DanzaDragon

DanzaDragon

Joined Member # 3871188
5 Posts 66 Replies 319 Reputation

Ah cool thanks guys, I assumed the range of the SB explosion was the GW c..c Silly me :P I have another odd question, didn't want to make a new thread but... Flak/Anti fighter frigates... How many should you have per enemy fighter squad ? I was up against like 60 and had no idea if I could use 10 to just screw them over [flak often has splash damage, does it in this if enemy are all bunched together?] or if there is some kind of golden ratio =) Oh, and as

8 Replies 9,372 Views

Is it really the only option for destroying mines to run them over with cap ships, take heavy damage and repair them ? c..c As for starbases, I played a game recently with a TEC opponent who had both levels of the self destruct, safe to say I lost my entire fleet, not all the capital ships even survived... Have no idea how to deal with a TEC SB with both SD levels heh, any tips would be appriciated =)

8 Replies 9,372 Views

Pffft, people complain about the AI quiting when humans do it 3x as fast. Its put me off the whole online experience, all games I have been in end because someone indentifies a feeder and the game ends RIGHT there because the entire team just drop out. Joy. What ever happened to the days of getting the advantage via micro/macro and skills deployed, not just "oh snap someone has a bit of an edge, OUR ENTIRE TEAM is now screwed" :/

63 Replies 96,904 Views

Hehe nice game, although at epic I imagined like 5+ cap ships each :P I had a FFA yesterday, 3 of us and after an hour or so we where having these epic 8 cap ship battles each... Was fun but I came second not first rrrr :P

158 Replies 386,351 Views

How do you actually go above or below mines ? And what is the most effective way to remove them, is it really just getting a strong cap to run some over ? c..c

6 Replies 16,637 Views

" Intel(R) 82945G Express 256.00 MB Chipset Family Vid. Card" There is your problem, I had the same card on my old PC and its lack of abilities in terms of how it processes things is abysmal. Then again I seem to have really high expectations for gaming c..c The blackness sounds like it is unable to process something, not sure what but its probably t

16 Replies 11,788 Views

Well the issue is everyone seems to be experienced. I come on a game that just says "2v2 join up" or w/e and turns out I am the one person who isn't excellent at the game. I don't know all the little tricks like bomber/fighter micro... Well I know that now but I didn't at the time and I was getting flamed for it. Whats the point, despite bieng fail... At least the AI doesn't make you feel like a mentally challenged idiot.

438 Replies 1,207,678 Views

Why not just make it so the AI get even more bonuses in terms of % of income rates. The issue though is that by late game even the unfair aggressor in my DS games only has like 4 capital ships and yet when they died they had like 100,000+ credits and metal/crystal c..c It seems to be an issue of they aren't using their resources effectivly, can that not be changed with coding like, if cap ships 6,000... BUY CAP SHIP. :P &nb

22 Replies 8,669 Views

[quote who="-Ue_Carbon" reply="5" id="2426264"]Geeee.....got enough Marzas!?!?!?! [/quote] Maaaybe Having all of them at level 6+ with missle barrage was destorying the enemies fully upgraded starbase in about 9 seconds and then their entire fleet about 15 seconds later But yeah, I see what you guys mean... Will work on it, cheers for the help guys =)

7 Replies 19,670 Views

I see, so the order in which you build trade ports affect it ? IE going one way it wont ever reverse direction ? It would explain why it wasnt extending on the left as i started from left to right, so you do literally have to think it out in advance ? :P

7 Replies 19,670 Views

I've always loved the idea of every trade port gaining a little bit [0.1 or 0.3 or something] for every phase jump or planet in the longest single trade route. What I find odd is how sometimes this longest trade route line is gimped, in the sense that it will miss out planets with trade ports/SB trade ports instead of making an awesomly long link. For example I've had situations where you get a spiral of planets and jumps, the longest trade route could go all the way around and be lik

7 Replies 19,670 Views

Hehe awesome, just a shout out to everyone involved in DS that it is absolutly amazing. So many excellent changes to the game and is it me or did you guys even fix the Marza missle bug? For me I moved mid firing and when it stopped it fired the rest of the missles Yeah... This mod has added at least another year of playability to SoaSE+Entrenchment, its basically a must DL mod x3

8,423 Replies 15,687,789 Views