MrAverage

MrAverage

Joined Member # 5507280
9 Posts 55 Replies 1,077 Reputation

Stardock co founded Oxide Games but did not do it in time to use Nitrous for Galactic Civilisation 3. What i do know is they are using the new engine for StarControl and IronClad was working on Sins of a Dark Age when Nitrous was in development so i don't think Sins 2 Development (if there was at the time) is using the Nitrous engine. Concept Art might be around the studio but i think they were improving the Iron Engine to at-least make use of 64bit registers and maybe have

203 Replies 692,579 Views

Again, Another situational thing because it is highly dependent on Micro. One disruption Matrix and all guardians are surrounded by light frigates and abilities interrupted. A Rebel Vasari Titan can also render them useless as well has an already built Starbase because it will remove 100% of the antimatter when they jump into the gravity well. Distortion Field also works well from Subverters and Domina's suppression when in range. Its really an issue of scouting and destro

8 Replies 16,995 Views

[quote who="TlBERlUS" reply="11" id="3489963"] TEC not op. flak op. [/quote] Flak is a very situational thing because they reach critical mass and can't be defeated or the opponent fields any titan/starbase and there useless against it. E.g 100 upgraded Flak Frigates+ Ankylon vs 40 upgraded Kodiaks+Ragnarov? I Don't think they can handle Heavy Armor fleets.

12 Replies 22,926 Views

The ability to destroy an entire fleet of 70 or more frigates within a few seconds and do it again after the cool down expires is insane. The Marza can also destroy a building starbase or an unpgrade one on its own because all its weapon banks are on the front. This coupled with incendiary shells at lv1 and a fleet just kills a slow vasari player because it can negate regeneration bays which only repair starbases at a rate of 15 hull points per second. Brute force is an understa

24 Replies 43,599 Views

Let this post be a lesson to all who want to conclude something is over powered based on a 5s Multiplayer Game playing at the ECO SPOT. The most important thing to understand is an eco player has to freedom to do just about anything to exploit certain buffs of the game unless the opposite enemy eco player expands quickly towards him and starts attacking him.

12 Replies 22,926 Views

[quote who="Landgrab" reply="5" id="3489795"] Why should we expect much from Tachyon when Stardock can't even run their own forums smoothly? [/quote] Stop trolling. Everything will improve over-time so don't be so anxious about instant buffs.

6 Replies 24,555 Views

[quote]...the prevalence of trolls. No joke, this is worse than MDs. Guys like sleeper can derail a 5s lobby for more than 40 minutes, as they constantly spam chat with useless shit like "your retardedd" and "no u r." Trying to set up a PUG process with captains and numbers is literally impossible due to the endless spam. This was not a problem several months/year ago, but given the extraordinary low player count these days, and the fact that there is only one 5s lobby at any given time, it p

56 Replies 84,036 Views

Sinkillr please Review these Awesome Ideas for You. Time Travel and Time Warps: Advent should be able to bend space and time to go back and fix fails or create time-warp fields to slow down units. Absolute Spam Economy:

11 Replies 25,171 Views

You promised us you will make an announcement this August regarding Sins of A Solar Empire or 64bit Variants of the game etc... I could be wrong but i think i remember reading it in one of the customer reports. Happy Gaming, Gl.

6 Replies 24,555 Views

[quote who="DirtySanchezz" reply="4" id="3484318"] The problem is not that someone with an 800 game record takes up a new name. You know what you're in for if you see someone with a record like that in a PvP game. The problem is people who reinstall the game and have a record of 30 games played under the new account. [/quote] Sinker does it again..trying to out-troll Seleucela by creating a new meaning of smurf.

6 Replies 15,042 Views

[quote who="Seleuceia" reply="4" id="3486364"] Actually it should be easier on fastest speed since ships would move faster and thus be able to escape the ability... [/quote] Your only talking about movement speeds. If everybody is specific about fastest speed being movement speeds then theres no problem. I generalised the whole thing where abilities are executed even faster.

8 Replies 25,632 Views

[quote who="Sinkillr" reply="2" id="3486253"] And lol dude corvettes actually are the number one weapon to killing a marza. You don't even need a radiance or akkan. Simply make fifteen or so vettes and attack the marza. He will be forced to activate MBA or run away since marza can't hit vettes for shit. If he does activate it, no big deal vettes are so fast you can get away with half health. Mop up with your other fleet. [/quote] I couldn't get awa

8 Replies 25,632 Views

The game started with me not on the front-line (Yay!) So i quickly opened with a Akkan, captured 2 roads, volcano and a moon with colonisers+akkan and rushed for the neutrals near me. Within a couple of minutes i was number one eco in the game when the trade ports finished constructing accompanied by one culture post at my hw. As games go, this was one of those game where it felt that me and dumdeed where fighting the rest and i was feeding a noob to oblivion who just couldn't do

8 Replies 25,632 Views

Vasari Enforcers are superior and the rest just annoy me because Carriers have an unlimited range for damage plus cause more chaos in a gravity well for star-bases, capital ships and titans. The end game is carriers, titan, utilities cruisers and corvettes. All are resistant to (some extent) Titan Abilities.

88 Replies 92,149 Views

[quote who="Freyja_Bjorn" reply="35" id="3479877"] It isn't considering half the top 20 are bad, but then who knows (:[/quote] I haven't been online for some time now because of work and traveling. I thought i would make in the new players with potential list but instead this happens. I only wish recognition in a game that is clearly suffering from a lack of new pontential players. 100/100,000 is not a good number to be on that list and we haven't even

56 Replies 84,036 Views

How can you guys forget about me? It was only a couple of months back when i was crashing pro lobbys with 0 games played and doing my best to win under overwhelming odds. I mean i fought my heart out in many occasions as the infamous KORR and Ohoh2. To be left out like this is unfair . I don't see why this thread as to go on any longer if i can't even make it on the list!!!!

56 Replies 84,036 Views

The Radiance is by far more efficient in this field than any other capital ship because DA's AM cost is low, the cool-down is low and absorptive armour converts damage to AM reserves. I sometimes open with this cap for laughs and it performs insanely well.

16 Replies 23,933 Views
Reply to best Cap ship in Strategy

A marza is always the best choice because it can level up from level 6 to 10 if the enemy fleet makes the fatal mistake of not escaping.

38 Replies 27,537 Views