axxo2
thanks 4 posting :) in light of the a possible new DLC in works ive gone through and watched the original soase trailer, and it inspired me hope you guys like it (hope the devs get the hint of what we want in the DLC ..) <img style="display: block; margin-left: auto; margin-right: auto;" src="http://fc06.deviantart.net/fs71/i/2013/226/f/2/the_arrival_by_bbb4445-d6i6p13.jpg" alt="" width
there wont be soase 2 for a while....
hmmm i dont know maybe my computer has a thing for bulls today i just keep seeing them....
coincidence - maybe but i kept on wondering about this... dose any one know of a sports team with a bull and the letter 'A' in it?
more story line content expressed through playing or through other content. -why are the forbidden worlds forbidden? -where are the fleeing vasari now? (have they left the known universe?) new sings of the pursuer (more definite answers not just "hints in the code that are not there.."lol) -develop the story line around the tec and advent and vas. joining forces a little better- have more specific research to that alliance more story lines - more
^ thats awesome im going to get there someday! - so i had one more question. i was looking at the guide (soasex90x) and it said i can open the cl.dds in photoshop and view the alpha layer (for team colors etc..) so theoretically can i "edit the alpha layer" and it would show up as an edited version once i save it again?? there would be no errors or issues?? thanks once again !!
i got it ... wow thanks i dont know what i did .... but i got it p.s. its amazing how much a texture can bring a ship to life....
thanks ! i followed the instructions and this is what i get.... or just pain grey i wana make some art with these :) i think they are more hq then in the game :) and if i figure out hoe to edit the texture and sharpen it up and add extra stuff- that would be awesome!
[e digicons]:waaaa:[/e]
--ksswm for sure that would be awesome!!
thanks, it looks more complicated then i expected :) i will give it a try after work. im hoping to import it into blender or sculptress ... idk if thats possible with the textures - the code you put there looks like a foreign language to me lol but ill look it up... what i am trying to do is like this: - just to be able to rotate an HD textured object to t
thanks guys! i did export the .obj and it was amazing :) thanks for the link! so i was wondering are the "textures" separate ? is that what the .mtl are? or is there a way just to take a ready model suppose the battleship( already textured up) but in higher detail then in the game? or how can i edit it while its in fully textured up to make it look more hd? thanks for ur guys-es fast response :)
Is it possible to extract a HD (very detailed) 3d model from sins into say blender or sculptress ?? and how would i do that? thanks for your help!
Thanks everyone for enjoying the art! This is a smaller one but its cool! this is an earlier project that was never finished... http
i got one too a more nomadic ships appears rarely and randomly and sells you some crazy weird looking ships
congrats Mr. frogboy!
oh my! lol so i always was curious : are you guys gay?
what is the difference between your game and this game? https://www.kerbalspaceprogram.com/ just the turn based "civ style" game play?
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