Actually, it's already set to only hit enemies, as per the numOwnerships. The question is if a player can "own" the area in question.
Lavo_2
Start a new game, a saved game will load some of a previous game's settings regardless of the changes done to the game files, which could possibly continue to cause minidumps.
Z-axis would be nice, but really what I would love to see is an "undo / back" option. It'd be very useful when there are times where you're trying to make a phase connection... Only to accidentally move a planet and thus screw things up badly. Allowing Pirate and RandomMilita to be planet owners would be nice as well, seeing as it has been done before via the GalaxyScenDef file, and would make for some nice maps.
[quote who="Holybeast" reply="1518" id="2906895"]Um i just updated the SVN and mine is mini dumping constantly [/quote] Is it mini-dumping on boot (aka. before the load/splash screen) and then working fine on the second boot up? If so, I've had this a bunch of times, I do not know why it is happening, but I don't get mini-dumps in the game itself.
Heh, EaW Modding. I remember when I did that. The Hull Breach mod's pretty good if it's still up on EaWFiles.
[quote who="Zeta1127" reply="1509" id="2906156"]FoC would have been better if there were some GCs with only the Empire and the Rebellion, and if the Zann Consortium wasn't so OP. The Eclipse was already under construction, where did you get the impression it wasn't?[/quote] Yeah, the Zann Consortium was terribly OP. When I was modding and saw their code, I realized there's absolutely no way this wasn't done purposely, unless Petro truly was that incompetent. Where am I getting that th
Nah, it was pretty bad. The Zann Consortium's story and units are a great example of this. And also putting the Eclipse when it hadn't even yet started construction. The latest version is the beta, which requires a simple sign up. As for unit and structure choices, while they aren't set in stone, they're pretty much set and employ a good mix of canon vs. gameplay. Save perhaps, for the Vong, as I can't comment on them as I don't know the Vong well in general.
[quote who="Zeta1127" reply="1502" id="2906077"]For a starbase, I would recommend either the Cardan-class space station for the Empire and the Alliance Space Station for the Alliance, both from Empire at War, or one of the Golan series Space Defense Platforms, perhaps weapons and defense upgrades could turn a Golan I into a Golan II into a Golan III.[/quote] EaW was a terrible game, in terms of what's canon and what's not. The Golan idea is one that's been suggested actually, that is
Bug fixing will be something you will likely have some trouble with at first. Though with all the fancy tools out there, and the ability for Sins to display errors (ShowError in user.setting), it won't be too hard to fix 'em. Are you going to get pissed off and quit soon? Sure, if you take it all in at once. Start with small steps before making a big leap.
[quote who="ZombiesRus5" reply="10" id="2905572"] You have fun putting bonuses into 150 entity files. I leave them out cause my planets don't need them. Your galaxy scenario def must be an interesting read![/quote] Oh it is, wadding through it isn't that difficult however, as it's organized pretty damned well.
[quote who="SIN-Imperium" reply="4" id="2905507"]So why don't your planets need them--just set the pop and resources and all as you wanted and then textured/meshed for it and titled it accordingly?[/quote] He doesn't need them as each of the different "sizes" of planets (Dwarf, Large, Super, etc.) are partially different from each other, and in combination with the sheer number of planet types, makes for a varying experience regardless. [quote]Also, are you actually able to
For those who want some eyecandy... [img]http://i919.photobucket.com/albums/ad33/Lavo_02/SoGE/tropicalplanet2.png[/img] [img]http://i919.photobucket.com/albums/ad33/Lavo_02/SoGE/dwarfurbanplanet.png[/img] [img]http://i919.photobucket.com/albums/ad33/Lavo_02/SoGE/hugeforestplanet.png[/img] [img]http://i919.photobucket.com/albums/ad33/Lavo_02/SoGE/comet.png[/img] [img]http://i919.photobucket.com/albums/ad33/Lavo_02/SoGE/largehighterranplane
What you've done so far is mindblowing Nova, and I'm eargerly awaiting the next release. And kudos to you for taking the time to not only put all these in, but balance them as well!
[quote who="CommanderDyran" reply="1498" id="2903909"]Wanted to sign up for the beta but I can't find the Mantis website - signed up with the same name on the SWR website/forum.[/quote] As said before, Mantis is down, so don't worry about it.
[quote who="Kitkun" reply="7" id="2898732"]In EaW, nobody really knows ... determining which ships can make bombing runs; nobody knows what controls it.[/quote] If you mean priority (ex. K-Wing vs. Y-Wing) that's governed by the Squadron's iirc. Though, odds are you're referring to something else. :v Anyways, I started out modding a number of years ago, on EaW. Made my own mod (I'm sure nobody here's even heard of the Hull Breach Mod) and then offere
[quote who="mygabby" reply="1493" id="2900712"]I love this mod but the only thing that I would like to see is that have the Venator-class Star Destroyer added to Empire fleet line up, the all grey one from the end of episode III[/quote] This isn't happening. [quote who="Koshmick" reply="1494" id="2900799"]Just how dose one go about becoming a tester while the forums are down ? Ive been a fan on this mod for ages now & well ive just started to get alot more free time o
Here's the fix, now in patch form. Hope it helps. And yeah, Mantis is down, but we're accepting beta tests w/o an account there until it comes back up.
[quote who="NovaCameron" reply="1486" id="2898282"]Nope, all accruate. It's MASSIVE. and yes the SDN can wipe fleets out like nothing. That's what it's supposed to do. The rebels were scared of it. They became rarer as time went on though.[/quote] Was referring more to cost to build than it's sheer power. ;) [quote who="tazzerus" reply="1487" id="2900403"]im sorry to keep bugging you guys. this mod rocks but i now can only get about 2 hours of game time befor it minidumps.
[quote who="Whiskey144" reply="1484" id="2897052"] I'm more inclined to consider the Executor to be more awesome than the MC90. But that's just my pro-Imperial bias.[/quote] The SSD is sheer epic win. It's OP to heck though.
If you're talking about Sins of a Galatic Empire, what version Sins (Ent, Diplomacy) are you using, and what version of SoGE are you trying to use?
[quote who="wbino" reply="1476" id="2893744"]The mc90, in the beta might be the best looking model in all of Sins. Major props...to the modeler. I would post a screen shot...but I can't figure out how! lol[/quote] In SoaSE, hit F10 to save screenshots. They'll show up in the SoaSE folder in your AppData folder, in a folder called "ScreenShot". Or you can get something like FRAPS, which works too. And without further adieu... <img src="http://i919.photobucket.
[quote who="davidt0504" reply="1473" id="2893698"]are the new republic and vong still a possibility? or has that kinda died?[/quote] The NR and Vong are both in the beta and also both have proper tech trees (aka. ships to unlock and all that). NovaCameron's planets are also now in the beta, along with a few custom maps.
[quote who="Evaders99" reply="1469" id="2890943"]The problem hasn't been donations - but distribution. We don't want to make a package for every time things get changed. Nor manage which patch everyone has. Version control allows us to do this pretty seamlessly, but it isn't exactly the friendliest method for people.[/quote] Hello, Lavo 'ere, just here to say that this is, indeed, the truth. There are times when I've uploaded updates to the SVN, for the same file, multiple times withi