Congratulations Verenti you made your point in 30 words or less. ;)
surther
People come on...Fighting about politics on the web is like competing in the Special Olympics. You may win a point but you are still retarted. Hmm.. is that P.C.?? Make that you are still Politically challenged.
I am also a frustrated Galciv fan, I have been unable to submit my score. It worked for my first couple of games but since the latest patch I have been unable to send it. It was my best score yet. :(
I have all the latest patches, but i can't seem to find the toggle to automate my ship launches when they are made.??
So conquering a planet through culture doesn't count as a victory?? They are just as conquered. I also noticed that the highest scoring metaverse scores have crippling or Masochistic difficulty levels.
Other than the obvious - size of galaxy and difficulty of opponents what other factors determine the score?? I ask this becuase I won a two game in both huge galaxies both with cultural victories. One had a score of 2600 or so and the other was only 1500. The lower scoring game had harder A.I. all bright or intellegent and I conquered (through culture) more of the galaxy, but I had virtually no military and I had maybe a dozen combats throughout the game. In the higher scoring game I had many mo
I guess that is the end of that :( :( Well on with the game ;)
This is cliped in from another thread it relates to fleabitfox's previous comment. The "super fleet" can be hard to beat, but it should be a factor in the game. You make sacrifices to your overall strategy to have a super fleet, especially in larger galaxies. I.E. weaker defense of areas where fleet is not patroling. In anycase it should be modified to allow for mas damage from multiple ships rather than one ship firing at a time. If you are concerned with super fleets, you could
The "super fleet" can be hard to beat, but it should be a factor in the game. You make sacrifices to your overall strategy to have a super fleet, especially in larger galaxies. I.E. weaker defense of areas where fleet is not patroling. In anycase it should be modified to allow for mas damage from multiple ships rather than one ship firing at a time. If you are concerned with super fleets, you could always deter them by having a modified anti matter missle that does stack (area) damage (like
I must add fuel to this fire. I agree that the fleets should get combined firepower bonuses when stacked. IN a 1 vs. 10 dreadnaught fight, if all ships were to fire one round the single ship should die before it can inflict enough damage to destroy a single opposing ship, unless the tech. gap is huge.
I hope we get a reply, sure would like to submit my score.
Will there be or is there a way to search the metaverse by player name?? So it would be easier to find yourself
Dido, I hit submit and it kicked me out of Galciv, I have downloaded bonus pack, patch, and I have registered?? :notsure:
After finishing the game I hit the submit button. When I check the metaverse I am not there. The score was 996 so it should have made the list. :( :(
It is a interesting balance, with production at 100% I could not lower taxes without going negative and if I raised taxes too high I went negative. I think I should have had more trade and far fewer military ships. Still won the game, but I had to settle for an alliance with remaining AI because it would have taken forever to recover my economy to the point where I could defeat him militarily or culturaly.
One minute I am cranking out dozens of Dreadnaughts and crushing my enemies the next thing I know the economic boom ends and I am barely getting by. Must sell of surplus ships and shrink government spending to 10%, then a recession hits and there is nothing I can do short of sell destroying facilities and ships. Even the survivng AI's can't afford to buy anything. It's like Enron in space.
The solution to all random events and pitfalls is to save often. If you don't have the common sense to save your game at certain points, then yes you can be devastated by a random event. This game keeps you on your toes. If things go bad and I go back to an early save point to compensate,the AI reacts to my new path and creates new challenges for me. I am playing with normal and bright opponents and I am having a ball.
That's because couterstrike (a great game) is like Jolt cola sweat and fast. While Galciv is an aged scotch you drink it slow and savor the flavor.
No problem Ion Storm it was fun seeing everyones response. Also good to know that I can expect to keep playing for another 33 years. Long live the gamers!!
I agree with Joeaverage. The random events mimic life. Our troops in Iraq aren't complaining because this war is not a "cake walk", they are adapting and winning. So adapt to the random events. It is how you react that determines how good you are.
I love the random events. It mimics life. If you want a easy predictable game go play reach for the stars.
Fleabitfox, opps hit submit. So what job do you have? I am an architect so I have a plotter at work as well.
Well here are the results. Average age: 32.5 (32.1 without Grook) Oldest Player: 98(if Grook is serious) 69(is the next closests) Youngest Player: 15(Evil-underage-lord) We are a mature (at least in age) group of players. :CONGRAT: :CONGRAT:
I see the partial tech tree in the manual. Is there going to be a full one created and updated as the game develops?