Icdan

Icdan

Joined Member # 4551024
6 Posts 55 Replies 343 Reputation

If I would change Weapon WeaponType "Beam" damageEnums AttackType "CAPITALSHIP" DamageAffectType "AFFECTS_SHIELDS_AND_HULL" DamageApplyType "OVERTIME" DamageType "ENERGY" WeaponClassType "BEAM" DamagePerBank:FRONT 126.000000 DamageP

6 Replies 12,211 Views
Reply to Mines in Sins Modding

Ah okay, time for another attempt, thanks.

10 Replies 12,011 Views
Reply to Mines in Sins Modding

Just started a new game. I think I will have to use GoaFan's way. Just minidumped me again. I think it does that when mines are built. Edit: Do I have to get INTO the Research.entity for the mines to change costs, labs and such? If yes, do I first convert it to a txt file and afterwards back into bin? Or am I just wrong? :D

10 Replies 12,011 Views
Reply to Mines in Sins Modding

Ah, the .entity files would be 'integrated' (so to speak) into the saved game? Thanks, will see what a new game does!

10 Replies 12,011 Views
Reply to Mines in Sins Modding

Couldn't figure it out :D However, I attempted to do something else. Remove the PhaseGravityMineDetonatie.entity, PsiSpaceMineDetonate.entity and TechSpaceMineDetonate.entity. I left them out of my mod's GameInfo, deleted them from the entity.manifest and updated the count of entity.manifest. However, (here is probably where I made the mistake) what I did before that was copy the content from Diplomacy's GameInfo folder and copied them into my 'No Mines

10 Replies 12,011 Views
Reply to Beta in Sins Rebellion

In the time-span of the beginning of this topic to now... Yeah okay :D But to be fair, downloading the game doesn't take long at all^^ Nor the purchasing of the product :P

21 Replies 37,492 Views
Reply to Beta in Sins Rebellion

Aye, but you have to transfer funds from your bank to Paypal which takes a few days. A few days too long for my liking. ^^

21 Replies 37,492 Views
Reply to Beta in Sins Rebellion

With Steam you don't always need to put info about credit/debit card. You can pay directly through your bank. Which is a great option. At least, I assume it works this way for him seeing as his username is 'Dutch'-Buddha and as I live in the Netherlands myself... :)

21 Replies 37,492 Views

[quote who="jadurnik" reply="5" id="3096401"] I totally agree with everything in this post. Single Player with terrible AI is a waste of time. Furthermore based on the additions to Sins I've seen in this beta so far, I would hardly consider this a standalone game probably more worthy of the title of expansion. Lets be realistic, one new capital ship (per faction), a corvette, and a mobile starbase (titan) is pretty weak on new features[/quote] Uhm, last I check

9 Replies 4,150 Views
Reply to Mines in Sins Modding

Thanks! I might be able to actually figure something out with your epic guide :D

10 Replies 12,011 Views

To be honest, I have no idea if I am posting this in the correct section... Goodday :) The mines are really annoying for me. I want to able just to destroy. Not to watch out where my ships go because the stupid AI (Have no time really for MP) decided to put down some Homing Mines. Anyways, I saw a thread about editing/removing entity files, but I have no experience whatsoever and it got to complicated for me. Hehe. I was wondering, is there anoth

10 Replies 12,011 Views