khakiduck

khakiduck

Joined Member # 5325920
0 Posts 7 Replies 156 Reputation

I had a mix of auto route choices last night, altho majority were the long way round had several constructors that took more direct routes - including through 'uncharted' space, must be typical engineers! Edit: would be nice to be able to select way points as suggested by someone a while back!

17 Replies 13,912 Views

I've not had the chance to try all of the starbase varieties as yet (game crashes!) but agree there are a number of opportunities to enhance the utility of each. Starbase defence: It's reasonable that a newly built starbase would have the defences to defend itself against 3-5 early game pirate vessels but I get the argument for a period of vulnerability - perhaps a 2 or 3 turn build period for a starbase, seems strange that a constructor can 'pop up' a

13 Replies 3,727 Views

You can always set Pirates at lowest setting, altho even at uncommon there seems to be a lot of them and given engagements with pirates have caused the majority of game freezes it gets quite annoying!

10 Replies 42,657 Views

Also only see 0.95, previous patch (38MB) seemed to run well, this one crashed after only 8 turns, also video sequences (research, colonisation etc) are 'jerky'.

19 Replies 17,654 Views

Have found loading saved games very problematic, no difference between autosaves and my saves. Extremely slow to load, if at all, and then often crashes within 1-2 turns!

2 Replies 8,192 Views