bmorris2

bmorris2

Joined Member # 6249966
38 Posts 50 Replies 1,030 Reputation

Trust me, makes a difference. You no longer get spammed with arcane arrows, but now there are more mass-effect spells, more variety in how combat shakes down.

25 Replies 100,914 Views

Okay, time for Version 2 which brings updates to many of the dragons, mages, and some of the player units. Version 2: Archers now gain the ArmorPiercing ability. Battlemage has the Life ability replaced with Loremaster1. Blue Drakes gained the Deadly Bite ability. Drakes gained the Deadly Bite ability. Dwarven Axemen gained Cleave ability and Expert Axemen ability and lost Spell_Eviscerate ability. Dwarven Berserker gain

25 Replies 100,914 Views

Well, I can work on units first since that is what I'm working on currently. I'll be releasing Version 2 of my unit mod sometime soon which will tweak some of the player units. There are lots of ways to improve the units simply through giving them some of the abilities in the game. Examples: [*] Soldiers now gain the Defender1_Level ability (higher defense when defending). [*] Pikemen now gain the Endurance1 ability (gain additional HP per level). [

26 Replies 51,157 Views

Hello: So, I decided to start looking at the units and realized there is a lot of room for improvement, especially based on the descriptions of the units. So, this is first step in that direction. Version 1 Change Log: Axeman renamed Dwarven Axeman, since that's what the description calls him. Barbarian Elite changed to Bandit Elite Calvary since that was what the description says. Barbarian named changed to Ba

25 Replies 100,914 Views

Hello: I have a question on the Imperials? Are they the remains of the Krax or the Quendar? I'm curious because in different unit descriptions, it has them saying they are from different places. For example, you have Imperial Bowmen units which say they are Quendar Archers famed for their keen eyesight. Then you have Imperial Pikeman, which describes them as Krax Savagers known for, amongst other things, their savagery. Which are they?</p

0 Replies 13,899 Views

Ok, working on her custom hero, Chasan the Angel. Chasan is going to have three skill paths to choose from: Army Buffs (things which improve the army), Personal Buffs (things which make Chasan tougher), and Angelic Abilities (spells/abilities to use in combat both offensive and defensive). Chasan will start out with the ability to fly, she's hardy (+1 HP/level and immune to poison since she's an angel), she has the energizing aura ability to heal, and can of course

6 Replies 27,335 Views

Ok, this is the first release of my mod to make the Priestess "better". Link is here . Here is what it does right now. I'm busy working on giving her a brand new hero. I'm going to make the hero a surprise I hope. Not a whole lot to balance test at this point, but if people let me know if they think it's balanced or what woul

6 Replies 27,335 Views

Nevermind, it seems that they (Stardock) incorporated them into the 1.3 patch and didn't say anything. <span style="color: #dbdbdb; font-family: Arial, Helvetica, Verdana, sans-serif; font-size: 14px; font-style: normal; font-variant: normal; font-weight: normal; letter-spacing: normal; line-height: 20px; orphans: auto; text-align: left; text-indent: 0px; text-transform: none; white-space: normal; widows: 1; word-spacing: 0px; -webkit-text-stroke-width: 0px; display:

19 Replies 60,267 Views

Alright, for the Divine Items, I've created/modified four items for it: Added Staff of Life, a staff which not only does increased damage vs. shadow creatures, but also can heal all your allies during combat. Tweaked Guardian Blade, a blade which makes the wielder more likely to counterattack those who attack him Added Axe of Holy Fury, an axe which rallies against the damage inflicted upon the World of Elemental by making it more likely for it's wie

6 Replies 27,335 Views

Ok, so I'm looking at what kind of new items I want to make priestess specific and I've come up with a couple. Any suggestions or thoughts would be welcome. Celestial Armor (for the torso) Holy Sword (bonus vs. Race_Type_Shadow) Holy Axe (bonus vs. Race_Type_Shadow) Staff of Life (does damage plus grants the ability to use Wellspring 1/99 turns). Holy Bow (bonus vs. Race_Type_Shadow) Other thoughts/ideas?

6 Replies 27,335 Views

Hi Everyone: I'm working on a new priestess with what I think are abilities more in-line with her description. I'm also trying to make sure abilities are in more clearly defined paths. You'll see a number of abilities moved about. Some are renamed, some are gone entirely, and th

6 Replies 27,335 Views

OK, so I was going to work on developing a new hero for the Priestess. Given that Ashlira is a legendary healer and scholar, I was figuring on one of two different types of hero for her. Option One: A cleric/priestess hero. This hero would be geared towards healing and buffing units to provide sustainability for units. This kind of goes along with the whole theme of them. I see her unlocking abilities like "Mass Healing" (ala Wellspring

2 Replies 18,830 Views

Hello: Ok, so I'm trying to use the Mods folder in Libraries/Documents/My Games/SorcererKing/Mods. I've tried putting the file I've modded in the Data folder and nothing happens. I created an English folder in there like the actual game folder has and put it in there and nothing happened. Where does the file go in the Mods folder in order for it to work and not have to overwrite the actual game files?

0 Replies 12,008 Views