exdeathbr

exdeathbr

Joined Member # 3922313
10 Posts 21 Replies 187 Reputation

Sins of solar empire entrenchment expansion, was created to make the player more likely to be able to defend itself against chuck norris This didnt worked, so they are creating sins of solar empire diplomacy.

375 Replies 1,024,401 Views

[quote quoting="post"] 3- Its possible to remove the initial free capital ship? 4- Its possible to make higher the amoung of money (and 2 other resourses) that the player will have at the start of the map? [/quote] [quote who="Kitkun" reply="1" id="2468381"] 3. Yes, it's in the map's .galaxy file. 4. See 3. [/quote] There is any way to do that to the entire mod and not only

4 Replies 5,657 Views

[quote who="Kitkun" reply="1" id="2468381"] 8. Wait, what? I don't think so, if you're asking what I think you're asking. [/quote] I was asking about this: In my mod, there is only tree capital ship slot upgrade buttons, one that add one capital ship slot, one that add 2 and another that add 3 captal ship slots. The first one has 4 levels, the second 3 and the third has 2, to a total of 16 capital ship slots in the end. I would like

4 Replies 5,657 Views

Some questions about sins of solar empire modding: 1- Its possible to make that ship upgrades will only affects ships built after the upgrade? 2- Is possible to make the player be able to upgrade 2 upgrades at the same time, if they have the amount of milytary lab and research station needed to each separated upgrade? 3- Its possible to remove the initial free capital ship? 4- Its possible to make higher the amoung of money (and 2 other resourses

4 Replies 5,657 Views

My mod will not have tactical slots, and everything will cost logistic slots. And every planet will have 71 slots already when you colonize a planet wihout needing to upgrade. That part is done. But the problem is that the buttons are still there. There is any way to remove (or hide) those buttons?

4 Replies 4,263 Views