Sherekhaan

Sherekhaan

Joined Last seen Member # 4102120
0 Posts 38 Replies 362 Reputation

[quote who="Derek Paxton" reply="93" id="2834192"] We are targeting tomorrow (Thursday) for release. It will probably be late tomorrow, maybe past midnight EST (and into Friday). [/quote] This thread is great, and best news, archer animations are fixed!!!

152 Replies 92,303 Views

More great updates, keep up the good work! I still really want to know about the long mounted tactical animations though, if this gets through the next patch again I will be sorely disappointed.

152 Replies 92,303 Views

I don't know if the fix is supposed to be in the current version of the beta or not, but mounted archers are still taking 3-4 seconds too long to finish their action. If it isn't live can we add it to the list?

152 Replies 92,303 Views

Thanks for much for the update, Mr Paxton. [e classic]:congrat:[/e] I presume this will be going up next week given the Turkeyfest. Is there any chance of resolving the combat calculations to the list for resolved/unresolved? Also An interesting UI issue is the inability to see any most hero stats except on level up. It would be really handy to see them in the detail window. Cheers.

152 Replies 92,303 Views

Is the thread on the 1.09o patch changelog going to make a comeback or is it gone for good? I thought the list of known and fixed bugs was a good idea...

2 Replies 4,994 Views

Can you put up these bugs as well (if indeed they are bugs and not "gameplay choices") [e digicons];)[/e] ? Damage floating text bearing no relation to actual damage Archer attacks causing general strageness (resists when adjacent instead of miss and a reported crash when ai was cornered) Champions in groups being non-recruitable and names changed to "Champion".

152 Replies 92,303 Views

Dexterity should marginally affect combat speed or intiative when that comes out, and strength should marginally affect movement points. Charisma could provide a small generation of guildar, say 1 per 10 charisma over 20. I guess the prestige is nice but it seems pretty broken right now. That would make stats vastly more interesting to me.

55 Replies 23,677 Views

When I try and recruit a group of NPC champions I can recruit the leader of the group but the other members are named "Champion" and cannot be recruited. It would be nice to have my rent-a-squads back.

1 Replies 5,991 Views

[quote who="Dan78" reply="4" id="2828112"]Since tactical battles are discussed here, I'd like to add that the game crashes whenever I try to harm a ranged unit. My enemy has some archers, and I have only melee units. If I kill the archer with spell, it's OK. But whenever I corner them and try to defeat in melee, the game allows me to do only one strike and then freezes. Perhaps the computer is annoyed of me trying to destroy his ranged units, as it thought they are invincible. [/quote]<

6 Replies 8,863 Views

1) You probably already know about the damage bugs but I'll list them again for posterity. The damage comes up with a fairly constant value in terms of the floating text, however it is not the actual damage applied. In some situations damage text will not appear. if you try and shoot someone in the adjacent square wih a bow, all attacks are "Resist" 2) In certain places of the large map specifically near the section with the pre-made roads, I get very strange t

6 Replies 8,863 Views

I don't see the fix to mount animations in tactical battles being torturously long; unless of course it was cunningly hidden. Please tell me that is in this build... Also did you manage to get any new quests in? Specifically for levels 3 and up since there are almost none.

261 Replies 145,405 Views

[quote who="econundrum1" reply="5" id="2825147"]Actually it's normally Thursdays, it's just here in the UK it's normally late Thursday night. [/quote] And if you live in Australia it's Fridays :)

36 Replies 26,533 Views

Updates normally come out on Friday. I doubt this update will be any earlier given Frogboy is still working on the AI for 1.1.

36 Replies 26,533 Views

[quote who="Kestral2040" reply="126" id="2822427"] no, an initiative system does not mean its real time, it just means that each side isn't split into a single turn. Instead each unit acts in turn based on their combat speed. [/quote] If you're still working on making dex important make it affect the unit's initiative too; although obviously it won't help in this update. Sounds like all the changes are going to help consid

259 Replies 775,766 Views

[quote who="Frogboy" reply="4" id="2819424"] First off, we want to make ti so that people can use the website to create their own quests and submit them for sharing. Second, we want to break the quests into pieces in a similar manner that we do for other things in the game so that rather than having 10 quests you could have a thousand quests with the same parts. [/quote] User content is fine in the long run, but I think it was one

20 Replies 7,549 Views

[quote who="BoogieBac" reply="36" id="2817075"] are we getting 1.1 beta today ?I'm afraid not...I think Toby will be detailing the official changes but, with Derek now on the team to help re-design, we determined some aspects of the plan didn't flow with what we wanted to reach in Fallen Enchantress. The new 1.1 roadmap puts us on the proper course and lays some solid groundwork for the first expansion. [/quote] That sounds like a long way of saying it won't be here fo

65 Replies 137,972 Views