BadTune

BadTune

Joined Member # 4027928
6 Posts 420 Replies 680 Reputation

lol that's the kinda fun I like(a sun with a full gravity well of 500 homing mines is scary enough even seeing them) any way you could tell me how to hide the mine icons only and maybe make the mine's "entity" vanish as much as it can?(maybe just a blinking light or something to that effect)

6 Replies 9,884 Views

While i think of it. Sin can you make the size of the mines about half their usual model size? Maybe run it by Stress or the other opti crew for a work check. I was thinking the smaller they are, the less memory they'd use compared to many other things, and no one really spends much time gawking at the zoomed in mines(maybe a little when they first came out). just my thoughts =x

60 Replies 184,278 Views

I was looking at the mines recently and remembered all the memory they eat up in long term games. Then I thought"does anyone really spend much time looking at the mines other than the icons?" So my idea would be to reduce the size of the mine's 3D models, their meshs and such and see if we could cut their parameters in half at least while keeping their impact on gameplay the same. Would anyone really miss the mines if the late game stayed quick despite 1000+mines in the system?</p

6 Replies 9,884 Views

It kind of occurred to me that the mines are huge if you think about it. I mean sure, space mines and all, but these things are about the size of an orbiting satellite o.o; I mean look at the cars and stuff going between planetary elevators then compare them to a space mine..... at most I could agree with about 50% smaller given DS's addition to the destructiveness(oh homing mines how I love the) but still, mines are by nature hard to see hidden or not so hidden. Did anyone think ab

8,423 Replies 15,698,727 Views

ehhh? the Diplomacy version doesn't have the beams? ;.; oh well, the whole mod can stack with DS and the mini-mods so that works anyway i guess Edit:spoke too soon, mini dumped a little ways in*sigh* I liked the phase jump effects though dump happened with the tech tree, 3 lvls on gauss, were ok, but once you do 4 it dumps apparently @_@

298 Replies 753,423 Views

what's with the "fixed level 10"? thought it would be 1 since it's a non capital ability "finished condition type enter hyperspace" dunno about that one and the last set of level 1 level 2 level 3 you have the 2nd and 3rd lvls at 0 while the 1st has a value unlike the others up top that have identical values for all 3 levels

60 Replies 184,278 Views

Not yet(time ran out, need to head to bed and turn in a paper tomorrow) ah...and memorize 240 vocab,their roots, and their meanings by Thursday ~_~.........and take a quiz Monday, wensday, and thursday.......*steadily gaining more weight on shoulders* ~_~ I'll get back to you on fr--sunday.......

8,423 Replies 15,698,727 Views

well, if it's lag you're hunting, a lot can be reduced from the game's startup itself, aswell as late game empitre tree trimming and condensing. All of the mentioned is done with the diplomacy.user settings file in the appdata/local/ironclad/sinsofasolarempire/settings I mapped it out so people can alter them safely. There is even a few in there to reduce the amount of "pretty lights" from weapons and skills that reduce, make the empire tree stack 90+ instead of 10(recommend

6 Replies 4,277 Views

Sin, will you truly bring "missile strikecraft" to the game so the carriers can become pseudo-missile-carriers, even if they only attack other strike craft I'd be alright with it lol, anti fighter/enemy missile measures are still fun also [quote who="ghoohg" reply="28" id="2955129"]what about the mines at 1:12? that was an awesome idea and a great movie. http://www.youtube.com/watch?v=s_1C2gKJ0vg&feature=related "This ship, is dr

60 Replies 184,278 Views

I think it might make things a bit slower in the money making market for inter-empire trading. On a related note to the 1(or few) trade ships, do you think it would be possible to add a .001 diplomacy bonus for each successful trip a ship makes from your trade port to an ally's? I can already see it being abused with making about 8 trade ports on a planet neighboring an ally's but in normal usage do you think it would be a decent addition for diplomacy? I mean, everyone's happy wh

6 Replies 4,277 Views

S H A M E L E S S B U M P ! ! ! ! sorry, this post was falling back in the pages lol, not that it's overly important but I've seen some recent posts in other threads asking about stuff that can be changed in here ;p Bring on the Necroposter comments! I can take it! *flexes and fake balloon muscles deflate*

25 Replies 98,605 Views

*nods at the above* yeah, lookin back we've come a long way over the years, even I, someone with 0 modding experience found out how to adjust"hidden settings" in the game and cut out a lot of the startup stuff that was unessential like the movin logos and the solar system behind the menus at the start of the game and so things stack in 50+ instead of stacks of 10 for each unit(i.e. 50 disciple vessels are now 1 icon on your empire tree, not 5 icons of 10 stacked ships) you can fin

8,423 Replies 15,698,727 Views

I know oatesy that's why I worded it that way ;p on a sad note, after getting it running and such and starting a nice large game of "lets manipulate the computer into attacking one another and feeding me resources while I starbase all of their planets" I got a mini dump as my fleet(vasari) was attacking other vasari..not convinced that's the reason though, I'm thinking it was some research I might have finished at that moment.....but I had so much going at o

8,423 Replies 15,698,727 Views

"specialty" craft have my interest raised =3 can I expect some unmanned kamakazi type things? Something like Guided missile drones, 1 per squadron dealing X dmg to whatever target it/you desire? an ability with "deathuponuse" or some such? =3 would give something of a bombardment type weapon towards fleets/structures 14 fighter spots = 14 missiles flying at once. give then 0 def, 1hp and a fighter's speed? you might be able to use the Orgonev's missiles in a scaled down size for

60 Replies 184,278 Views