxy culture in

5 Replies 9,309 Views

[quote who="GoaFan77" reply="2" id="3126579"]Its because the Advent tend to spend a bit more on research, which is more crystal heavy. Most ships use more metal, and its a bit more common overall.[/quote] Most Advent ships also tend to use more crystal per metal, as will TEC or Vasari ships. So when playing Advent, you have even more of a problem with few crystal than with TEC for example. Only thing to do is, get a ice planet with 4 crystal asteroids and stack trade ports for

13 Replies 13,395 Views

Ok nice Idea but... How do you plan to make maps equally useful for all the 3 races, as all of them will need a different amount of resources for their ships and techs. A starting point thats working fine for TEC will be alot worse for an advent player, as advent will need alot more crystal than TEC, as vice versa TEC will need more metal than advent. So basically if you will answer "just have as much of anything" you will automatically favor Vasari, as those ne

33 Replies 43,394 Views

But still nobody has gotten the 2 resurrection techs to work up to this point right? Not even through modding? :) Just asking because I just read the whole thread, but wasn't able to find anything.

57 Replies 63,520 Views

@Volt: Nice idea, the main issue with most of the new advent techs is just like advent were before, all the good stuff comes right at the end. There is almost nothing helpful at the lower tech levels... Someone compared the new TEC Loyalist tech (+armor and damage at own planets) with the comparable stuff advent get and noticed that the same kinds of tech just are further up in the techtrees.... And well, I feel like 5% is really low no matter whe

10 Replies 12,002 Views

Whole fleet composition isn't quite finished yet I suppose. Just look at where the titan will usually be positioned within a fleet... It's like titan on one side and fleet on the other... Atm I fare better without assigning fleet mode at all most of the time.

8 Replies 9,365 Views

Coward's Submission: 5% Chance to convert ships fleeing your gravity well. Has anyone ever seen this one work yet? I suppose it's not working with capital ships and titans, but so far I haven't even seen it work on neither pirates nor scouts. Can't say for frigate fleets, as the AI somewhat doesn't want to build any fleets. With 5% chance, I could also just be terribly unlucky... ^^

10 Replies 12,002 Views

[quote who="Mew1" reply="47" id="3124443"] 7:42[/quote] I did not mean the ART Ult, I mean the 2 rebel techs which resurrect your own ships by 10% chance, and you have a chance of temporary reviving enemy ships. But both of them aren't working.

50 Replies 39,392 Views

Well, maybe if the Titan lost 1 level or 20% xp upon dying, that would make everyone happy? It would still be nearly as powerful as before, but it would still hurt to lose it. However having it lose all its levels would definitely end the game for the one losing the titan. So, I am positive on penalties for losing a titan more than just the resources, but back to level 1 is too harsh. Also any mechanic having a titan lose experience would make the ART Ult a

78 Replies 294,576 Views

Point 2 is because all other players are defeated, leaving the only 2 players you and your former ally. So the only thing to fight is the 2 of you, resulting in going to war? ^^

2 Replies 7,160 Views

[quote who="Yottsu" reply="40" id="3123341"] Quoting Marshal_Rhadagast, reply 39I sent a fleet of cheap frigates against a pirate base to test this. About mid ways through the massacre, I noticed a bunch of frigates that weren't part of the fleet randomly showing up and attacking the pirates. I didn't pay attention to whether or not they showed up on the unit list on the right, but I know for fact the ships revived and fought. It just occurred to me. To those who did n

50 Replies 39,392 Views

[quote who="Pat_22_" reply="27" id="3122527"] -With Return of the Fallen, there's a chance that your destroyed ship will return to the battle..[/quote] I had some big fight with my Eradica + Fleet, and I have yet to see Return of the Fallen and the temporary ressurect of enemy ships to work. Using Purification on temporary alive ships of the enemy would probably make alot more sense than sacrificing your own ships for that purpose. But as said, either I

50 Replies 39,392 Views

And from my experience so far, the coronata is far more useful than the eradica. Eradica has a strange skill setup with an ultimate only woking when the ships dead....

50 Replies 39,392 Views

[quote who="Tridus" reply="11" id="3122321"]Or you walk in with the Coronata's ultimate and immediately take control of the planet. That thing is WAY more powerful then the Deliverance Engine for this purpose because instead of neutralizing the planet you actually get ownership. It also requires one shot, never fails, and doesn't require you to spend the resources to build Deliverance Engines.[/quote] Yeah so you have Rebels with a underpowered superweapon, and Loyalist with a

13 Replies 15,115 Views

Well you could also change the Novalith just into dealing %-based damage instead of total damage. Upgraded Asteroids and Moons have 2500HP, a Novalith simply does more than that. It could just do 90% damage which are reduced by certain percentages through the techs mentioned, and planetary shields.

13 Replies 15,115 Views

Ok, so Rebels got 3 new ships, Titan, Corvette and Capital. The new capital ship for advent is quite alright I think, the first 2 abilities together reduce some enemy armor and do good area damage, also the ship itself hasn't as bad damage as the tec one ^^. And, big bonus, it looks like a whale xD. The corvettes debuff is interesting, though it may be bugged, because I've never seen an enemy ship get it yet. Only thing I would change if I could is, that the HP-Shield

0 Replies 3,723 Views

[quote quoting="post"] Dear Forum, I really think the advent super weapon is a joke. Its easily counterd with 1/2 culture spreaders ( temple of xx / broadcast center) Yesterday i build 6 of them, i target 6 different planets and all off them fall to my culture for 1-2 minutes then it dissapates. What did it reallt accomplish? nothing imo. If have 6 novalith I could nuke 6 asteroids - 3 planets. If i had 6 of the vasari I could destroy al

13 Replies 15,115 Views