Technically, you can set any planet to be a home planet. Just set IsHomePlanet to True in the Ownership tab. Be warned, planets other than TerranHome and DesertHome may have planet bonuses on them, this is the only difference between them and the stock planets.
Lavo_2
He was on yesterday, so everyone whose app'd for beta (as of this post) should be in.
That pirate ship almost looks like he's walking on the ring. I like it.
[quote who="NovaCameron" reply="1568" id="2913845"]Really? wow... So is that good?[/quote] It most certainly gives people a real change from vanilla. It also ensures that the AI will use their researchable ships, except for the Imp's Lancer, from early on in the game, among other things. I'm not sure if it's good or bad, as the AIs seem to produce less ships overall. Depending on the game I either have a far easier, or far harder, time of rolling everyone else.
[quote who="CatInALawnMower" reply="1565" id="2913797"]ok, thanks for all the info guys, I appriciate it. [/quote] You're welcome. Tbh I'm looking forwards to your comments and criticism. [quote who="NovaCameron" reply="1566" id="2913799"]'Groundbreaking' rofl. Weeeeee! I'm groundbreaking. Lavo's in marketing! [/quote] Nah, I'm in mech engineering, it's just true that your planets make huge changes to the game. And I don't mean simpl
[quote who="CatInALawnMower" reply="1559" id="2913451"]Signed myself up a few hours ago. How will I know if I was accepted? [/quote] Eventually Evaders will get on and give beta access to the latest applicants, then you will be able to see the Beta Testers forum, which has a pinned thread containing the SVN information, as Sparda said. That contains all that is required to get the beta. [quote]Is there any maps I can download that will work with the mod? <br /
Those things are beauties.
If you have the beta I'm down. Though this is probably better off posted on the SoGE boards. :P
Yanno, I really like this voice pack. Would you mind if I used it for the Vong in SoGE? You'll be credited of course. :D
The beta is open, and as far as I can see, will be open as long as there still is a beta. ;)
[quote who="CatInALawnMower" reply="1555" id="2912989"]What about the Republic? I only see the Acclamator I and the converted freighter. No cap ship? . [/quote] Yup, that's all. [quote]And on a side note, do you guys have an estimate on when the beta will be ready for us all? I can probably speak for all of us when I say that I'm so excited for all the new awesomeness you guys are packing into this already top notch mod.[/quote] No estimate. I can't se
[quote who="CatInALawnMower" reply="1552" id="2912341"]Hey guys, another question. Which Cap Ships can colonize? Just curious, it's very annoying having a frigate that won't stay with the main fleet because the game thinks it's just a colony ship. Thanks [/quote] ISD-Command and Lucrehulk DCS. The Rebels have the MC80 SRFS, which the game treats as a normal cruiser, and I believe the CIS' Trafed Carrier also is treated as such. The Vong's Avelik Vuno (their fr
[quote who="Zeta1127" reply="1547" id="2912232"]Yes, though I am also referring to the Strident-class, the Corellian Star Defender, which got betrayed by canon, while the Viscount-class, the Mon Calamari Star Defender, is as well portrayed as the Executor-class.[/quote] The Strident-class isn't in currently, and I'm unsure if it is planned to be put in, I do know for sure that there's no model of it. Also star bases are now in the beta.
You mean Viscounts? It just so happens they are the NR's supercap. :P
[quote who="Zeta1127" reply="1542" id="2911667"]Indeed, we are lucky they are even doing the Clone Wars and Galactic Civil War eras.[/quote] And YV war.
Err... I think you missed the part where the makers of SoGE are doing this on our free time, without pay.
[quote who="OriLord" reply="1537" id="2911520"]Could you make the Death star? [/quote] No. [quote who="Holybeast" reply="1538" id="2911532"]The only thing im soooo waiting for is the Old Republic and Legacy Republic and Old Sith empire and Legacy Sith Empire [/quote] There are no plans to make these factions at this point at time.
[quote who="Malanthor" reply="1534" id="2911177"]Oh finally some proper defences. is that going to be a starbase or just a strong defence?[/quote] Technically Golan IIIs are already in, as tactical structures, but as Zeta noted, they are star bases. I'm taking star bases in a different fashion/manner than vanilla however, hence why I have tended to refer to them as platforms rather than stations or star bases. While it might be somewhat more expensive for the player, it allows for
Speaking of goodies... This is what I've been working on for the past little bit... Hehe. Alpha screeny, but yeah.
[quote who="CatInALawnMower" reply="1528" id="2910948"]Where can I get it (if I can) and does it support my version?[/quote] You can sign up here. As for which version is supported, the current beta should work with Ent 1.04, however it's current form has only been tested with Ent 1.051 (the current version of Ent). [quote who="Star Dragon" reply="1529" id="2910951"]Any clue when
[quote who="Nolan_C" reply="1526" id="2910907"]Hey guys, quick question: Are the new planet types in the mod yet? Ithey are, let me know bacause I have 1.015 version and would only redownload it if they are.[/quote] They are in the beta.
I really don't know what to tell you, as I honestly have no idea what your issue is... Nor did I play 1.0E much period, after one or two games I got my hands on the beta, which I would suggest signing up for as it is considerably more stable.
[quote who="Ryat" reply="7" id="2909169"]He is using my post as an example. This is what he is talking about [/quote] Ah, I see. Ignore my last post then.
Actually, it's already set to only hit enemies, as per the numOwnerships. The question is if a player can "own" the area in question.
Start a new game, a saved game will load some of a previous game's settings regardless of the changes done to the game files, which could possibly continue to cause minidumps.