midnighthike

midnighthike

Joined Member # 4153474
0 Posts 4 Replies 1,138 Reputation

The internal name for the race is Draconic so sadly CustomRace_Draconic wouldn't do anything. It works if I set Allegiance to Empire or Kingdom, but that's not what I want. Eventually I want to be able to have specific tech trees for individual races so that each one will play out differently. This will also be necessary if we are to have theme mods. Otherwise Elves, Dwarves, and humans would use the same tech tree which makes no sense to me. The only other

6 Replies 3,198 Views

Put the code right underneath the Level 1 milestone. Searched other forum posts and apparently the game doesn't even look at milestones past the first one. So I guess nevermind, hopefully Stardock will implement something that we can use to grow our own units the way we want them.

2 Replies 2,042 Views

I have created a new unti type and set up a level milestone for 5th level, but when the unit gets to 5th level nothing happens. 5 0 10 <UnitStat_Defense&gt

2 Replies 2,042 Views

I have created a new race that I have named Draconic Draconic Draconic I have created a new tile that I want available only to this race. I have tried the both of the codes below and neither work. The building shows up in the tech window as available only to Draconic, but I am not able to build it with my Draconic people.

6 Replies 3,198 Views

[quote who="Stuie_acs" reply="7" id="2737559"]@James009D - I have been unsuccessful getting the game to read modified tech files. I tried different directories, renaming files, etc. etc. and no luck. Please let us know if you have any success. [/quote] Thank you for letting me know I'm not the only one having this issue. I thought I was coding incorrectly.

16 Replies 6,125 Views

I built a caravan, which built a road across a sweet city location. Sent my pioneer to colonize and... well, couldn't colonize because there was a road in the way. I can understand not being able to build on resources and such, but not being able to build on roads or forest tiles makes no sense.

0 Replies 2,687 Views

Where did you find the 'ModelPath' and 'SkeletonPath'? I would love to know so that I could creat all sorts of things like non humanoid Champions and such. Thanks ahead of time.

2 Replies 3,919 Views

[quote who="James009D" reply="1" id="2735308"]I believe it's one of the special abilities. Check some of those files, I'm unsure which one it is specifically but I know I saw it when I was poking around yesterday. [/quote] The listed ablility is in there, but it references a file A_ArchMage which is it's own xml. I am trying to find that file. Thanks for replying though.

3 Replies 2,447 Views

Love this game and I am excited to see what it will look like in year. I played MoM for 10 years before finally giving up on it and there were never any updates to that. Tears are forming in my eyes thinking back and remembering forward. Thank you Stardock and thank you Frogboy for once again bringing meaning to PC gaming.

125 Replies 402,039 Views

Created a new faction using the workshop and the Tech Tree is blank. Checked the xml and it shows 'Empire_tech_tree' so I'm not sure what's wrong. Anyone have a solution?

1 Replies 890 Views