ImperatorPavel

ImperatorPavel

Joined Member # 4144789
16 Posts 366 Replies 21,252 Reputation

Welcome to the community! I remember talking to someone about Sins of a Solar Empire in Chicago when I was last up there, at a boardgame store called Games Plus. Might you be him?

17 Replies 19,547 Views

Boshimi, I'm sorry, I didn't even know I could look for when he was last on. I'll ask Wrath, or sanchez. No I didn't send him a PM. This was just a mistake by me. I'm sorry. Someone lock this thread. I'm going to ignore this thread, so don't respond to it.

64 Replies 148,559 Views

I think I will quote Simperium on this, from my mod thread. "Semazralan is right...the "I have no skills at all, please some one please do it all for me" approach is guaranteed to fail. It starts with you filling in all you can first--and having something to show others. Otherwise you must raise your begging skill level to 20 or higher to enter into a "Do My Mo

187 Replies 669,640 Views

Ok, thank you for your opinion, Simperium. I was going to make an Original sins version and an Entrenchment version, but I decided to ask before I made it, because I didn't want to waste my time making them if I didn't need to.

20 Replies 73,712 Views

Good for you, KrdaxDrkrun. I was also thinking of creating a Entrenchment version of the mod, as well as an original Sins version. What's you're opinion on that?

20 Replies 73,712 Views

I tried activating my mod again today, and these are the errors I got: Assert @ C:\Projects\P4\SinsDiplomacy\Release\CodeSource\GS/Entity/Interfaces/IBuff.cpp(2380) (instantAction.instantActionTriggerType == InstantActionTriggerType::AlwaysPerform) || (instantAction.instantActionTriggerType == InstantActionTriggerType::OnChance) Failed to convert 'AllianceAccept…' to an enum value. Failed to convert 'AllianceOffer…' to an enum valu

20 Replies 73,712 Views

I figured out the excel thing on my own, but I don't think that nanites themselves can actually do research, even though they are mini computers... So the tech tree will be almost nothing, or not much of one. In reply to first, I know they will have no shields but a very fast hull repair rate (They're nanites, they can repair stuff.). I also know that they will mostly focus on non-energy attacks (i. e. projectile, such as autocannon). I just need models and some

20 Replies 73,712 Views

I'm going to try to attempt my Darkness mod again. I need modelers and I also need help with coding. Those who are interested post here, I'll think of something to give you. Original thread: https://forums.sinsofasolarempire.com/411321 Note: I want to finish this and get it totally done and I need HELP.

20 Replies 73,712 Views

Me, I use different passwords for my sins accounts and my non-sins accounts. I don't use WiFi, so I'm safe there, and have never let anyone have my password, so I'm also safe there. I was thinking about making a password document and ciphering my passwords... Personally, just like I believe telemarketing should be illegal, I think you should be able to sue anyone who hacks your online info for at least lots of money. 'Course, I also believe that the

24 Replies 49,470 Views

Thanks for the info, Thomusin. I can't wait for that dynamic model! Actually, based off what I've read on the forums, this mod will have two different versions of the Darkness, representing at least two different interpretations of the Darkness, and I'm just going to sum them up: 1. This is the original Darkness, the one mentioned in my lore (which needs improving, that will come eventually, I have to prioritize) the one I've been mostly describing.

109 Replies 71,677 Views

Go here: https://www.wincustomize.com/explore/sins_mods/137/ This is all of the mod I currently have made. I figure Volt_Cruelerz and I are the mod team. Me, for I'm the main modder, Volt, because he made the Frey goo ability I can't post screenshots, unless you want to see a Skirantra... How do I convert these into meshes? Note: The mod

109 Replies 71,677 Views

I will also note that my planned campaign will pretty much just involve a series of maps, all linked together by the basic star system, the one in which Kron is in. That is, until we get to the vasari running away scenario, then the scenery will change. If the trigger system in the new Galaxy Forge works as I've heard how it is going to work, making a campaign would be easy. In initial versions of the campaign mod, the campaign will just be a few (probabl

109 Replies 71,677 Views

I will note that I plan on including a campaign, which won't happen till the Rebellion Galaxy Forge comes out. The mod will also probably only work in Diplomacy, but I might make a Rebellion-compatible version, if enough people ask for one. I truthfully don't know when the mod will be finished. I still need the models form Thomusin and Simperium, and, so, yeah. So I don't know how long this mod will take to finish, as well as the campaign.

109 Replies 71,677 Views