What's happening and how to fare better mainly depends on what faction you are playing with and against. There are some setups that would put you into a less than advantageous position 0=) So, explain a little bit more, please.
vyolin
The problem is that the instant you have researched Ship Labs you get access to Strip to the Core without need of building another capital ship. This only is valid if you managed to keep at least one of the buggers alive of course. But the moment you hit Ship Labs you basically don't worry anymore about tech requirements. You wait your short time until SttC and then you churn out enough capitals to keep pushing forward all while increasing income and tech level. But I give you cre
I just did some more thorough research and re-calculated the time needed for generating the amount of resources given by Stripped to the Core. Assumptions: Same taxation level for both, 100% allegiance, maximum population and logistics upgrades present, all slots filled with trade ports. Additionally for shortest time scenario: Maximum population tech of all three races (+15% - +60%), maximum trade tech (+30%), maximum trade route length (+67%). Increase all times by 20% if salvaging
Sorry, since this is a per-planet calculation I did not include it. But I will add it to my post shortly. Meanwhile some food for thought: A stripped planet provides the resources to build enough capitals to provide a similar credit income like the planet would have possibly had. Including fleet research, excluding taxes. All while saving time and providing you with capitals and labs. I somehow doubt, that this is easily balanced...
Disclaimer : Currently redoing all the math after having access to the exact values of all techs.
If that is the case, I might simply have run into a bug, or just played poorly. I had a fleet of 6-8 low-level capitals in a Advent Loyalist gravity well, then bombed into neutrality, and was all but unable to push back his culture. Next culture centers of him were some jumps away. Could this have been the Global Unity bug? Apart from this: Wouldn't my proposal of making the SttC income relative to planet health and taxed help with the culture
I'd like to propose some changes to the Vasari Loyalists' Titan. It is clear that in terms of battle, be it with or without an aiding fleet, the Vorastra is one of the weaker Titans in the game. This supported and justified by the Loyalist lore and tech, considering the Vorastra more of an administrative ship. Apart from saving the Loyalists from being defeated as long as it stands it does little to support this idea. The loyalist capital ships are the backbone o
Based on limited personal experience I would like to throw in my opinion: I have to digress on the opinion that SttC should be considered an endgame tech/mechanic. While it definitely looks like one, it is countered more or less effectively by culture. Planets you cannot colonize are as blocked to you as are stripped ones to the enemy. Should an enemy manage to shut down or delay your scorched earth advance you may find yourself in an undesirable position: Unable to advanc