OrionHunter122

OrionHunter122

Joined Member # 4488403
9 Posts 42 Replies 9,820 Reputation

LOL! I was wondering if that Ship is connected to that Small Starbase and it make it like the Bridge for the ship! Ahahaha! I was too amaze by that accident capture, Ahahaha! But its cool if that ship is in one ship.

7 Replies 9,645 Views

[e digicons]:erk:[/e] [e digicons]B)[/e] [e digicons]B)[/e] [e digicons]X([/e]

9 Replies 32,356 Views

Question #1 Is Sins of Solar Empire Rebellion already released? I mean no bugs no errors found during the game AND! I hate always being updating the game because it keeps load the memory of my Hard Disk and I need to uninstall it because of HIGH MEMORY CAPACITY NEEDED and DISK SPACE. Question #2 http://www.facebook.com/photo.p

7 Replies 9,645 Views

Only Smileys is allowed to post and no text, numbers, symbols or characters. [e digicons]:grin:[/e]

9 Replies 32,356 Views

Ahahaha! I have just change my Trade Ships and Refinery to a Capital Ships! Ahahaha! The reason behind this is that: 1) Phase Trade Ships and Refinery Ships are the same and cannot be determined on which is which. 2) I have just disabled the construction of Capital ships and Cruisers, so my Mod will be fight between Frigates to Frigates. 3) I LOVE MY MOD!!! AHAHAHA! [e digicons]:rofl:[/e] [e digicons]:w00t:[/e] [e digicons]\o/[/e] [e digicons]:thumbs

9 Replies 6,240 Views

Whoaw! I did that last night, I found out that the AbilitySelfDestruct.entity is looking for the Starbase. What I did is I compare the Original Scout Frigate and Compare it to my Modified Scout Frigate and only to found out that the original has LevelSourceType "FixedLevel0" aiUseTargetCondition "Any" I removed only the aiUseTime and changed the data of levelSourceType for my Modified Scout Frigate. Anyway, thank you for your help Stant123.

15 Replies 10,295 Views

Ok now I managed to appear my little Scout Sacrifice Ship during the gameplay and the only problem now is that Assert thing that does not even had a navigation process for me to check it up so I just skip it and the continuous like no errors found. Well then! Thanks to Stant123 for his suggestions and help he could give me and of course to what he might know. Thank you very much Mr. Stant123! [e digicons]5*[/e]

15 Replies 10,295 Views

Why is it all talking about banned? I thought this was Officially Banned Lists, [e digicons]XO[/e] But I was wrong, Ahahaha!

41,551 Replies 6,385,494 Views

Nope I am not updated, however I am cautious about the balanced of my mods to the new updates. Anyway, I managed to fix those 3 but this Assert Panel appears after my modified ScoutShipDoom finishing constructions in Factory. Here is the Assert Panel says: Assert @ c:\projects\Perforce\SinsDiplomacy\main\CodeSource\GS/Entity/Interfaces/IAbility.cpp(826) m_owner->GetIStarBasePtr() != NULL I tried to Navigate within

15 Replies 10,295 Views

We all know that the Abilities has 5 of Slots, but would it be possible if I made it 6? Example: ability:0 "AbilityExplore" ability:1 "AbilityProbe" ability:2 "AbilitySelfDestructMini" ability:3 "AbilityUnstoppablePhaseJumpTech" ability:4 "AbilityDetectMinesTech" Will now go like this: ability:0 "AbilityExplore" ability:1 "AbilityProbe" ability:2 "AbilitySelfDestructMini" ability:3 "AbilityUnstoppablePhaseJumpTech"

3 Replies 3,287 Views

I have used the Dev and this Error Panel appears: Error #1 Text FileArchive missing Label. File: C:\Users\Multimedia\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.01\Limited Modifications\Window\MainMenuScreen.window Label: updateProcessCommandLine Line Number:73 Line Contents:sinsButton Error #2 Text FileArchive missing Label. File: C:\Users\Multimedia\AppData\Local\Ironclad Game

15 Replies 10,295 Views

Oh right! The dump file is a minidump file. The crashes goes like this: I Run the game and the Intro Logo and the Movies goes no wrong, then I start to play as the Valari. Now, I build my Modified Scout Ship which is the Sacrifice Scout Ship. And waiting for 14 seconds to complete its construction and boom! The game crashes with a minidump file.

15 Replies 10,295 Views

As the Title says: Are there any Converter for .mesh to .xsi and returning it to .mesh? I have ask this because I only see one way of converting your own models and it only converts to .mesh. However, I do no longer like to model such Space Ship but I want to edit the .mesh of Original Sins/Entrenchment and Diplomacy Ship Files. Now that I have the Mod Tool which is referred in Modding Tools which is SoftImage Mod Tool 7.5 , and the only problem is

6 Replies 10,802 Views

WAHAHAHA! IT RUNS NOW!!! I only forgot to place the .entity in manifest.entity file. Instead of: entityName "FrigatePsiScoutSacrifice.entity" entityName "AbilitySelfDestructMini.entity" entityName "BuffSelfDestructSelfMini.entity" I place: entityName "FrigatePsiScoutSacrifice"</stron

15 Replies 10,295 Views

Oh! Ahahaha! Sorry about that, I just thought that it will be answered after a few Hours, Ahahaha! [e digicons]:grin:[/e] Hmm... I see... So it means that duplicating the same file with the same model will not be possible then? Look at this, this is what I have made of: Scout Ship Entity Files From: FrigatePhaseScout.entity To: FrigatePhaseScoutSacrifice.entity <-- That is the duplicate fro

15 Replies 10,295 Views