Thank you, Jafo, for changing that. I had actually tought about what I had posted, and was going to delete the link, but you got t it first.
ImperatorPavel
Hypothetically it is stealing, though. It's still intellectual property. I could have just downloaded a cracked version of Sins online instead of buying it. But I bought it.
I personally think Stardock should be happy because the article I linked to describes a system that prevents downloads, even though it could easily be circumvented. It's at least progress in the prevention of illegally downloading games.
No, this is not a rant about the pirates in Sins. (It's in the wrong place for that, anyway.) It's actually about the pirates of Sins. I was looking at the "Breaking News" page in my online Spanish book's homepage, and found this article: http://www.bbc.com/news/technology-18056727 I will note that when I was trying to find a demo version of Sins, I got lots of torrent results. Hence, I noticed t
Good. Very good program.
Hmm... I don't really notice spam here on these forums. Attests to the alertness of the people at Stardock.
It took forever.
oops. That will be changed.
Referring to the post about a "Solar Empire", wouldn't the game itself be that empire?
Added the Sins calculator to the list. (Yes, there is a such thing)
Hmm... Posting here so I can keep up with this. Now I can plan my fleets and not have to guess about slots. :) This should be stickied. Edit: Added this to my list of mods and other useful links.
[quote who="GoaFan77" reply="2" id="3141035"]Yeah, you can only have one pact of each type, so it gives you the maximum range of bonuses to make pacts with players of a different race. [/quote] You can only have one pact per type.
I'm pretty sure that if you sign a pact with someone, then they can't offer the same pact to you, because you already have it. I'm pretty sure (someone confirm this) that you can have only one pact per row on the "Manage Pacts" screen. I'd like someone to check this though.
Thought I had the wrong mod.
I would reccomend trying a different mod first. Sins of the Fallen requires mods to be a certain order, and that can get confusing. You might also want to go to the mod thread and download the newest version of the mod. To switch names and actually make a mod work, you must also modify the GalaxyScenarioDef.galaxyscenariodef file and the PlayerTech, PlayerPsi (Advent), and PlayerPhase (Vasari) entity (ship) files with your new entity (ship) names. Otherwise, the ga
hmm... Point taken. I'll add a link to this thread on my list. You mind if I use your "compatibility" and "features" pictures to do the "compatibility" and "features" colums on my mod list? (It's a very good system.) Sorry if my remark sounded offensive.
Hmm... You realize there's already a list of mods out there that's stickied?
Probably ought to add this to my list... Which got stickied.
You're Welcome.
Now you shouldn't. Added it.
When I do it, I'll worry about organization.
I like that too
@TobiWahn_Kenobi I'll add the alternate hyperlink when I can. At the latest, it will be added this next weekend. @Everyone The categories as they are are temporary. They're just a stopgap solution. They will be changed into more detailed categories during the summer. Thank you for your concern, though. About 7DS: It adds a few planet types too, so it pretty much is an expansion for Sins. I only put it into the "Race"
You might also want to try here. Most mods have new planets, even if that isn't the focus of the mod. https://forums.sinsofasolarempire.com/422509 I like playing with new planets too. They add variety to the game. I know there are new planet types in the 7DS mod, if that helps. You might also want to filter the file to only show planet mods.