tymestar

tymestar

Joined Member # 3998206
3 Posts 27 Replies 287 Reputation

Tobiwahn, thanks for the heads-up on Hegemonia. I've not played it, but it sounds worth checking out. LaFreeze: Good point. A hit location / directional armor system not fully thought out is worse than no such system. In such a broad game as Sins, player attention is a scarce commodity: if units don't have reasonable default or toggle-able targeting scripts, "battle fighting" could turn into "painful battle micromanagement."

37 Replies 88,578 Views

In keeping with the space-combat focus of Sins: : Directional Physical Armor: Armor plate strength varies between bow plate / stern plate / flanks / belly / top deck. This creates an incentive for flanking and envelopment tactics, or the like - or the developed of guided missile techs. An implication is that it c

37 Replies 88,578 Views

Your imagination does you credit, Kestrel. Seeing the narrative and drama in emergent situations is... well, the trait of a storyteller. Once I heard a musician disucssing: "Why is it there are technically expert classical musicians who can hit every note perfect, but old jazz cats who can play one note, and it makes your heart ache?" I agree the game lends itself to sufficient complexity to create "epic" situations... but ultimately, the ability to see them as such reside

17 Replies 78,187 Views

Sins focus = space. Yes! Good... In a "perfect" world we'd have it all... and a toaster... and directional armor, etc., but I'm happy to see Sins focus on key strengths. That said, I couldn't help having some fun... Conventional Combat Integration Method Objective: Retain space focus of the game, do not overtax player att

27 Replies 57,808 Views

Shout out for IC, for addressing the pirates. Good or bad? That's an opinion... but they definitely have game-changing potency as is. Although I'd love to see a "nerf pirates" option, acknowledgement to those dig them... and I do have to admit I've taken some pleasure in using them as a monetary wand-of-death +5... Only gravity gets it all perfect. I'm new to Sins but am thoroughly impressed by, the complexity it tackles, and the intuitive + sophistocated

173 Replies 410,244 Views