has the patch been released to all?
Dark_Ansem
I admit I didn't notice titans firing on multiple targets :D
can you add the option, for the tool, of comparing 2 different Entity files and highlight the differences?
I doubt that as it alters the Entity entries. compatiblity could be done, however, by editing the files...
ah, that is the point that wasn't mentioned before. an example of units in vanilla sins which can fire on multiple targets per bank?
is this game 2d or 3d? I can't understand dammit! also, how would you classify it?
but I still could not understand if it affects damage or not :)
on that you're right. supreme commander had a lot of support.
I get a lot of stuttering with this mod, is it normal?
well, but the Iron engine is a breath of very fresh air :) I like how much can be done with a simple text editor :) I only wish it was multi-threaded, then it would be perfect.
ahhh, hebce the doubt, well, thanks! do you know what that " SynchronizedTargeting FALSE" does?
more dlc rather than a sequel please, I want to enjoy rebellion more :D can you raise the number of hardpoints on meshes? and if you're planning for a SOASE sequel, please, an engine which is as powerful, scalable and easy to mod as this one, which I liked a lot.
someone else could take the mantle, maybe..
and each of the bursts inflicts damage? not too much, you're right. and almost entirely for the Advent and/or modded units.
wiiiiiiiiiiiii more particles I like!
no, I mean the entity entries which tell the game "fire in a burst", that's what I call code. why not, if I may ask?
for other mods: I think yes unless they alter the same particles.
ah, similar to EAW. a code example, please? if you're comfortable with it.
can we not simply delete them altogether?
such as?
on a sidenote, what is the usefulness of those "cosmetic" entities of Titans?
yep, that's why I asked. I like the continued support and I'm starting to really appreaciate the engine!
I will then, thanks :D
Just Jim :D well thanks!
can you highlight the hardpoints?