TheyCallMeProphet

TheyCallMeProphet

Joined Member # 4625894
4 Posts 39 Replies 755 Reputation

Maybe you try my mod (more upgrades, more capital ship and fleet capacity and other features). If you tried it and survived on "hard" or higher, you're very good [e digicons]:grin:[/e] http://www.moddb.com/mods/crazy

22 Replies 16,888 Views

Oh, now I understood it [e digicons]:D[/e] [e digicons]:beer:[/e] [e digicons]B)[/e] [e digicons]\o/[/e] . I fixed all of this bugs, now the second round begins, because I got other kinds of errors, too.

7 Replies 14,814 Views

So what I have to do? Could you help me or correct a file of my mod to show me how this must be done? That would be really nice, so then I could make a crashfree update [e digicons]:grin:[/e]

7 Replies 14,814 Views

Hey modders, I'm the creator of the new mod "Crazy", and what you can experience by yourself, the mod still has crashes. So I tried the Dev.exe (long before I released the mod), and first I understood NOTHING. Later, when I released the mod, it has very big crashes, and then I had to test the Dev.exe again and found the biggest crash dump. Now I want to "hunt" the other crashes, but I've got a problem with this bug: Text FileArchiv

7 Replies 14,814 Views

Well, the only improtant changes to 1.1 were the maps. That means that I had to add their strings. I released a newer update today (2.92), which adds new abilities and fixes some bugs. Also it's totally compatible with Reb. 1.1 .

36 Replies 168,509 Views