so.... for like this mod what are the .entity's' for the romulans? (I'm using them as practice have no true intention of making changes to the actual mod made a copy of the .entity folder from the mod
Shaded_Newt
Everyone here seems to know at least a little bit about modding here so I would like to know how to modify the strength of ships (Hull weapons shields etc.) as well as the number of fleet slots a ship takes up
Okay so I'm not sure if this hasnt been answered already or not. I don't feel like flipping through 34 pages. I need to make an EXACTLY semetrical map so... Is there or is there not a function similar or exactly the same as the copy and paste function used in computers?
[quote who="ViperVenom117" reply="157" id="2805636"] Lol... no offense but does it really matter that much? its just a game and if you didn't notice the guy probably doesnt use english as his first language. [/quote] [quote who="Thoumsin" reply="159" id="2805745"] My first language is French, second language is Dutch... English is third... And Shaded_Newt is right... being a old sailor from the royal Navy, i know ( and have forget ) that "she" need to
[quote who="Thoumsin" reply="155" id="2798732"] For the phoenix, he is in texturing stage now... take a long time become a lot of 3D detail are added via Xach-effect, a lot more effective that with bump map or nm map in sins... [/quote] Sorry if I sound like a person who thinks he knows it all. But if i remember correctly the US Navy which is what the UNSC is based off of calls ships a she, I came to figure this because in the Halo book series all the ships when they a
I was having a bad day the day i posted that. I am kinda dissapointed however since this mod orginally began building the halo series alone has ground out 3 games. I appologize to all the people who were offended by the post and to the thread creater as well as to the person creating the mod. I am generally a very patient person. I understand that people who mod games (generally) have something more important to take care of ex. Jobs, Family, Etc. Once more I'd like to appologize for
((O(O_(O_O(O_O)O_O)_O)O))
Okay. I had put them in the galaxy folder.. Edit: When I've made a map using galaxy forge and i go to reopen it and try to edit it using forge again the map is entirely wiped clean.
I have patched to sins of a solar empire 1.191
i tried the above statements. and im stumped. I have the file in my galaxies folder that came with sins of a solar empire and it doesnt show up in my maps?? thing is ive made some maps that seem pretty good but i cant try them out because i cant get them to play in sins of a solare empire
I have a sins of a solar empire not diplomact or entrenchment or trinity and I can't for the life of me figure out how to use the maps i make in galazxy forge. Then theres also the queston of are the spawns made on maps in galaxy forge fixed; If so what are the start equivalents? Like... Galaxy, Game New player0, whatever the corresponding in game start position is.
lmao im so blind i didnt see that thanks... What is this "Homeworld Directory"?
Stress Or Any of the SoA2 Team, Do you know the link to or know someone who knows the link for the original Sacrifice of Angels Mod?
Do you have the link to the original star trek mod?
I have the original sins and i cant find any good mods!
Okay. I had Version 1.00 _______________________________________ Any recommended Mods for the older sins of a solar empire(Hint:Im very stongly pulled at the vasari and advent races)? I have the patch i believe it still shows up as v1.00 however impulse says that i have the patch and wont download it _____________________________________ Here is a Picture of my "Trainig Manual" Its all i have left of the case other than the cd <img src="http://pictures.
Okay i bought sins of a solar empire a little over a year ago. On the game manual it just says sins of a solar empire. Does that mean i just have plain old sins? And i cant get any updates for my game!!! i just around to playing and all and but i cant update anything and i have no idea what to do...