Sounds interesting, anyone able to confirm this at all?
Wintercross
This happens if you have nothing selected and right click on a planet or something.
Awesome work Danman!
[quote who="HLT" reply="4" id="3370546"] Can I change what color the beam is by changing this parameter? beamGlowColor ffffffff I'm assuming that's a color tag of some sort, but I haven't gone through the trouble to find out. I'm not a modder, so take all of this with a grain of salt. YMMV. The color tag looks like it could be a standard hexidecimal color value, except those have only six digits. Try #00FF00. If what results
Yeah, you can have short duration beams with bursts. I'm doing that in my freelancer mod and it looks awesome. The beams flash rapidly at the target and it's pretty cool. I also hate weapons being called lasers when the effect looks more like a plasma or particle bolt. Lasers as beams ftw I say.
[quote who="Lavo_2" reply="89" id="3368043"] I have good news for you, the StarBasesCanHyperspace research modifier is still valid, so your star bases as capital ships plan will work.[/quote] Yeah, as long as they fix the issue that prevents a starbase jumping to a grav well that already has one. It should allow it as long as the limit is not reached but somewhere along the line they blocked it regardless of the starbase limit in the planet entity...  
Empire is in a sort of 'pre-alpha' state. It loads up but not everything works yet. Lots of fixing to do!
[quote who="RiddleKing" reply="23" id="3366748"] Quoting Seleuceia, reply 22 Apparently you all have taken crazy pills...there was never such a thread to begin with..... Precisely.. Its just a crazy case of mass paranoia [/quote] Sit down, shut up and drink our koolaid? =P
It's a bit annoying. Would have been better to just lock the thread rather than hiding it.
[quote who="Seleuceia" reply="9" id="3366650"] Obviously the reason that thread was closed was because of the discussion regarding StarDrive......obviously........[/quote] Darn! Now you mentioned it here! Standby for nukes.....
[quote who="Beastfeast" reply="9" id="3365733"] I've found a major bug. After researching star base mobilisation as the vasari rebels I was unable to move my star bases to other planet wells. I was given a false notification 'there is already a star base in that planet well' when there was nothing there. I tested this with multiple star bases to the same effect.[/quote] This is something that happened a few patches back or something in an attempt at ba
Microsoft thinks consumers are too stupid to tell the difference between free mods and official Halo games....
I would totally love to get my hands on that Deathstar Model
[quote who="GoaFan77" reply="312" id="3362950"] Quoting Wintercross, reply 311which is a real shame because it would be perfect for deathstar type super weapons. Yup, could also be used for terraforming. Sadly our complaints to the devs have gotten no where.[/quote] just some form of conditional scripting would be great. so much could be achieved then.
I've got a few more models partly done, but mostly work has slowed a little on this as I am working with the 7DS team again on the Rebellion version. Currently getting the Empire converted and also have some icons and stuff to make. also, the TCA may be getting a Liberty Dreadnaught added to their capital lineup... SotSS will continue, just doing my bit for 7DS as working with the team was the start of my sins nodding and also lead me to having the confidenc
[quote who="harpo99999" reply="310" id="3362870"] StrippedToTheCore is a 'scuttle the planet' and from other threads and posts it can NOT be done as an ability. harpo [/quote] which is a real shame because it would be perfect for deathstar type super weapons.
A ninja Bigfoot that eats planets in this case.
Good luck! =D
It's all in the player files (eg: playertec.entity) have a look through those files and you should work it out.
[quote who="ZombiesRus5" reply="269" id="3359495"] I think Maw should strip planets...[/quote] I actually thought that was how it was going to work.. would be much better in my opinion...
I think super weapons should have an option, the current setup, limit to 1 only and a no super weapon option. that would cater to everyone as far as super weapons go.
Maaan... being in a +8 timezone is killing me... I want to try this Beta out...
Cannons now require a certain amount of planets to build one; try changing that number to something really high instead of 0 Or remove the required research from the player entities
Yarlen, do you think you guys could allow a starbase to jump into a gravwell where one is present, as long as the starbase limit has not been reached? Shouldn't cause any problems with the base game and would allow my mod to work properly again =D
Added a short video of the Sherman in action [video]http://www.youtube.com/watch?v=_Nr7zBZa1EU&feature=youtu.be[/video]