The best fleet comp is the one that counters your enemy.
Bartowski
[quote who="Seleuceia" reply="41" id="3462703"]Armor is and has always been superior to HP on a 5% HP vs. 1 armor basis -- I'm not aware of any test refuting this...now, if you talk about armor and HP techs, then it depends on the situation....I don't really see how you would "test" a technology, but I can see testing armor upgrades vs. hull upgrades in a battle, so I only assumed in that statement, you were comparing hull to armor...armor wins hands down, there really is no argument
[quote who="Teun-A-Roonius" reply="38" id="3462676"]My original statement:[/quote] *Refering to my statement that said health is better than armor* [quote who="Seleuceia" reply="15" id="3462416"] All tests do not confirm this...in fact, I don't think any do ...5% hull and 1 point in armor are essentially the same, with the primary difference that armor becomes even more powerful when you factor
[quote who="Seleuceia" reply="32" id="3462623"]This game is full of calculated risks where you make a choice based on a few assumptions...the payoff time of any item is based off of what actually happens, but you can predict the payoff time based off of what tends to happen even if you might get lucky some games or screwed in others...modular architecture, like many other choices, is a calculated risk...when I pick it, I'm assuming that I will pay it off because I'll be able to get 2+
LMAO at Sel convenient shift in his viewpoint.... I was the one who STATED THAT HEALTH was better than armor/hull... and he vehemently disagreed... now he is trying to take all of that back and agree with me? LMAO!
[quote who="Seleuceia" reply="23" id="3462572"]Advent ships are 50/50 with hull and shields...because of armor, hull techs are still slightly better, but shields are most certainly still worth getting as Advent....just because an Advent shield tech is not as good as a TEC/Vasari hull tech doesn't mean it's still not worth getting...[/quote] Actually as advent I would prioritze weapon upgrades over hull/armor because of the 50/50 factor and the fact that it gives you
[quote who="Seleuceia" reply="27" id="3462600"]it is true the akkan will get me a free extractor, but I'm also going to probably get an extra 2 or 3 extra roids/moons/barrens, so that's still a lot more new extractors...[/quote] You are going to get those anyway, whether you have ModArch or not, so it is a moot point... [quote who="Seleuceia" reply="27" id="3462600"]Find a post of mine where I say this....[/quote] [quote who="Seleuceia" reply="23" id="3462572"]
[quote who="Seleuceia" reply="22" id="3462567"]It has to do more with game speed...on faster game speed, fleet sizes get quite large quite fast and reinforcements come in quickly...a "50 vs. 50" LF fight is really ~50 starting LFs one each side with reinforcements coming in constantly, which is much different than if you simply pit 50 LFs vs. 50 LFs since in the latter case DPS (and thus fatality rates) will decrease over time...in the former, you are losing an LF every few seconds and will b
All I'm seeing is Seleuceia further and further tying himself into a knot, trying to futilely defend the worth of ModArch to a frontliner.
Clearly Seleuceia lives in an alternate universe where illus are better at FFing than LRM.
If you don't think my responses are serious thats your problem. If anybody else is reading this I would love to hear your thoughts.
[quote who="Seleuceia" reply="17" id="3462443"]As I said, it depends on distance between you and enemy...if you are far away you will almost certainly want to build 2 factories closer to the frontline...that means you really only need 6 or so extractors (built after you research tech) for it to pay itself off, and if you are far away then you should have no problem finding 6 extractors worth of things to colonize (that's basically 2 planets)...it's not something you always want to res
[quote who="Seleuceia" reply="33" id="3462441"] Do you have any life at all?[/quote] *resists urge to write snarky comment about Sel's 5000 posts* Im surprised no one got the reference. It was a rather famous quote during the fight for health care reform.
With Seleuceia on the ropes, there will be a temptation for opponents to let up on their criticism, and to try to appear constructive, or at least responsible. There will be a tendency to want to let the trolls ' plans sink of their own weight, to emphasize that the critics have been pushing sound reform ideas all along and suggest it's not too late for a bipartisan compromise over the next couple of weeks or months. My advice, for what it'
[quote who="Seleuceia" reply="14" id="3462409"]Auto-attack isn't perfect...the LFs may often split their fire across 2 or 3 different targets, which is fine when you have 50 of them but when you only have 5...at some point, you want to make sure all your LFs are shooting at the same target, because if they aren't you are taking too much time to kill each ship...[/quote] Have you tried testing it yet? This is what I thought as well until I tested it with 20 cobalts vs 20 cobalt
[quote who="Turchany" reply="3" id="3461941"] Potential Myth 4: Deliverence Engine is worthless It is not worthless, drowning your opponent in your culture and decreasing his allegiance with each shot can severely harm his eco, and he needs many culture centers to counter, again reducing opponent income, as he needs to scuttle trade ports. Oh and the battle bonus of the Signal is nice as well, pair it with the mitigation bonus from advent culture and you will see, D
[quote who="WOEaintME" reply="10" id="3462356"] If Cobalts cost more supply than disciples and you have more ships then how do you not have more supply worth of LF? E.g. You have 30 Cobalts (5x30 = 150) and your opponent has 25 disciples (4x25 = 100), you have more ships and more supply. In fact, if you have more Cobalts you must have more LF supply. [/quote] What I meant was that since cobalt build time since cobalts have a much better build time/supply ratio th
[quote who="Seleuceia" reply="8" id="3462228"] In light of, shall we say, new information, I feel no problem sharing opinions on this matter... Myth 1 -- For "big enough fleets" I agree...smaller fleets, of course you'd want to FF...I don't know what the threshold is though where you no longer want to FF... Actually, focus firing is inefficient in almost all frigate-to-frigate battles. Even for <20 LF battles, you wil
I meantt multipplayer,, edited ppost.
I thought this was a welcome accompanyment to the other thread... [quote who="Yarlen" reply="86" id="3439373"] No additional DLCs are planned at this time. As for sequels, that's for Ironclad to decide. [/quote] [quote who="Yarlen" reply="89" id="3440403"] Ironclad is focused on finishing up Sins of a Dark Age, so once that's done I'm sure they'll be thinking about it. [/quo
Higher number of planets=hhigher cost on plaanet developmentt.. And I dontt think yyour point aboutt trade ports being infferior to pllanets is true at all. Iff you have a 4+ chain ttrade ports will paay themselves off MUCH faster than the measely planet income. TThis is further boostedd by the FForbidden Worlds dlc, withh its new pplanet specs,, which can booost tradee port income enomoussly. In contrast, tthe social spec iis only useful when the pplanet
Goaffan,, expannding eeverywhere wwithout iinvesting in trrade ports aand giving feed is the exact oppositte of what an eco should do. TThe extra plaannet income that you get from TAR iis minisculle at bset, because it takes forrever for ppopulation llevels tto reach aa hhigh level. Plus rrushing TAAR is veery expensive in andd oof itself, 4 cciv laabs could be beetter spent on ttrade pports as well as the hhuge research cost oof TAR.. NNote-s
TThere is llike a two second delaay between wwhen i press kkey and when itt shows up on the screen. IIt is also highly annoyying to errase what you wrote, bbecause for some reason tthe backspace button erasess two spaces instead of one (combine that with the delay aand it is HHIGHLY irrritaing)). But perhapss the worst issue oof all iiss the one Im demonstrating riight now, where each keeystroke can sometiimes input two k
[quote quoting="post"] Probably the worst one is Shriken (TL). [/quote] Is that why sinkillr plays TL every game? [e digicons];P[/e]