The internal name for the race is Draconic so sadly CustomRace_Draconic wouldn't do anything. It works if I set Allegiance to Empire or Kingdom, but that's not what I want. Eventually I want to be able to have specific tech trees for individual races so that each one will play out differently. This will also be necessary if we are to have theme mods. Otherwise Elves, Dwarves, and humans would use the same tech tree which makes no sense to me. The only other
midnighthike
Thanks, cool looking armors. I can use these to make specialty armors that will actually look different.
Very cool, I'm impressed. I haven't had much luck with the Effects Workshop.
Put the code right underneath the Level 1 milestone. Searched other forum posts and apparently the game doesn't even look at milestones past the first one. So I guess nevermind, hopefully Stardock will implement something that we can use to grow our own units the way we want them.
I have created a new unti type and set up a level milestone for 5th level, but when the unit gets to 5th level nothing happens. 5 0 10 <UnitStat_Defense>
I have created a new race that I have named Draconic Draconic Draconic I have created a new tile that I want available only to this race. I have tried the both of the codes below and neither work. The building shows up in the tech window as available only to Draconic, but I am not able to build it with my Draconic people.
[quote who="Stuie_acs" reply="7" id="2737559"]@James009D - I have been unsuccessful getting the game to read modified tech files. I tried different directories, renaming files, etc. etc. and no luck. Please let us know if you have any success. [/quote] Thank you for letting me know I'm not the only one having this issue. I thought I was coding incorrectly.
I built a caravan, which built a road across a sweet city location. Sent my pioneer to colonize and... well, couldn't colonize because there was a road in the way. I can understand not being able to build on resources and such, but not being able to build on roads or forest tiles makes no sense.
^bump^ I enjoy the long games and my system slows as well. I have an even beefier system than Moriarty and I am getting serious lag. Disappointing, but I'm still playing.
Definitely. I had my sovereign wielding a bow on a worg and for some reason the worg/bow animation took a few seconds to complete. Very annoying, especially when they have two attacks.
^bump^ Awesome idea.
Just a matter of Adventuring Research. Read the descriptions carefully, they are not overly explicit.
I haven't tracked it yet, but you could find out by seeing how many turns it takes for your kids to grow up one year.
Has anyone been able to get the 'Additional Bonuses and Weaknesses' to work for their faction? Very cool tool. Thank you.
Thank you. Ahem... I didn't know how to do it in the game either.[e digicons]-_-[/e]
Apparently you need to logout and then log back in for this to apply.
Where did you find the 'ModelPath' and 'SkeletonPath'? I would love to know so that I could creat all sorts of things like non humanoid Champions and such. Thanks ahead of time.
Probably a stupid question, but how do you rotate your view in the Tile Editor so you can see your creation from different angles?
I want to make a new resource 'Adamantite' that can be used to make tougher weapons. I've made the tile and I know what I want it to do. How do you add resources to the game?
[quote who="James009D" reply="1" id="2735308"]I believe it's one of the special abilities. Check some of those files, I'm unsure which one it is specifically but I know I saw it when I was poking around yesterday. [/quote] The listed ablility is in there, but it references a file A_ArchMage which is it's own xml. I am trying to find that file. Thanks for replying though.
In most of the xml files they reference A_**** files, but I don't know where they are located. Can anyone help me find them? Thanks
Love this game and I am excited to see what it will look like in year. I played MoM for 10 years before finally giving up on it and there were never any updates to that. Tears are forming in my eyes thinking back and remembering forward. Thank you Stardock and thank you Frogboy for once again bringing meaning to PC gaming.
I chose the Death Worship ability, but it only seems to increase the health of peasants. The way it reads it sounds like it should effect all units. On purpose or BUG?
Awesome, I have been wondering what the xml would look like for new weapons. Thank you for posting this.
Created a new faction using the workshop and the Tech Tree is blank. Checked the xml and it shows 'Empire_tech_tree' so I'm not sure what's wrong. Anyone have a solution?