Thanks for the quick response! Just tested it and it works like clockwork! However, I can see now why the SOA modding team decided to have fast cycling hardpoints. Its because the very limited hardcoded firing arcs become very obivous with normal speed phasers shooting right through their own hull.
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Hi I'm new to SOASE and have just started playing the wonderful Sacrifice of Angels mod. However, there is one issue I find rather annoying. The hardpoints of beam weapons (i.e phasers) all fire with very little delay between them. This makes it sound like the ships had some kind of phaser machine gun not even giving the weapons sound file enough time to play until it finishes. On the shows phasers tend to fire one or two at a time. Their firing is much slower and more prolonged. My q
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