Vespidiant

Vespidiant

Joined Member # 3582700
3 Posts 28 Replies 527 Reputation

Advent- I generally use 1 progenitor with 4 radiance and 6 raptures in main attack fleet as this has a hell of a lot of attack power combined with shield regeneration from the progenitor and the raptures capturing enemy ships (after they have enough experience) the radiances use animosity to draw fire away from other ships in the fleet and are in turn repaired by progenitor and subjagators. I also usualy have 4 or 5 halcyons set to hold position at the edge of the gravity well along with a ma

14 Replies 14,515 Views

I agree with kirby that the AI quitting does simulate petty online quitters quite well, sometimes it gives up a logical times but here are other times when you capture a dead asteroid or something 3 planets away from their home and they quit. [e digicons]#:([/e]

29 Replies 56,425 Views

Overall I feel that AI isn't as bad as some people make out, its certainly improved recently as it doesent run away from your attacks the moment that you send anthing more than a few frigates or caps at it. [e digicons]|-)[/e] It does still have that annoying tendancy to spam up on siege ships though.

51 Replies 55,949 Views

Well the map had 8 stars each with 30 planets and all of the game settings were set to slow as I think that makes it more realistic [e digicons]\o/[/e] . On the other subject that seems to have appeared in this thread ship customisation would be epic but hard to fit in without mucking the rest of the game up [e digicons]:([/e]

24 Replies 65,039 Views

Well I've finaly finished the game I started 2 months ago on a somewhat large custom map with 8 ffa unfair attacking ai, save game time is listed as 123hours [e digicons]:grin:[/e] anyone played more obsessively than this? Also before someone says it I'm not great at the game but at least i got there..... eventually!

24 Replies 65,039 Views