LogicSequence

LogicSequence

Joined Member # 638146
5 Posts 93 Replies 23,916 Reputation

I've played games with friends and i can say with certainty the desyncs DO CARRY OVER from saved games. If you load a savegame you will resume with the desynced status you left with, no matter which person saves the game.

13 Replies 21,039 Views

[quote who="Yarlen" reply="62" id="3159077"]It's resin, actually. Metal would have been very expensive (the model is quite large) and plastic seemed cheap to me. Existing pre-order folks will get first dibs on Collector's Edition boxes while they last (we're not making very many) at cost. The plan is to make them each individually numbered too. As a heads-up, because we won't have replacements, the plan is to ship the CE's out via FedEx. Those

106 Replies 377,482 Views

Oh i know, i don't disagree at all. I've been lucky and have had maybe 4 minidumps since the beginning of the beta, my friend that got the game this weekend hasn't had any. If it weren't for the desyncs we would be ok on MP. I'm sure the excessive minidumps are just as infuriating. Hopefully things will be worked out for the final release. :)

6 Replies 8,735 Views

I'm hoping for a patch that fixes these multiplayer desyncs, my friends and i can't play a single MP game

77 Replies 63,540 Views

Well minidumps would be passable as you can set the autosave for 5 min and not lose too much. But these desync's are terrible because they happen and there's no notification so you could go on for 30 minutes with one.

6 Replies 8,735 Views

So my friend just got the rebellion beta and we tried a couple MP games. We noticed that at several minutes into each game we were desyncing, and he was doing things that were not showing up for me, etc... Had i note been eagle-eyed we might have gone half an hour or more without noticing. We have yet to play a MP game where this did not happen. Is this a common occurence with the beta? Is there a fix or some steps we can try to figure out what is causing the d

6 Replies 8,735 Views

I think it's more a sign of business as usual. :) There may be ONE more patch before official release, but that would be about it i would guess. I also imagine some bugs won't get fixed until the official release.

4 Replies 8,006 Views

[quote who="mactuo" reply="5" id="3159928"]So single core and 2GB RAM cap? I love Sins and was glad to pay the money for the pre-order. I did make the assumption that "updated engine" meant it was brought into this century though. Sins players are "re-buying" a game (a great game BTW) - this should be paying for an updated engine that can benefit from today's hardware. Original Sins not running 64 bit was totally acceptable given the age of the app.

24 Replies 30,086 Views

[quote who="Rovert10" reply="3" id="3155211"]Quoting LogicSequence, reply 2I too, want to turn it off completely. I don't ever use it. I find that very hard to believe. Everybody has to use it for 1 thing every once in a while. It doesn't even take up such a large part of the screen. Just use stacks and compresses into like half the size.[/quote] Sorry to burst your bubble, but i really don't use it at all. I minimize everyt

15 Replies 27,095 Views

Regarding #5, i think it is intentional that you don't have access to the artifact any more. However, i think that once you strip an asteroid with an artifact to the core, all the badges and text blurbs about an artifact existing on that planet (there is no more planet, just empty space) should go away, as not to be misleading. That's more along the lines of what i meant.

3 Replies 238 Views

The following are several bugs i've noticed in my latest game. My apologies if they are already known. 1. The Advent's ability to generate culture automatically on their planets (via tech research) does not go away if the planet is bombarded. Meaning it's possible (moreover, i had this happen) that you can run through their entire territory destroying every planet and not be able to colonize a single one because they are all still gene

3 Replies 238 Views

[quote who="kryo" reply="10" id="3148682"]Quoting ice27828, reply 8 someone has posted a link that enable the conversion of 32-bit programs into 64 bit. I am not sure if that would work for sins but if someone were to give it a try it wouldn't be the worst idea. Large-Address-Aware is not the same as native 64bit. The LAA header just expands the portion of the 32-bit address space that the program is permitted to access; they're still 32-bit.[/quote]

36 Replies 39,677 Views

I do beleive it is, seeing as it disappears quite nicely if all the remaining AIs ally with the pirates instead of the scenario i outlined above.

4 Replies 7,633 Views

Oh and i have pleanty of savegames that you can load if you need one.

4 Replies 7,633 Views

Hey there devs, small UI glitch here. In this scenario, 2 AIs have been defeated and 2 have allied with the pirates. I eventually kill off the last remaining AI who was not allied with the pirates. The pirate bounty box does not disappear when things happen this way. Screenshot below. (click to enlarge)

4 Replies 7,633 Views

I beleive it's meant to indicate, as the voiceover suggests, that the rebel vasari are our only hope of forming an alliance to stand against whatever is chasing the vasari.

26 Replies 24,898 Views