Must have been a one-time glitch. I played another game on the same map and everything is working just fine.
Peter1x9
Before you start a game (in the map selection screen), you can go into the game options window and change "normal fleet size" to "small fleet size".
There's a problem with the wraith combat tech tree. The two lower sections are merged into one and it won't let me do some of the research. Clicking on the buttons does nothing. I'm using Avatar's entity.manifest to get it to work on 1.2 (thanks for making that!). It runs perfectly other than the wraith research.
Thanks! That's what I did wrong: I had Distant Stars enabled first.
I can't get the flagship minimod to work. Should I install it into its own directory (under Mods-Diplomacy v1.2) and then enable it after the main mod? Or should I be installing it right into the distant stars mod directory?
[quote who="soase-maelstrom" reply="841" id="2934512"] I plan to release R4 this coming weekend.[/quote] YAY! [e digicons]:grin:[/e]
Any plans on making this mod compatible with the newest diplomacy patch?
That stinks about the AI and game engine limitations for dreadnoughts. The current system is definitely the best way then. The reason I posted that code above: would the game engine allow you to give a planet 0 tactical slots with 0 upgrades? If possible, I was thinking you could do that for planetbinary instead of having to rely on autoplace, using something like this code (note that there is only one stage count with 0 tactical slot counts): <p
Two additional suggestions: Would it be possible to make the orbitalcaptialshipfactory bigger, make the dreadnoughts buildable from there, and remove the orbitaldreadnoughtfactory? Of course, the dreadnoughts would be way more expensive and take a larger slotcount than a cruiser. Or (if possible) make the orbitaldreadnoughtfactory buildable and make dreadnoughts buildable from it (instead of being a castable ability). As for the binary planet, couldn
Wow! Now I really can't wait for the next release.
Great mod! I really like the new races and planets. Being a fan of the new Battlestar Series I really liked the trade coalition. The Norlamins are my favorite though. I'm really looking forwards to the next release. I noticed a few minor bugs or things I didn't like. The bugs: I just read that making the Binary planet gravity well unbuildable was intentional but I saw the AI building there just fine. It might b