Ah cool thanks guys, I assumed the range of the SB explosion was the GW c..c Silly me :P I have another odd question, didn't want to make a new thread but... Flak/Anti fighter frigates... How many should you have per enemy fighter squad ? I was up against like 60 and had no idea if I could use 10 to just screw them over [flak often has splash damage, does it in this if enemy are all bunched together?] or if there is some kind of golden ratio =) Oh, and as
DanzaDragon
Is it really the only option for destroying mines to run them over with cap ships, take heavy damage and repair them ? c..c As for starbases, I played a game recently with a TEC opponent who had both levels of the self destruct, safe to say I lost my entire fleet, not all the capital ships even survived... Have no idea how to deal with a TEC SB with both SD levels heh, any tips would be appriciated =)
Pffft, people complain about the AI quiting when humans do it 3x as fast. Its put me off the whole online experience, all games I have been in end because someone indentifies a feeder and the game ends RIGHT there because the entire team just drop out. Joy. What ever happened to the days of getting the advantage via micro/macro and skills deployed, not just "oh snap someone has a bit of an edge, OUR ENTIRE TEAM is now screwed" :/
I DLed it and its 0kb ? Is it even got 1.041 reps in it ? :P
Hehe nice game, although at epic I imagined like 5+ cap ships each :P I had a FFA yesterday, 3 of us and after an hour or so we where having these epic 8 cap ship battles each... Was fun but I came second not first rrrr :P
Hmmm the link just takes me to "myfiles.php" and I just made an account assuming that was the issue, it wasn't c..c Am I missing something here ? :P
"it's a fear of having to deal with pricks" Win, so very true xD
How do you actually go above or below mines ? And what is the most effective way to remove them, is it really just getting a strong cap to run some over ? c..c
" Intel(R) 82945G Express 256.00 MB Chipset Family Vid. Card" There is your problem, I had the same card on my old PC and its lack of abilities in terms of how it processes things is abysmal. Then again I seem to have really high expectations for gaming c..c The blackness sounds like it is unable to process something, not sure what but its probably t
Well the issue is everyone seems to be experienced. I come on a game that just says "2v2 join up" or w/e and turns out I am the one person who isn't excellent at the game. I don't know all the little tricks like bomber/fighter micro... Well I know that now but I didn't at the time and I was getting flamed for it. Whats the point, despite bieng fail... At least the AI doesn't make you feel like a mentally challenged idiot.
Whats more annoying is when you select your fleet to move in a suns GW and they go UNDER the sun so far under that all 4 SB's are dead by the time they get back up c..c heh
Why not just make it so the AI get even more bonuses in terms of % of income rates. The issue though is that by late game even the unfair aggressor in my DS games only has like 4 capital ships and yet when they died they had like 100,000+ credits and metal/crystal c..c It seems to be an issue of they aren't using their resources effectivly, can that not be changed with coding like, if cap ships 6,000... BUY CAP SHIP. :P &nb
Quick question: How do you create DS galaxy/maps to play on, I assumed the normal map editor wouldn't have the DS stuff and I was right lol... Just wanted to make a few teamwork styled maps with a large terran planet or desert as the choke x3 Thanks n..n
[quote who="Charvel1" reply="1" id="2429132"]First of all, don't rock it. The case should remain perfectly still when powered on.[/quote] I loled :D
[quote who="-Ue_Carbon" reply="5" id="2426264"]Geeee.....got enough Marzas!?!?!?! [/quote] Maaaybe Having all of them at level 6+ with missle barrage was destorying the enemies fully upgraded starbase in about 9 seconds and then their entire fleet about 15 seconds later But yeah, I see what you guys mean... Will work on it, cheers for the help guys =)
I see, so the order in which you build trade ports affect it ? IE going one way it wont ever reverse direction ? It would explain why it wasnt extending on the left as i started from left to right, so you do literally have to think it out in advance ? :P
Wow those pics are awesome guys, good GFX too, my GPU ram is kinda, well screwed D:
I've always loved the idea of every trade port gaining a little bit [0.1 or 0.3 or something] for every phase jump or planet in the longest single trade route. What I find odd is how sometimes this longest trade route line is gimped, in the sense that it will miss out planets with trade ports/SB trade ports instead of making an awesomly long link. For example I've had situations where you get a spiral of planets and jumps, the longest trade route could go all the way around and be lik
Hehe awesome, just a shout out to everyone involved in DS that it is absolutly amazing. So many excellent changes to the game and is it me or did you guys even fix the Marza missle bug? For me I moved mid firing and when it stopped it fired the rest of the missles Yeah... This mod has added at least another year of playability to SoaSE+Entrenchment, its basically a must DL mod x3
8PM on sunday you say ? :P You still running it ?
Any more 1.041 reps ? Watched the 4 posted and they where good to watch, chat log was pretty lol at times too :P