Sucal

Sucal

Joined Member # 4266433
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Oh I meant give the Nephi the culture upgrades I was talking about, in order to give them their own nice again (ie the cultured race that relies more on tax then trade (but gets both equally) to make their cash. This might bring them a little in conflict with Advent (the cultured race that uses brainwashing and crap) but then advent has more tricks in its sleeves then the Nephi. Balance wise, it might just be because of our different playing styles. As it is now,

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Never saw that message Zombie. Though I must admit, while we are on the subject, that I can't wait until the Colonial tech trees have been edited/fixed. Mostly because atm I see them as massively overpowered. Not only do their basic ships practically get capital grade armor, and their capitals seemingly get star fortress level weapons, (especially those pesky flagships) but they get the benefit of TEC's stellar economoy and upgrade focused tree.

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I'm guessing one of those Rogue Bugs you mentioned happened to be their disappearing Culture Center *was rather embarrased to get two hours in, only to realise I couldn't build them/access the 'professional' ships.

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Basic ideas I made, while reading honor harrington and coming up with similar things. You've likely done a bunch about the arch already, but I figured I'd try and suggest some stuff anyway. As always, not sure if these are possible or not, so feel free to laugh at my lack of knowledge. Pods: The first and most important change I envision, is that Arch shouldn't use fighters/bombers while fighting. Part of it is due to my current honor Harrington addiction, while the rest i

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[quote who="ZombiesRus5" reply="772" id="3046524"] Quoting Sucal, reply 770Anyway, can't wait to see the Archai in action, I was getting worried that you were going to replace them with the similar background Cylons. It was tempting, but I'm still curious to create a viable capital ship only race. Quoting Sucal, reply 770Pods, Pods, Pods, Archai need plenty of missile pod type abilities... Gah, sorry about that, been reading lots of Hon

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Pods, Pods, Pods, Archai need plenty of missile pod type abilities... Gah, sorry about that, been reading lots of Honor Harrington recently. Anyway, can't wait to see the Archai in action, I was getting worried that you were going to replace them with the similar background Cylons.

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Ah ok. One thing I kept forgetting with Hypercorp is that it can in fact possess two different starbases, something that (at least in 5.1) isn't quite made clear. As such I've whipped up a quick possible modification to the research for each, just to make it clearer for those first trying hypercorp. The names and such I have trouble typing, so they might be a bit jumbled. Science base research: Grants Kolonie Vel'kost' frigates the ability to create

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Unusual. Anyway Zombie I absoultely love the changes that you've made to the mod during my little downtime. I'm sorry I wasn't able to give any better feedback during my brief time as tester for the 3 series, but unfortunately I was distracted with Life and Education. Anyway, have I mentioned the way I love how you made the mod so modular (haha bad joke I know). Not only has it servilely reduced the number of minidumps I've suffered (only the r

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Hey, if we are are doing requests for music, can we have Running Wilds Under Jolly Roger as battle music? http://www.youtube.com/watch?v=DZUN6-JwwMA&feature=related Also, we all need AIM or similar, totally so I can spam you *eyeroll*. Nah, more seriously, looking forward to trying out moons and such when I get the time. Just a question though, with the Arch and Alliance r

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I was playing as Rogues. Since their economy tends to crash if you don't attack near constantly for the first 40 or so minutes, I had to armor up to prevent surprises. Speaking of Rogues, I've noticed some of their pirate ships don't seem to regenerate antimatter to steal resources.

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Oh its nice, it just gets annoying when you prepare a fleet to deal with large numbers of enemy ships, only to be swamped with five level five fleet carriers and their 30 or so minions. Especially when its their first attack of the game.

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Just wondering, but you didn't give the Plague the Infomorphs AI did you by any chance.. Mostly wondering because their first attack on me consisted of three to five level 5 capital ships, a couple of carriers and abut 40 fighters/bombers. I say three to five because they destroyed my most of my fleet before I could escape. There might have been a belial or two in there as well. Do like the harpoon change though. Also, I'd like to suggest moving the

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Woot, reports from my first attempts at beta testing in a while. Tried Hypercorp,got a ctd+ minidump and all that. Meh. Their tech tree seems to be jumbled up, with there being a level four tech on the first page and all that. But thats most likely because of you trying to change that particular tree from defences into psionics. It might just be me speaking at the moment, but it does seem like they are still a little too similer to TEC. Well except for their

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Personally if I was gonna do a mega merge it would be Maelstrom and the Sins of the Fallen mod. Just for extra snowlflakey goodness.

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Ah so Malanthor is possibly from Norway, glad to hear you weren't caught in it though. What are Mesh and Dropbox

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[quote who="Malanthor" reply="420" id="2970400"] In any case, rare is good! That goes for everything, eat icecream every day and it wont taste so good after a while, etc. [/quote] Where is the dislike button. I have you know my favourite breakfast is a soup mug of coffee poured over three scoops of icecream

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[quote who="Malanthor" reply="418" id="2970339"] You feel that adding special ships disrupt the universe with the allready established races and their history or something? My view on these ships are that they belong to long extinct races not some bad ass aliens that might be lurking just a jump away. [/quote] Oh its not that. I'm sure the ships could fit in as TITAN relics or similar. Its just that its a shame for

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Sweet, it sounds like some of the stuff I suggest earlier might be possible now. Also, while I'm not very good at the Sins, like most I'd happily apply to be a play tester. The thing with the Alien ships though, is that if they are shiny enough, people might start asking for them to be a seventh faction. *shrugs* Then again everyone has their own canon when it comes to this anyway. *Likes to imagine that the Plague were

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Don't a few of the factions have light frigates that can also drain antimatter... or will the Morphs have larger antimatter batteries type thing

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[quote who="Malanthor" reply="392" id="2967495"] I dont think we should overdo the "more makes better" for archailect either, its okay that they get a research boost when they get say more planets but to take that to also go for ships and stationary defences, hmm. Just seem to me to be beating the poor hen to death repetedly. Tactical structures that boost allied stats i have no problem with, but that should go for everyone or maybe a special fation that were heavy into

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Cloaking in space is more or less impossible, and they seem to be going for far more realistic type fighting with the ships anyway. I'd like to reiterate the call for more planet types myself. I'd also like to see fighters and bombers (at the very least) make more use of all three dimensions. And possibly a way to make pirates far less predictable.

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That seems a little redundant to me for some reason Malanthor, not sure why. Or at least for the Archailect anyway. For the Hypercorp then sure. Or possibly a ship that can't shoot while moving and thus has an ability to lock down and activate its guns that way. Just leaving ships behind on the other hand doesn't really seem resource effective in comparison to something like a siege tank style ship. Mobile Mines... actually make them useful. Or mobile mines

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[quote who="ZombiesRus5" reply="387" id="2967238"] Which planet type do you think would benefit from a larger gravity well?[/quote] Well it depends on whether or not you update to Distant Stars compatablitiy or not. One thing I noticed when playing Maelstorm and some of their more 'unbalaced' planet types (such as ring worlds) was that they were way too easy to defend against almost anything. Not sure if there is a way to program it or not, but things like 'junc

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