MindALot

MindALot

Joined Member # 637202
0 Posts 5 Replies 242 Reputation

[quote who="Frogboy" reply="8" id="2307445"] If there's a typical daily population of say 2000 Demigod players and of that only 100 of them are "pre-arrange teams" it doesn't really make sense to spend a lot of resources to cater to those 100 people. Instead, the effort should be made to make it easier for the other 1900 players who just want to have a good fun game. I think those who have said that the problem creates itself because custom games are ranked h

86 Replies 47,201 Views

I think an 'evil emperor' would make for an interesting faction. Basically - the people of the faction are completely against magic, and the channeler preaches against magic. However, the channeler is con-person, and uses magic frequently. However, to keep the people enraged against the 'other evil magic users', all spells used by the channeler are limited to those that cannot be witnessed by his/her own people / traced back to the channeler. It's not

29 Replies 13,028 Views

Are there magic libraries for the regular troops (learn combat spells/train spell casters)? Do the regular units have battle spells ? So far, it seems the plan is as follows: One main spell caster. Able to build town(s) and train 'normal' units. Able to search out and recruit(enslave) rare magic units. I've seen no mention on training other spellcasters to fight the battles. I'm curious if this is in the plans or not. If it is

14 Replies 17,760 Views

One thing I really miss from MoM that I haven't found in similar games (Dominions and.. another I cannot remember) is custom artifacts. Yeah, the custom arifacts could really unbalance the game by turning hereos into 'super' heroes. But it was still fun to pour all of the 'magic' income into making some really powerful artifact and then watching the equiped hero fly across the world, clearing out cities and magic nodes with little effort. No

49 Replies 51,439 Views

Well, some people have eye damage that glasses can only correct so much. I understand that for most people, glasses are the cure all, but they aren't the end all answer for everyone. Back to the topic at hand - I'm very curious if there will be a way to easily mod/change the fonts for all text in the game.

6 Replies 5,892 Views

I'll like to add my support for the following possible changes. Idea #1) (not originally mine) Allow the users to decide if they want excess social spending to be wasted or not. A simple option specified at game startup or config file parameter. Something that can be done quickly to help (most ?) of the arguments disappear until a long-term solution is made. Have the default the current behavior (even though it is reverse of the manual). It's not perfect, but it might calm do

120 Replies 134,100 Views