Thank you Z for keeping BSG alive. Unfortunately Sci-fi channel can't get there head out of there ass [e digicons]x_x[/e] It was nice to see an actual battle group in the trailer.
CommanderBarzane
looking very good Koobalt [e digicons]:beer:[/e]
i checked all of my BSG sites and couldn't find any images of the Galleon. and Mord_Sith84 is right the Galleon was the ship that took the Twelve Tribes of Kobol to the colonies. Which means it would be Huge!
Rail guns would fit the colonials. I was thinking Bow mounted Heavy Rail guns for the titian. Mounted in Batteries of Two. [e digicons]:-"[/e]
well if Koobalt is able to finish it. I vote for the cetus. For one thing it looks more like a colonial Battlestar than the Jupiter. All so it just looks tough. [e digicons]B)[/e]
Looks awesome Koobalt. [e digicons]:beer:[/e]
[e digicons]:omg:[/e] [e digicons]:omg:[/e] [e digicons]:omg:[/e] [e digicons]:O[/e]
[quote who="Mord_Sith84" reply="709" id="3106220"] Quoting koobalt, reply 706Colonial - hull Organic reinforcement hull - gain from cylon separatist, allow slow regeneration hull hit points and small defense buff. Not sure that I like this... the assumption would be that in the game that the Colonials will have an allegiance with the cylons? Perhaps this could be unlocked if the cylons become allies of the colonials? may be more suited to an unlock
That's a good one Koobalt [e digicons]:D[/e]
[e digicons]:beer:[/e]
[quote who="Mord_Sith84" reply="695" id="3104969"] Quoting Mord_Sith84, reply 693Comments in red... not big on the colonials (much more of a Cylon player), but thought I'd have a go! Quoting ZombiesRus5, reply 692Rough Colonial Research Tree Items (Feel free to make suggestions). Fleet Shipyards (Combat) Fleet Designs Defender Gunstar Ability? - Intercept? ie. rapidly accelerate to chase down target (same as TEC ability)&nb
[quote who="Mord_Sith84" reply="693" id="3104541"]Comments in red... not big on the colonials (much more of a Cylon player), but thought I'd have a go! Quoting ZombiesRus5, reply 692Rough Colonial Research Tree Items (Feel free to make suggestions). Fleet Shipyards (Combat) Fleet Designs Defender Gunstar Ability? - Intercept? ie. rapidly accelerate to chase down target (same as TEC ability) Alberio Gunstar Unlock ->
The Thor class could work but The Nova would be a better fit as the titan simply do to the shear size of the Nova class. But in the end it is your mod Z. [e digicons]O:)[/e]
As far as the colonial Titan. I was think the Titan class might work. <img src="data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAARgAAAC0CAIAAADARaT6AAAgAElEQVR4nOy993Oc9bk+zJ9w5vxyMnMyyQQ4Bht3yept1VYrbdf23nvvvVftqq56L7axwYSYQEiBJDgktAQIAQ4tJsl5SQIx2Lipa98fLrxfHVPy/fXNvM94PCtp99mnfO52Xdd9P/dsbGzs7e2Vy+VyuVx5sbOzc/PmzfKdbWdnp1wub29vl/dtOzs7u7u7+39z48aNq1ev4m17e3v7/7q1tbW7u7u3t7d+ZyuXy5U33Lx5c2tra3Nzs1wuX79+HV+3ublZ+cbbt29vb2/fvn0be8Zx4v2Vr97b29ve3v70008rv/z8888rrz/77DO8WF9f39vb29nZuXXr1v6Dx3ft7u5
[quote who="ZombiesRus5" reply="670" id="3099283"]TBH, not a lot of modding going on right now with the Rebellion beta going in addition to real life concerns. I probably won't have another release of my own until around April or so. [/quote] NP Z Been playing rebellion a lot myself lately.Thanks to everyone helping to keep this mod going.
[e digicons]:grin:[/e] Thank you Z. I am still in awe of the work you modder's do.
Z. I have been looking a various planet texture and have found some too use for the colonial planets. I was wondering if you can change the size of the planets in relation to how they appear in game? Thank you for your hard work. [e digicons]O:)[/e]
[quote who="ZombiesRus5" reply="897" id="3079658"] Quoting Stalcore, reply 896I don't have much modding experance but I do have pic's of the twelve colonies. I do have Gimp but not sure how to turn them into a texture? Really I mean finding existing textures that closly match pictures of the 12 colonies. For example do any of the textures in the Sol, Tenorias, SinsPlus, or Rigel resemble the 12 colonies. Are there any textures on something like celestial motherl
I don't have much modding experance but I do have pic's of the twelve colonies. I do have Gimp but not sure how to turn them into a texture? [e digicons]
[quote who="Cylon_Luvr" reply="574" id="3079066"]What is the Cylon diplomatic ship?[/quote] would the cylon's even have a diplomatic ship? it would have to be a captured ship design. if it was a regular cylon design the colonials would probably blow it out of the sky before asking questions.
A question about Colonials. Are you done working on them or do you still need Ideas as far as research and abilities? You have made one of the best mods for Sin's in my opinion. [e digicons]:grin:[/e]
Amazing work Z. I was wondering what ship class you are thinking about for the Colonial's as far as the Titan in rebellion? Also do have plans on changing the player Themes? Thank you for your hard work and keeping BSG alive. So Say We All! [e digicons]:D[/e]
Awesome work Z. One Idea for both the colonial's and the cylon's, Increasing the number of strike craft on the capital ships. Still great work. Hope you have a great holiday.
To all I would like to say happy thanksgiving. Hope everyone has a safe and good holiday. To Zombie, Thanks for making an Awesome mod. Stalcore commander BSG 73 Warchild
[e digicons]:rofl:[/e] I have and Idea not sure if it could be made to work in Sin's. But over the weekend I watched the episode of nBSG in which the Cylons catch the virus from the beacon. Also we know the certain radiation affects cylons is it possible to have magnetic storms and plasma storms do damage to the cylons and maybe certain gas Giants?