Omnidon

Omnidon

Joined Member # 3711252
1 Posts 7 Replies 96 Reputation

For purposes of clarity, I'll respond to your comments in reverse order. [quote who="uglybutz" reply="10" id="2530693"]also: and if your teams arent locked then, even assuming you could get profit sharing to work, it just musses the whole game theory aspect right up because the dominant strategy every single game would be to try and ally with the biggest and best team. there would be no shaky alliances (navigating shaky alliances being an important part of the game already). t

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[quote who="uglybutz" reply="8" id="2528796"]it should not be available to everyone. it makes sense for the tec ethos and it makes sense in the way it is designed as an envoy ability. the fact that not everyone can share means that you must consider all of the advantages and disadvantages of which race you should choose. you want to profit-share some resources? play tec. your team needs an advent to help spur their media hubs? help your team, play as advent.[/quote] Again,

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[quote who="Yarlen" reply="2" id="2470000"]TEC players will have options along these lines with their Envoys and Pacts.[/quote] I've looked at the TEC pacts and I don't see anything resembling a true Shared Income feature. Yes, they can increase their own income and those of their allies, but that's not the same as evently dividing ALL income. With true shared income, if one team member is harvesting 20 metal per second and the other is harvesting 10 metal per second then

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[quote who="ice27828" reply="5" id="2497239"]Yay I have always hated that feature in RA3 so I would have to say no to this feature, however if this was an option when you are starting a game then maybe...[/quote] Well, yes, it would definitely have to be an optional thing. But it's definitely the feature most lacking in locked team games currently IMO.

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[quote who="Darvin3" reply="1" id="2469477"]The problem with this is that sending credits to an ally is subject to a tax (the upkeep level of the ally you're sending it to). Shared income would essentially double-tax a huge percentage of your entire team's income, whether or not you needed the redistribution. I think this would be a bad thing.[/quote] That's the point. Shared income should not be double-taxed. It should be divided between team members at the time it is gather

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Since I know you are reluctant to add Planet Trading (another feature I'd really like to see in Diplomacy), then perhaps you will at least add some shared income options. It should be easier to implement into the current engine at least. Basically, the implementation of this I would envision for Sins is that all credits and resources gathered by a team would be divided equally by the team. An example of another game that uses this feature is the Cooperative Campaign from Red Alert 3,

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4. The ability to secede a planet (transfer control from one faction to another) Yes. The other suggestions are nice but this one trumps them all. As I posted elsewhere: This feature definitely gets my vote! I don't care if you think it's against the "Sins canon". I play multiplayer games for the teamwork, but Sins doesn't have enough teamwork options. I've wanted this feature since I first played Sins online, and was really hoping this would be in Diplomac

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This feature definitely gets my vote! I don't care if you think it's against the "Sins canon". I play multiplayer games for the teamwork, but Sins doesn't have enough teamwork options. I've wanted this feature since I first played Sins online, and was really hoping this would be in Diplomacy. I can't really think of any other diplomatic feature that would be as important as this one. Another related feature that should definitely be available: Shared resources for teammates.

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