I mean the Icon wich you can chose when you chose the race.
LoneRanger1
Its the B5 Game Icon
[quote who="TobiWahn_Kenobi" reply="816" id="2487630"]Ha, the Pirate ships arent yet adapted to the stats the others have (they have shields and regenerating armor, whereas most ofthe b5 ships have little shields and no to almost no armor regen) As for crashing, thanks SteinerX, I suspect such. @LoneRanger1 Balancing will take place in a later stage As for the Omega Lightning, lpease turn off ship highlighting in the options
Hi,first of all its a very great Mod Ad-On. ..the tree new ships..the icons..very great.And very nice work. [e digicons]:thumbsup:[/e] [e digicons]5*[/e] But I have tree things where I think they need a change. -The Omega...When its starts the engine there are sometimes some lightning effects around the ship -The Icons for the ship produktion tasks need a change because I think you can't exactly see how much the producktion is done -And I think the
3 new EA ships? great ...and the icons are they in 0.35?
thank you for your info @ SteinerX I have to say that the icons looks very fantastic @ TobiWahn_Kenobi...dit I understud you right...there would be not so much sations? Also I'am for it.What do you plan with Babylon 1-5 ?
A thats sounds great...and what for ships do you plan for 0.35?
hm....and how would the captureability exactly works?
Ok..also could ships be captured.How it would be when I captured an colonieship and colonized a planet with it?When I play for example EA and captured an Mimbary colonieship...would the planet be with EA or Mimbar buildings? and what for stations would there be?
is the player be able to capture enemy ship by using own ship abilities??when not...it would be nice when it would be possible.my dream is to capture construktionsships and build enemy bases and ships. what do you think Vers. 0.35 comes out (just a question)?? I must say that the mod is till now very great,good work [e digicons]:thumbsup:[/e]
Hi folks! I have got an idea for the mod and two questions ;) My idea is to give one of the capital ships a special abiliti.The abiliti is to capture enemy ships.But the best thing should be that construktion ships could be captured.My plan would be to build enemy ships and stations.For example...I play EA and capture an construktion ship by the Mimbary or later other races.The researchtree should not important.It could goes so that the Mimbar research would be adapt to the EA
Good morning folks! I've got on idea and a question for the mod. My idea for the mod is to create a special ability for capital ships, one of those ships should be able to capture enemy constructionships.So the player could build the enemys station and ships.For example...I play EA and attack an Mimbary colony...one of my ships captures one of the constructionships and one ship captures the planet and the rest of the fleet cleans the sector.After that I have the planet,could build the
Great work till now guies.But I have one question...how you want to manage it with other races like Narn,Zentauri,Drasi....