LOL! I was wondering if that Ship is connected to that Small Starbase and it make it like the Bridge for the ship! Ahahaha! I was too amaze by that accident capture, Ahahaha! But its cool if that ship is in one ship.
OrionHunter122
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Question #1 Is Sins of Solar Empire Rebellion already released? I mean no bugs no errors found during the game AND! I hate always being updating the game because it keeps load the memory of my Hard Disk and I need to uninstall it because of HIGH MEMORY CAPACITY NEEDED and DISK SPACE. Question #2 http://www.facebook.com/photo.p
Only Smileys is allowed to post and no text, numbers, symbols or characters. [e digicons]:grin:[/e]
It's like your playing an Massive Multiplayer Role Playing Game Online
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Ahahaha! I have just change my Trade Ships and Refinery to a Capital Ships! Ahahaha! The reason behind this is that: 1) Phase Trade Ships and Refinery Ships are the same and cannot be determined on which is which. 2) I have just disabled the construction of Capital ships and Cruisers, so my Mod will be fight between Frigates to Frigates. 3) I LOVE MY MOD!!! AHAHAHA! [e digicons]:rofl:[/e] [e digicons]:w00t:[/e] [e digicons]\o/[/e] [e digicons]:thumbs
[e digicons]:borg:[/e] + [e digicons]x_x[/e] x [e digicons]:banhammer:[/e] = [e digicons]:cylon:[/e]
k1 k2 k3 k4 k5 k6
Whoaw! I did that last night, I found out that the AbilitySelfDestruct.entity is looking for the Starbase. What I did is I compare the Original Scout Frigate and Compare it to my Modified Scout Frigate and only to found out that the original has LevelSourceType "FixedLevel0" aiUseTargetCondition "Any" I removed only the aiUseTime and changed the data of levelSourceType for my Modified Scout Frigate. Anyway, thank you for your help Stant123.
Ok now I managed to appear my little Scout Sacrifice Ship during the gameplay and the only problem now is that Assert thing that does not even had a navigation process for me to check it up so I just skip it and the continuous like no errors found. Well then! Thanks to Stant123 for his suggestions and help he could give me and of course to what he might know. Thank you very much Mr. Stant123! [e digicons]5*[/e]
Why is it all talking about banned? I thought this was Officially Banned Lists, [e digicons]XO[/e] But I was wrong, Ahahaha!
Ahahaha! Yeah! Sorry about that, this is the second time I violate the Forum Laws Ahahaha! First one is the wrong post. Second one is this. Ahahaha! Sorry about that, [e digicons]XD[/e]
Hm... I see. So it seems that I should replace other abilities then. Thanks for the answer Mr. GaFan77!!! [e digicons]:thumbsup:[/e]
Nope I am not updated, however I am cautious about the balanced of my mods to the new updates. Anyway, I managed to fix those 3 but this Assert Panel appears after my modified ScoutShipDoom finishing constructions in Factory. Here is the Assert Panel says: Assert @ c:\projects\Perforce\SinsDiplomacy\main\CodeSource\GS/Entity/Interfaces/IAbility.cpp(826) m_owner->GetIStarBasePtr() != NULL I tried to Navigate within
We all know that the Abilities has 5 of Slots, but would it be possible if I made it 6? Example: ability:0 "AbilityExplore" ability:1 "AbilityProbe" ability:2 "AbilitySelfDestructMini" ability:3 "AbilityUnstoppablePhaseJumpTech" ability:4 "AbilityDetectMinesTech" Will now go like this: ability:0 "AbilityExplore" ability:1 "AbilityProbe" ability:2 "AbilitySelfDestructMini" ability:3 "AbilityUnstoppablePhaseJumpTech"
I have used the Dev and this Error Panel appears: Error #1 Text FileArchive missing Label. File: C:\Users\Multimedia\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Diplomacy v1.01\Limited Modifications\Window\MainMenuScreen.window Label: updateProcessCommandLine Line Number:73 Line Contents:sinsButton Error #2 Text FileArchive missing Label. File: C:\Users\Multimedia\AppData\Local\Ironclad Game
Ok Thanks! I'll try using the Dev one.
Oh right! The dump file is a minidump file. The crashes goes like this: I Run the game and the Intro Logo and the Movies goes no wrong, then I start to play as the Valari. Now, I build my Modified Scout Ship which is the Sacrifice Scout Ship. And waiting for 14 seconds to complete its construction and boom! The game crashes with a minidump file.
Would you like a Full Version of 3DS Max? However, the file will be in Torrent. The File will be AutoDesk 3DSMax Design V2012.
I thank you for your HELP! It is very helpful for my editing process.
As the Title says: Are there any Converter for .mesh to .xsi and returning it to .mesh? I have ask this because I only see one way of converting your own models and it only converts to .mesh. However, I do no longer like to model such Space Ship but I want to edit the .mesh of Original Sins/Entrenchment and Diplomacy Ship Files. Now that I have the Mod Tool which is referred in Modding Tools which is SoftImage Mod Tool 7.5 , and the only problem is
WAHAHAHA! IT RUNS NOW!!! I only forgot to place the .entity in manifest.entity file. Instead of: entityName "FrigatePsiScoutSacrifice.entity" entityName "AbilitySelfDestructMini.entity" entityName "BuffSelfDestructSelfMini.entity" I place: entityName "FrigatePsiScoutSacrifice"</stron
Oh! Ahahaha! Sorry about that, I just thought that it will be answered after a few Hours, Ahahaha! [e digicons]:grin:[/e] Hmm... I see... So it means that duplicating the same file with the same model will not be possible then? Look at this, this is what I have made of: Scout Ship Entity Files From: FrigatePhaseScout.entity To: FrigatePhaseScoutSacrifice.entity <-- That is the duplicate fro
I need answers please...