game balance is kinda ruining the multiplayer, but i still think the biggest reason why multiplayer is failing is because how people log on at the wrong time, figures that the multiplayer community is like DEAD, then just quits multiplayer
Shunmaha
Entrenchment i can find a game sometimes LATE at night. but for vanilla its pretty much impossible. For vanilla 2v2 is like the biggest youll ever find, and you have to be lucky.
I was so sad when i heard Diplomacy will make the single player game improved just because most of the people play only singleplayer.
some people use really rare strategies, and it surprises the other team in team battles. Makes it fun when people play like that sometimes
A few turrets are great against pirates, they seem to be very effective, Also.. this is another reason why game stats dont mean anything. but woot~ i hope to see more new players joining the game so i dont get overpowered everytime
its because when there are no games up hosted, people dont wanna wait so they just log off. Well atleast thats what i do.
The vasari missionary ship is the best looking
Well the advent flak is obviously for girls
get vista sp2. probably not the problem but get it anyways. its so much better
Battle for wesnoth used to be sooooooo fun!!!!
The starbases are already strong and making it stronger will break the game....
I wish the illums would be more fragile like what it says for their Description in the manual.
That would change the game into "Who can click faster". Just like those simple rts games like Starcraft where you just spam a Unit you prefer and See who can spam quicker.
Sins of a solar empire really needs to improve Multiplayer it should have a better and easier to use chat system and stuff. and also make it able to tell what version game the person is running(expansion or not) A guild creation option... ------And this isnt really needed, But more Profile pictures would be fun! Like.... Buying sins of a solar empire is really just buying the online Multiplayer. So this should get more focus. I wish they
Gaahhh. I hate the NR system in some RTS games because people then start the war between Who is a better player, the NR player or a Rush player. But Oh well, I guess it is a good idea if they would add different game modes. As long as its not only NR. I think there needs to be a king of a hill thing where you try to hold a planet in the middle for 15 minutes or something.
Can it beat it or not. I rather bring a fleet or something and take it down quicker.....
Peace time? Like a treaty? NR GAMES???? NO! DONT WANT
[quote who="Darvin3" reply="4" id="2345215"] I don't understand choosing Kortul over the Evacuator. Nanos is simply insane. Personally I never scuttle my capital ship yard unless I'm desperate for logistical slots. I love bringing out multiple capital ships for their utility. Sure, you lose out on brute force, but at the end of the day I always think 2 or 3 capital ships pays off way better. [/quote] Well I choose the Kortul
I just dont like how the AI just Gives up,/ Quits fighting back
I wish my vasari navigators were able to beat up starbases.
The one that worked for me in a smaller map was Spam assailants and sentinels at enemy planets early game when i still only owned 2 planets. My capital ship was a Kortul. luckly the map was really small. -And scuttled the capital ship factory for a small boost lol
I think .galaxy maps went into the Sins of a solar empire folder, Galaxy. (in your program files, Stardock games folder) And that was it.
Im pretty sure thats not the problem
Its just lagging. It worked for me when I restarted Impulse when it started doing this.
People get too emotional