KING-B

KING-B

Joined Member # 3639387
1 Posts 44 Replies 2,611 Reputation

Hmm...sounds to fanatical. Sounds like something the loyalist will do. But siege vessels aren't cheap. May not be too cost effective. #just saying

3 Replies 3,916 Views

Calm down dude. Throwing a tantrum on how the developers run the beta and "iron out" the bugs will not help anything or anyone. Besides, great things are worth the time and effort [e digicons]:thumbsup:[/e]

33 Replies 95,711 Views

I don't know. I'm playing an 8 player map against 4 hard and 3 unfair AIs. Don't know about the hard AIs but the Unfairs are giving me a good run for my money. [e digicons]:annoyed:[/e] Sending large fleets to wipe all my defenses on border planets while my fleet is tied up somewhere else. Finally making some headway though

15 Replies 19,162 Views

https://forums.sinsofasolarempire.com/341022 https://forums.sinsofasolarempire.com/376221 https://developer.valvesoftware.com/wiki/Texturing_in_XSI try these links

1 Replies 1,262 Views

Hmm...now I want to mod rebellion more than ever. [e digicons]:drool:[/e] But I can wait till the game is complete.[e digicons]}:)[/e]

33 Replies 30,459 Views

United they possible stand a chance, Divided they will definitely fall. Something that makes a race as advance as the Vasari run has to be powerful. [e digicons]:cylon:[/e]

6 Replies 17,751 Views

Exactly. The Vasari have only been able to keep roughly 30 to 35 years ahead of the "Darkness" they've been fleeing from. When it finally reaches Trader Space. It's unlikely it will just wipe the Vasari out but every race in the region. [e digicons]:borg:[/e] [e digicons]x_x[/e]

6 Replies 17,751 Views

The Vasari Rebel fraction believe that in order to fight the coming darkness, the three races must come together. Unlike the Vasari Loyalist. "Though strangely their outcast (Vasari Loyalist) may end up being our salvation.........especially if the warning is true"

6 Replies 17,751 Views
Reply to MarketDef in Sins Modding

You should check out the Gameplay.constants in the Stars mod in https://forums.sinsofasolarempire.com/375952 . May have what you're looking for. #just saying

4 Replies 30,087 Views
Reply to MarketDef in Sins Modding

Still trying to figure those out actually. Hopefully someone else can explain it for us. [e digicons]:|[/e]

4 Replies 30,087 Views
Reply to MarketDef in Sins Modding

1) sellPrice 2.0 means sell 100 metal or crystal for 200 credits buyPrice 4.0 means buy 100 metal or crystal for 400 credits vary the values to suit 2) priceIncreaseAtMaxShift 2.22 = factor by which the price of selling/buying both metal and crystal change minTimeForMarketChange 10.0 &

4 Replies 30,087 Views
Reply to termed in Sins Rebellion

Well given that the work that was done for modelling the Titans, new capitals and corvettes, along with the new graphic features like shadowing and linear texturing. The meshes are very likely incompatible with the previous Sins Trinity. Also I have to agree with the previous comments, it's not right to take coding and texture from a test version of a game to be used elsewhere.

40 Replies 111,779 Views

Hello The name's KING-B and I've been playing Sins for some years now. It's only been recently that I've become more active and that's mainly due to finally getting Internet at home. [e digicons];P[/e] It was by chance I started playing Sins; stumbled upon the site and it just seemed to pull me in. I was in University when I started playing and now that I'm out and searching for work, I'm still in love with it. Maybe now, I'll start playing online but after I

209 Replies 1,252,711 Views