Dark_Ansem

Dark_Ansem

Joined Member # 5627135
25 Posts 253 Replies 15,158 Reputation

no, what I mean is stuff like Wookiepdia which states how long would a ship be, how many armaments etc I'd love developers to share this kind of "real-life" info with us. If anything, for the Titans!

13 Replies 34,184 Views

how many voices alternates can I give to units for the various instances (spanwed, phase jump, attack, move attack, select, move)?

60 Replies 154,977 Views

what about determining planet bonuses for individual planets in a map?

60 Replies 154,977 Views

trying to select a determined asteroid count and planet bonuses for each planet in a custom map. since the galaxy forge does not allow it, I tried editing the galaxy file as a txt file. changing asteroidcount to anything higher than 0, howver, makes the map unloadable and the game crash.

60 Replies 154,977 Views

ah ok, so 4 for each type of capital cruiser and frigate! In theory I could have more, but I wouldn't want that. about string editing: did you release your stringer? I have no idea how to edit the file. also, this 512 limit is shared between the races? so, in an unmodded game the limit would be 512/3=170,6 with 4 races it would be 128 or it works differently?

60 Replies 154,977 Views

All of them, if possible! Also, the game engine support only 4 types of starfighter per faction, right?

60 Replies 154,977 Views

where do I put possible ship names? how can I make galaxy maps which make some use of the z-axis? with planets situated on different levels, like the Sins of a Galactic Empire mod?

60 Replies 154,977 Views

I am making this little test. Download the explorer suite here http://www.ntcore.com/exsuite.php then open the Rebellion.exe (make a backup copy first) with CFF explorer. go to "Nt Headers" go to "File Header" select "Characteristics" line, click on "click here" and select "app can handle >2gb address space". Save and overwrite. I thin

6 Replies 6,483 Views