[quote who="Ryat" reply="7" id="3468530"] Quoting BingXueZhiYa, reply 6But why when I install the patch the up limit of memory doesn't increase. Or the LAA is another patch that is different with the 4GB patch. Its the same. What is happening is that a 32 bit engine (which is what Sins is built upon) can only use 2 GB. Nothing more. If you are operating a 32 bit operating system then you are limited to 2 GB for everything including the OS and any other program that
BingXueZhiYa
[quote who="Ryat" reply="12" id="3468691"] Hate to say it but its even worse. Now we just see white boxes and when you click on them, they just say errors are occuring.[/quote] Is that true? I could see it here with no problem...... I thought it works...
[quote who="Ryat" reply="10" id="3468571"] Quoting GoaFan77, reply 8 Good thread, but just out of curiosity does anyone else only see chinese adds in the pictures he linked? LOL Kind of wondered that myself. I just knew from his description what he was talking about.[/quote] Well, I have just re-upload the picture from another album, hope it will work
[quote who="GoaFan77" reply="8" id="3468533"] Good thread, but just out of curiosity does anyone else only see chinese adds in the pictures he linked? [/quote] God damn Baidu, I upload my picture on my baidu album, and now it is what you have see... I will upload them to another album sooner or later.
[quote who="Lavo_2" reply="5" id="3468514"] Quoting Ryat, reply 2Its really not useful anymore as the biggest issue is the CPU usage and lack of proper mutli core/thread support. This is simply not true. A number of mods, such as SoGE and STA3, depend on LAA being active for stability. Without LAA, these mods are significantly more prone to crashes. Maelstrom may fall under this category as well. CPU is not nearly as limiting a factor as RAM is for these mods.[/quote]</
I have got a 4GB patch from the maelstrom mod(really a brilliant work) these days. The author of M said it would allowed the SSE to run highest opinion with his mod without minidump. I searched the developer web of this patch and found it will increase the v irtual memory for a 32 program, I test it on my 64 OS Dell and it indeed work: this is the memory situation before it crashed. The memory_doge is a easy program to apply memory unstoppable. <
[quote who="GoaFan77" reply="3" id="3430284"] There is no way to set that exactly, but if its free, instant and requires 1 lab it will probably get it sooner rather than later.[/quote] Thanks a lot.
[quote who="GoaFan77" reply="1" id="3430194"] Research can be made AI only if you give the research a location far outside the normal research grid. Players will be unable to press the button to research it but the AI can still research it. From their you can make AI only abilities that use the research as a prerequisite.[/quote] That is really amazing, I have never thought about it before. Another question, what determines which research AI will research it
I am made a RPG-like mod these days, and as the AI is coded for RTS, I want to give AI some kind of support that can not be used by players. Is there any way to make research or ability or other thing could only be used by AI but players? (Or resources given from "Mars", well, an old saying from HOI ) I have not seen a mod like that, so I have no module to learn. Thanks a lot for answer.
[quote who="GoaFan77" reply="10" id="3423027"] Well I guess I've personally never tried more than 2. You are increasing the count in your player.entity file right?[/quote] Of course, I did. Or two will not work. You could try three.
[quote who="GoaFan77" reply="7" id="3422507"] You need to edit the titan file, and change the RequiredFaction line to blank.[/quote] I know two is OK, but three or more will crash. Really check a lot to ensure no other file to edit. Or what't the step to add a new Titan built-able? Thanks
[quote who="myfist0" reply="85" id="3422729"] Assert @ D:\projects\SINS\SinsRebellion\main\CodeSource\Engine/DataStructures/FixedVector.h(157) m_CurrentSize Is there anyone know this? I just put another copy of titan for TEC. Pretty sure only one titan allowed in the player file. A lttle more info for the guys that read this that added a second titan. I never did, I remove them only.[/quote] But two i
Assert @ D:\projects\SINS\SinsRebellion\main\CodeSource\Engine/DataStructures/FixedVector.h(157) m_CurrentSize Is there anyone know this? I just put another copy of titan for TEC.
[quote who="GoaFan77" reply="7" id="3422507"] You need to edit the titan file, and change the RequiredFaction line to blank.[/quote] I have cleared the RequiredFaction for a copy Titan from TR, I register the new two copy one in entity, change the max count of the file. But when I try to begin the game, it crash as well the bug log: Assert @ D:\projects\SINS\SinsRebellion\main\CodeSource\Engine/DataStructures/FixedVector.h(
[quote who="GoaFan77" reply="1" id="3422378"] Some titans are faction locked (giving the TEC Rebel titan to Advent for example causes a crash for example). This can be easily modded away though. However, you cannot control more than 1 titan at once, giving a faction multiple titans just lets them choose which one to build. [/quote] I have just test about your idea. I didn't find a file define "faction" or so on. And I copy the
[quote who="myfist0" reply="3" id="3422405"] The ships that show in the main menu when setting up a game[/quote] So if you design a new Titan, you don't need to make a cosmetic?
[quote who="GoaFan77" reply="1" id="3422378"] Some titans are faction locked (giving the TEC Rebel titan to Advent for example causes a crash for example). This can be easily modded away though. However, you cannot control more than 1 titan at once, giving a faction multiple titans just lets them choose which one to build. [/quote] Thanks for your answer first. Is there a way to change the faction locked (can not b
I really want to know is there a way to control the number of one kind of a ship(Just like Titan.) I have think of Titan, but it could only allowed two to choice in TF (More will lead to crash, don't know why) So I think if there is some ability to realize this. (I don' t find a buff condition like "shipExist" or so on.) Is there any good idea? I mean there are many kind to choice, but one at a time. After it destroyed, you could have another.Just like