I just checked the entity again... found that the SelfRepairModule reference was missing. I was certain the debug log would catch it- it caught the other ones... if my previous tests were correct, then there is still one error wrt the Vasari hangar.
TrooperScooper7
Here's the code; I can't see anything wrong with it. TXT entityType "Ability" buffInstantActionType "ApplyBuffToSelf" instantActionTriggerType "AlwaysPerform" buffType "BuffSelfRepairModule" effectInfo effectAttachInfo attachType "Invalid" smallEffectName "" largeEffectName "" soundID "EFFECT_REINTEGRATION" needsToFaceTarget FALSE canCollideWithTarget TRUE moveThruTarget FALSE isU
I just tested the turret by removing the SelfRepairModule ability- the ability is crashing the game. Something else crashes the hangar defense though...
Here it is: c:\projects\Perforce\SinsDiplomacy\main\CodeSource\GS\Entity\Interfaces\IAbility.cpp(300): assert! [m_aiUseTime == AIUseTime::Invalid] c:\projects\Perforce\SinsDiplomacy\main\CodeSource\GS\Entity\Interfaces\IAbility.cpp(301): assert! [aiUseTargetCondition == AIUseTargetCondition::Invalid] c:\projects\Perforce\SinsDiplomacy\main\CodeSource\GS\Entity\Interfaces\IAbility.cpp(301): assert! [aiUseTargetCondition == AIUseTargetCondition::Invalid] c:\projects\Perfo
I've been working on a mercenary mod, but I can't get past this one minidump. Whenever the Vasari place a turret, the game crashes. I had prevously created a proof-of-concept mod that added new abilities to planetary defenses, so I know that it isn't the file itself, nor any of the abilities that I created. I also eliminated the "SimilarCostForResearch" boolean from the possible culprits. The only thing I can imagine possible is an entity error, but no message com
I've checked all of the ability files- they are all identical to the ones that worked a few days ago...
I've done further testing on the Vasari turret. Neither the range adjustment nor the "similarCostResearch" effects are responsible... the only other change I made to the turret was the addition of four new researchable abilities- all of which worked flawlessly in my original proof-of-concept mod... since then, I cannot recall changing any of these files, but I'll check again. If this doesn't solve it than I don't know what will- I haven't changed anything else.
I used this list to find thet constraint: https://forums.sinsofasolarempire.com/306405 one of the posters tested the "WithinSolarSystem" constraint and found that it should be "WithinCurrentSolarSystem" to work.
Check the game constants file: you can change how many labs each tier requires, but not the total number of tiers.
Also, "missing entity reference" errors aren't caught by your tool; towards the end I had to dig for them. Is there any tool to check manifest files for errors i.e. if there are any files missing from the entity? As a side note, how do you get pictures on posts? I tried using the "insert/edit image" button on the top of the written reply area, but I'm not clear on how it works.
Ok, so now that I've gotten the Merc Mod to work, it crashes whenever the Vasari try to build a defense turret. The camera issue I mentioned earlier seems to occur only for the Vasari and only on the map Ancient Gifts. I think that the "solution" is to hold down the right arrow key for a few seconds, and then press the left arrow key while still holding the right one. I always do this after zooming in, and about five minutes into the event. Your tool seems to be catchi
[quote who="ZombiesRus5" reply="15" id="2727174"] Does minCount and maxCount actually work in spawnShips/requiredShip? I can't find any reference to this is the core sins files. They all use weight in spawShips/randomShip and I can't find any references to requiredShip usage. If it does work I need to update the syntax rules to reflect this. Sweet, I've tested this out and it works. I'll update the syntax rules and post that with version 0.7.3. Thanks again!<b
Great work, as ever. I hope I can get the working mod posted by the end of the week. A suggestion: the new icon for the files, while epic, makes it harder to see the little tooltips, particularly on a large, hi-rez monitor (or tv[e digicons]:drool:[/e] ). I would suggest either making the icons larger or using contrasting pips for the error symbols. Other than that, it seems great. I'll post here when I've finished debugging. EDIT: btw, I can't fig
CHAPTER EIGHTEEN THE 54TH LEGION The Aeronians make full use of their inherent biological immortality to dedicate their forces to centuries of training and decades of active duty. Expeditionary Legions have always been of paramount importance to the Empire, and only the most experienced and disciplined soldiers are allowed to take part. To
RL has interfered... well, here's the next chapter. CHAPTER SEVENTEEN THE BUTCHER'S DEN Kol looked out calmly as the Advent reinforcements arrived. Good old Murphy's
It's rather large, in terms of file count- 660 entity files added or modded, just for the mercenary mod, and I still haven't completed my new race, or even finished adding everything to the old ones yet. My other post (Tangential Assimilations) has part of the change log for the parts I got working, but I've done quite a bit since then. Most of the errors have been corrected; this tool of yours really speeds thing up. My main focus right now is getting this er
I'm currently finishing up the mecenary mod I've been working on, but I keep getting this message: c:\projects\Perforce\SinsDiplomacy\main\CodeSource\GS\Entity\Interfaces\IBuff.cpp(2002): assert! [isFilterValid] Failed to convert '' to an enum value. I tried looking at the buffs in your tool, but it isn't catching it. Also, I've noticed two "errors" that work fine in game: changing the damage type for a weapon to "AFFECTS_ONLY_HULL" and setting a passive weapon ap
[quote who="MasonM" reply="9" id="2712656"] Private ownership whether a home, a business, or anything else is not an evil. I am willing to bet that you own a number of things yourself. Do you own your computer or do you simply use a state owned one? Was that computer built by a private corporation or a state owned production facility? [/quote] Try reading my posts; you'll see that I've dealt with this. [quote who="Nitro Cruiser" reply="11" id=
George Orwell, in his essay The Lion and the Unicorn Socialism is usually defined as ‘common ownership of the means of production.’ Crudely: the State, representing the whole nation, owns everything, and everyone is a State employee. This does not mean that people are stripped of private possessions such as clothes and furniture, but it does mean that all productive goods, such as land, mines, ships and machinery, are the property of the State. The State
Over the past month I've put together a (somewhat) functional mod comprised of the scraps of my original project. I ultimately intend to add at least one new race to SINS, but due to time constraints, tangential editing, etc. I decided to finish the more rudimentary aspects, i.e. adding odds and ends to the original races, before finishing up with the new race. This is NOT a complete mod, rather, it's more of a test bed and proof of concept for some of the other things I want to t
Yes, I've had that error too, which is precisely why I tested to see if it was a hardware issure.
I managed to get the mod (part of it, anyway) functional, but a wierd camera error keeps occuring. It continually moves to the side of the map, even when paused. The only thing that stops it is holding down the opposite arrow key. I removed the batteries from my keyboard to test whether it was a hardware problem: it isn't, as the error continues without the keyboard's input.
It works fine now, but when I create a project, nothing happens. EDIT: never mind, I knew it was something stupid on my part.
It gives me an error maessage stating something to the effect that Eclipse cannot detect a Java runtime environment. I had installed Eclipse to a custom directory, but Java was already preinstalled to the Program Files directory. I tried to circumvent this by copying the .exes for Java to the new directory, which was a partial success- the error message disappeared, but when I run the program a black box appears in a window, DOS style, and then exits automatically with no effect.&
I can't get the tool to work, but that's b/c I have absolutely no experience with java.... How do you install it?