Change the global setting HasInfiniteLifetime to true, and either your particle emitCount.isInfinte to true or Particle Lifetime to an obnoxious number like 99999. Not both or you will explode your game. Take a look at Flair type effects in the base Sins effects for good infinite examples. I do not recommend creating huge lifetimes as this can blow up your framerates/sins very easily.
KrdaxDrkrun
Most impressive!
Alright, so I was thinking about all of the various things you would have to consider when resizing an entire effect... Under the Point Type Emitter ParticleMinStartLinearSpeed x.xxxxxx ParticleMaxStartLinearSpeed x.xxxxxx ParticleWidth x.xxxxxx ParticleHeight x.xxxxxx Under the Sphere Type Emitter Both of the above sets SphereRadiusXMax x.000000 SphereRadiusXMin x.000000<b
Also there are a few values that sins handles in terms of movement speed: maxAccelerationLinear 150.000000 maxAccelerationStrafe 10.000000 maxDecelerationLinear 500.000000 maxAccelerationAngular 2.750000 maxDecelerationAngular 9.999996 maxSpeedLinear 700.000000 maxRollRate 2.000000 maxRollAngle 35.000000 This is the set of values that you would tweak, and if we go with your idea, maxSpeedLinear, the ship will be
resizing textures in a lone emitter is a simple matter, but bear in mind that quite a few particles utilize SizeOscillator (which overrides the texture's base size values) and LinearInflate (which shifts the size linearly), so it's actually complicated to modify. Opening up PF itself is still the best way to do it, in my opinion, e'en though it is time-consuming. If you want the exact textpad locations and values, I'd be happy to oblige you, as I do look
When I post in a non-graphics related thread, you know something trollish is afoot. I vote we nerf all LRMs in the same way: more range, more speed, less non-credit cost. That'll show those pesky Flak ships!
A new video! Be happy and don't fall asleep as I drone on and on and on... [video]https://www.youtube.com/watch?v=GIU6j2W3oBk[/video]
Sloooowly chugging through explosions... Got a few frigatesplosions left to do. 258 done, 501 remaining.
The mantle of what? Bailknight? His particle effects have been around for quite some time, and I personally do not desire to see his mod restyled in the slightest. Just send me messages through Steam, Ryat. I am on late at night usually, but I'm always willing to stop doing whatever to help you out.
[quote who="WOEaintME" reply="22" id="3437411"] Quoting Dark_Ansem, reply 21 do you know what that " SynchronizedTargeting FALSE" does? It determines whether or not all projectiles have a synchronized target. If it's set to false then your weapon can fire on multiple targets (like starbases can) or your weapon will impact different spots on the target (e.g. some of your lasers may hit the front of the target while others will hit the mid
burst firing is attached to the projectile weapon defs. Iskatu is a premier model artist, so his work is closely guarded. here's some GameInfo for the Kol: Weapon WeaponType "Projectile" damageEnums AttackType "CAPITALSHIP" DamageAffectType "AFFECTS_SHIELDS_AND_HULL" DamageApplyType "BACKLOADED"<br
Don't be afraid to ask for help, I am around quite a bit more often than my posting frequency suggests.
This mod is incompatible with Rebellion, but I have a WIP that does work with Rebellion.
Don't think for too long a duration, or you may find yourself missing out...
Bailknight is no longer with us, and he hasn't been for a long time. This mod has been kept up for a long time now, and if you had read the comment directly above, you would've seen Ryat's response regarding Rebellion support...
If you want effects for personal mods, PM me, and I'll see if I can motivate myself enough to do 'em. For this mod? I'd rather not, as it greatly exceeds the scope of the mod.
Agreed, perhaps you should purchase a few sets of 'dancing shoes' for that unique purpose?
Dancing is so easy All you have to do is place hot coals in your shoes good exercise the girls will love ya bad for your shoes, tho
Stop hurting your back... Get up and dance! [e digicons]\o/[/e]
I hear my name and I appear
Shameless self-promotion https://forums.sinsofasolarempire.com/383427/page/12/#3388178 download link is still good
[quote who="harpo99999" reply="46" id="3387944"] dropbox has a NASTY issue for larger files like mods & modding utilities, and that is limited downloads before BANNING downloads for THREE days. one possible location is the wincustomise harpo[/quote] I used Gamefront for a while, then Iskatu mentioned Mega, which seems to work rather well and doesn't have as many problems.
sup ya'll
I know. I have been trying to only overwrite Sins stuff in order to reduce engine strain, for example, removing all particle meshes (missiles, phase waves) greatly decreases late-game visual lag, but I have to make up for that with awesome-looking (yet simplistic) trails to distract you from the fact that there aren't thousands of little tiny meshes everywhere. I have been adding more textures though and I need to be more careful about that...