Re: envoys, for HLT, it takes 10 envoys at 10 planets to get a benefit of 20 to relations, but other things can be negative modifiers, such as treaties you or your ally enter into with other players (that's the Diplomatic Actions modifier), mission failures or rejections, faction relations, racial relations, etc. Meaning that you often don't start counting up from 0, but rather from some negative point, sometimes very negative. If you&#
Incomitatus
I was going to say that: HP OEM (original equipment manufacturer) hardware is notoriously bad and hard to find model numbers for, as HP doesn't let the actual manufacturer put that information on and instead hides an HP part number somewhere instead (often internally). My advice, buy a better mouse from Logitech or Microsoft (I'm really partial to Microsoft hardware, they're really good at it - surprisingly). There are other manufacturers, of course, and many of them are quite
[quote who="HLT" reply="6" id="3306632"]One more quick comment. Not specific to TEC Loyalist, but to anyone who is trying to use the diplomatic tree. In addition to bribes and envoy cruisers and pacts, the AI appears to value military assistance a lot. In other words, you can't just send some envoy cruisers, add a few bribes and expect everything to work out. You need to either attack the people your little buddy is fighting with indirectly, or charge right into on
Depends. Keeping capital numbers low early is very wise, but as the game progresses, I trust you don't suggest the same? Because if you are suggesting a game-long policy, I... don't doubt it can be done, but I'd feel compelled to make a counter-argument... [e digicons]O:)[/e]
Then it's a driver issue, almost certainly. I don't know your level of technical expertise, so forgive me if I'm telling you things you already know, but drivers are bits of software that instruct the computer/OS on how to interface with bits of hardware. Usually, a mouse, for example, will work with the OS in general with generic drivers, but it may not work with some programs, such as Sins. You can get current drivers from the mouse manufacturers website, usually in a product su
This may or may not be an issue for you Quiet_Man, but I found the number of start-up and during-game crashes to be significantly less frequent when I STOPPED using Game Booster with Sins. I found that... odd. Happened by accident, but I've stuck with it. Many less MiniDumps. EDIT: This has proven true with Diplomacy and Rebellion, BTW.
Definitely sounds like a mouse driver issue, or perhaps your mouse wheel just chose this moment to die? Can you scroll webpages, like this website? If not, it's time to get a new mouse. If you can, then it's time to find up to date drivers for your mouse. You can get a decent mouse and keyboard set for under $20 if you order from some place online like Newegg. If you go to a physical store, you'll get raked over the coals, as I discovered recently when I stepped on my
[quote who="GoaFan77" reply="24" id="3304778"] Quoting Seleuceia, reply 19If you are eco, it is basically TAR vs. earlier/more novas...TAR is going to help you get map center and in the long run much better economy (and more planets = more novas)...novas coming at tier 6 with no prereqs is handy, but only when you are not forced to devote everything to feed... I should also mention theoretically the TEC Loyalists economy is larger because double starbases can also translate in
[quote who="ARESIV" reply="19" id="3304677"] If you are in a suicide spot on teams... which has a change of at least 50 %..... you likely will be gang banged too... however there is no option but to dig in pray. [/quote] The suicide spot is where the GLORY is! At least in most RTS's. I haven't had a chance to MP Sins yet, and I don't think most players would like the settings I prefer, but in other games it's always the most fun and rewarding
Yes, Auxiliary Government on a starbase is the only thing that will let you keep possession of the planet, but you'll still have your population (tax) and trade income wiped out.
[quote who="vilgaxghost" reply="12" id="3304466"]If i'm in suicide, should i go for a marza or an akkan? garda or lrm? i tend to be in suicide almost every time, and rushing is a big problem for me. the other player almost always goes for corvettes. is there any viable counter for corvettes in the early game? [/quote] If you are being hit by corvettes, then under no circumstances use LRM. Corvettes counter LRM. If you are in the suic
[quote who="Greg30007" reply="6" id="3304267"]I'm playing rebellion and exclusively single player. # with AIs you do not need to micromanage Just build SB and set your fleet to hold position near it. That is all micromanaging you have to do ...[/quote] That's fine for AIs up to Unfair. Cruel and Vicious, you'd better be less passive unless you want to actually lose a war of attrition against an AI, at least in my experience. And that wou
Speaking personally, and others may not agree (are likely to disagree), I LOVE the Dunov, but typically ignore Shield Restoration (TEC shields are a joke, and to me it's not worth worrying about them that much but to each their own). Magnetize is more useful, in my opinion. It seems like everybody forgets that it shuts down enemy abilities, and if you can get the ability to level 3, it stays active as long as you have antimatter. 2-3 Dunovs can destroy an enemy fleet's cap ship abilit
[quote who="Ryat" reply="8050" id="3303495"] Quoting Stant123, reply 8049So who's up for a nice game of get up and go to work all day (Night in my case), then come home and do the family thing, then go to bed exhausted and hope tomorrow is going to be much better but know fully well that it isn't going to be? *raises hand*[/quote] Hey guys, I'll trade you. I'll take the work (that means money!) and you can sit around my apartment all day feeling rott
Huh. On the THIRD attempt, all appears to be working. Guess the third time is the charm. Real headscratcher, though.
I forgot to mention that the checksum matched. It did. I also removed the mod, re-downloaded, re-installed, and re-checked. Checksum still matched, problems still persisted. [quote who="Ryat" reply="8033" id="3299462"] Will look it over but it almost sounds like a bad download or the unzip system doubled the file system (put DS Mod in a DS Mod folder). Check your checksum number and see if it matches 45685832[/quote]
Huh. When I tried it, I kept getting the vanilla research tree. The additional types of planets seemed to be working fine, though. [quote who="Ryat" reply="8030" id="3299292"] Haven't tried it but from what I have seen of the changes it shouldn't really affect the mod much.[/quote]
Am I correct in believing that Distant Stars won't work, currently, with v1.37 of Trinity/Diplomacy? Thanks.