Sorry yottsu unless someone mods for me I can't computers and me have not beeen on best of terms after I threatened most of them with the junk yard......But it has been edited thanks :D
AftertheFall
TEC Loyalist Campaign -For those of you who do not know me I go about in sins and make my own scenarios(quality missions since 2008) because (let us be honest here) there is no campaign thus to make sins a bit more entraining I’ve always made my own campaign and the following is a SAMPLE. If this receives positive comments I shall keep posting my own Campaign and if not oh well I will still play my own Campaign but without you. I’m bad at grammar and spelling so if you see
Wow you guys not worried about being overextended with elemental? I know it’s amazing what can be accomplished when you chain you’re workers to their desk and threaten them with your bees frogboy but aren’t you afraid they ‘re digging a tunnel to freedom behind the motivational poster with the kitten that says hang in there? but really this news rocks thanks for the information :D edit: and hard work
I like these :D good job [e digicons]k1[/e] and I secound your first statement
fool! nova cannon does nothing it's the fullt operational nona cannon now :D spelling, grammar, handwriting, language in general are my hamartia glad someone can point it out to me(again) really super of you [e digicons]:annoyed:[/e]
Not to mention Mr. Haze that it's free exp take a captial ship park it the gravity well and relax as it goes up levels
you have to choose a ship that will not be killed by the GFTO bubble the loyatist titan uses even with support it can negate the repair crusers heal D:
Tried that the loyatist level two titian with 200 fleet supply of kodiaks it noms noms them :/ free exp anyone also tried 150 fleet supply of corvettes against a level one Loyatist titian. MY guns they do NOTHING dam thing has a pocket repair
O_O (JohnJames) O_O I don't mind the nona cannon spaming is kinda pointless but the titians......they need work edit: loyatist needs work
[quote who="Polistes" reply="3" id="3102372"]Think about it - now their capital ships can no longer level up by killing things, or even their titan. The Truce Amongst Rouges truly is a double edged sword. Also, when a planet is colonized, resources have to be allocated to developing the world, making the player somewhat neglect their fleet. But I agree that it makes things too easy - I propose that, while there is still militia around, "Documents" need to be signed in order to colo
I play usually against vicious to cruel AI in multiplayer I don’t bother with starbases to much of an investment just that is too easy to deal with I rather have the resources in fleet. Had to switch to multiplayer this AI is way too easy to abuse :D It takes an akkan to outrange
Never really liked the word tactical....to gutteral but you made me almost lol [e digicons]1*[/e] (not a karma point but just a gold star :D for effort valor or something)
[quote who="astrath" reply="5" id="3101935"]In late game you often have several battles going on at once. So part of your strategy is organising fleets and defences so you don't have to worry about certain places, but not getting too hung up on one battle.[/quote] AI thats fine you're fleets are not hopless if they have the right orders and back up.....however in pvp the ships target what they are best at not what would be the most best example focus firing on an advent captia
I prefer survivability anything to lower the oncoming dps and freeze the opposition fleet so my current sector fleet can warp in onto the board. Firepower I find generally a moot point defenses as they are nothing more than to buy time for the fleet to arrive and entangle the opposition in cost ventures thus dragging things down into war of attrition. But I play random so it’s only a 33% chance of advent and that is if the roll of the dice lets me……I roll for how aggressiv
A small tip since you seem new when I random as advent I find it is a must to couple Meteriod Control with Mass Disorientation because you will run out of anitmatter and this does reduce the bulk of the dps headng towards the SB. not to mention so fun to watch the fleet try to run away only to spin around and get meteros crashing on their heads :D
Thalan empire my first win on masochistic was with them…...memories anywaus sins really isn't much of a click fest I had to spend more of my 150+ amp on galatic civ to make decent time a turn in that game can take 30 min(choose netural insta terform have to deal with all those new tiles ewwww)then I have to at sins. Not really clicky intenstive if you know what I mean(sins)
This game rewards layers for good choices I can liken StarCraft to chess game in which you have to make a move every five seconds but sins is like a go board(the game with the black and white stones)in that it really isn’t about one battle it’s a war. So you can have a lower apm and still kill someone with more micro skill simple because you manage your empire better. I perfered the yor/iconian in galatic civ you?
Once finished this weekend hopefully...thought Sins can last forever and a LIFE time. Battle report anyone?
Thanks It is diplomacy and its V 1.00 I was thinking an aggressive strategy by forcing them each into their own system and quickly colonize(ignoring most of my system)and colonize the one that tends towards the economy and terrorize them forcing them into alliance. So is V 1.00 diplomacy before or after the illume bug fix?
I will be playing a 116 planet map (four systems one player to each system)with a veteran TEC player and Two other TEC the map will be FFA lan. The problem in the past these players will get into alliance, I require ways to prevent this without locked teams. 2 nd problem the veteran like Jarvis and flack frigates with a dunvos and sova’s do I have a viable counter to this issues? Any strategy's that assure victorie I am by no means a "noob" but with the possibliety of a 9,000