[quote who="Kantok" reply="265" id="3390409"]Because then you can't make sure that the people who supported your election with giant piles of money get the subsidies. Duh![/quote] Ahhh, finally, the root of the entire problem. This needs to be fixed before any of these issues can have any hope in hell of actually helping anything. The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. <p class
myfist0
I am not one for subsidies of any kind, but if we are forced to give our money to invest in clean energy, why not give it to the builders and owners, and let the companies design the best product that many people can choose from? The best products would flourish and the shit will be buried.
That article reads like it would be easier to get involved with the mob and gangsters. [e digicons]X|[/e]
[quote who="ppilot" reply="4315" id="3390238"]Is there any way to determine if either of those have occurred? I am guessing that the AI isn't capable of breaking those pacts and entering into new ones.[/quote] No, and, no. [e digicons]X|[/e]
send me and psy an email at soa2 at hotmail dot ca so we have your E-address
[quote who="Larani64" reply="4307" id="3390128"]What was the significance of attaching SOA into the planetary templates just curious like RandomIceVolcanic_SOA is that so the randomizer will use the _MIL, _MAQ, _ORI, _SONA worlds?[/quote] both Randoms incorporate everything, the GSD is the one file me and psy work on and we had some differing opinions on how maps should be set up. We never had any feedback so they both are staying, they only differ slightly. For
[quote]I haven't been keeping up to date with the latest stuff from stardock about the game has their latest releases incorporated any code to utilize more than a 1 core[/quote] No, its the same engine with a new coat of paint. [quote]I have gotten pretty darn good I must say setting up maps and planetary templates I be willing to make a few special SOA2 maps to included in the latest release whats the feedback on maps what do people want?[/quote] Th
Did you verify your install over steam?
[quote who="Larani64" reply="4301" id="3389895"]One more thing I know I have brought this up before but given new content what size a map would be too large in kilobytes before running into issues with the 2 gig limit?[/quote] newer systems handle the the late game lag a lot better, our late game lag is from CPU, not RAM. We are nowhere near the 2 gig limit but I found the more stars a map has, the greater the late game lag, possibly from pathfinding calculations. So, you are stuck te
[quote who="psychoak" reply="254" id="3389797"]I don't want them setting up windmills for just one reason. It's a scam.[/quote] [e digicons]:thumbsup:[/e] http://frontpagemag.com/2010/rich-trzupek/the-wind-farm-scam/ I recently asked an energy executive why his company was investing in wind-power so heavily, when we both know it doesn't make any
Check the top of the GSD file to see what is in the Random lists http://reference-files.soase.x90x.net/Reference_Files_Reb_v1.52/GameInfo/GalaxyScenarioDef.galaxyScenarioDef EDIT: yup, all the dlc planets are in all the lists, this must mean that choosing a list with DLC will use the list but not with the DLC unless you own it. Or they would bork every map
[quote who="Bok_Armageddon" reply="14" id="3388998"] might have had something to do with not having DLC and using DLC planets. I feel real stupid.[/quote] Don't, I am sure that will will even get seasoned map makers. [e digicons]XD[/e]
Are you using the galaxy forge that comes in the Reb install folder? or the old one? C:\Program Files (x86)\Steam\steamapps\common\Sins of a Solar Empire Rebellion\Galaxy Forge
Do not alter any files in steam/steamapps/common/sinsofasolarempirerebellion that's what mods are for if you want a mod with the galaxy folder, you need to include the galaxy.manifest in the mod as well and add the map to the manifest and update the count. Most are happy with custom maps in the Galaxy Forge window or Map Designer Window which you get to by clicking "Change Maps" which are Small -&g
[quote who="frananleo" reply="10" id="3388749"]Hola a todo el mundo. Soy "samanoske" el traductor del clan dlan. He leido lo que ha dicho Noseforget y quiero decir a Myfist0 que puede utilizar mi traducción. Espero que te sea de ayuda y que hagas esto un poquito más grande. un saludo![/quote] [e digicons]:grin:[/e] [e digicons]k1[/e] Once I make the page for the mods translator, I will give you credit and link to a page of your choice. </p
Sins Rebellion Fonts scroll down to Reply #10 and #15 [e digicons]X|[/e] me thinks some people don't wanna admit they need glasses [e digicons]:-"[/e] </p
You are best to ask harpo direct about map differences, maybe in the maps pinned post, he checks there often.
[video]http://youtu.be/-X0zc4_PyHk[/video]
[quote who="axxo2" reply="19" id="3387878"] so i had one more question. i was looking at the guide (soasex90x) and it said i can open the cl.dds in photoshop and view the alpha layer (for team colors etc..) so theoretically can i "edit the alpha layer" and it would show up as an edited version once i save it again?? there would be no errors or issues??[/quote] Yes, although I tend to keep each channel as a separate lossless TGA as compressing to DDS over and over loses a lot of qualit
[quote who="RickMuenzer" reply="6" id="3387842"]Steam's programming makes game playing most unenjoyable.[/quote] [e digicons]k1[/e]
I make the mines invisible in the main view , no icon and invisible mesh. So, if you are not diligent at checking the fleet tree, Boom boom boom, there goes 2/3 of your fleet. [e digicons]}:)[/e] I changed it and was caught in my own trap many times. [e digicons]XD[/e] "what! where the hell did those explosions come from!" checks fleet tree and sees 150 mines "FUUUUUCCCKKKK" I can't even move sometimes.
[quote who="Jafo" reply="5" id="3387792"]The limiter is how much time and/or effort is worth the decrypting...[/quote] I think the more effort you put into encrypting, the more spooks you will attract... [e digicons];P[/e] I can't help myself [e digicons]XD[/e] [video]http://www.youtube.com/watch?v=v4z09el30f8&feature=share&list=LLk1D0av3PBnWHvss9paum-A[/video] EDIT: This video cause 22 embassies to be clo
One thing about google or hotmail is they read all your mail, and use it to tailor ads. If you register a DNS like stardock.com, you can create a mail server as well. The only way, I would say to have your email secure is using your own servers, other than that, your hosting company stores it all and anyone there has access and can share it at will. No encryption is unbreakable, if anything, I wouldn't put it past the NSA to use a shell company to distribute these so called 's
when you start to render, learn how to add lights, now that really brings a model to life. here I managed to connect the -da and get the lighting map to render and in XSI, you can add actual lights of different types, this render had many many lights for a pitch black scene <img src="http://img843.imageshack.us/img843/1500/hiigarancapit
Other than the new planet research in rebellion, they are the same.