Vaelzad

Vaelzad

Joined Member # 6381581
7 Posts 46 Replies 1,051 Reputation

[quote]SC2 featured a vast galaxy filled with planets that, if not necessarily realistic, came off as believable [/quote] The original Star Control games are anything but believable. It delivered the fun and the fantasy in a fun interactive way, and that is what we are holding onto. Both the original Star Control and Star Control 2 have a very cartoon style to it, both in its designs and color pallets. We have kept with that line of thinking with the reboot. A

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Our primary focus with the Space Combat is to keep it fun and arcade feeling. One of the first concessions is that realistic scale has to go. We wanted the planet sizes and scale to be fun gameplay map terrain and feel like they can be used tactically.

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We are going to have a game clock going that events in the world take place around. However we are taking great care to make sure that it won't interfere with the completionist desire. :)

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There are more elements in play. While in the original you only had 1 planet and gravity well to worry about, you now have many. All planetary objects exert gravity and effect the gravity field. The main gravity well is the star who exerts their pull over the entire playfield. Each of the planets then in turn effect the gravity well. So in some instance your gravity swing could be altered by a nearby planet. One of the meta tactics that has emerged in the office is gravity surfing. Wher

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There are no corners because the gameplay area is round. The tactic of chasing an opponent or luring an opponent out of the combat area is completely valid. Also as the defending player think of it as a way for you to escape and save a ship rather than loosing it outright.

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[quote who="satoru1" reply="6" id="3603831"] Yeah! All my google docs hacking paid off I mean...uh.. congrats to all 'random' participants that were selected [e digicons]*_*[/e] [/quote] Oh participants weren't selected at random. I spent the last 2 days going through thousands (6000+) surveys picking people, and I didn't use google docs. I wanted to make sure the credit card scamming trolls were kept to a minimum. :)

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[quote who="Kavik_Kang" reply="17" id="3603848"] Yes, but they'll be starting with super melee and the combat which is where I might be able to really help. If I miss that there isn't really a reason for me to help. [/quote] You won't miss out if you are in the follow up waves.

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[quote who="Kralizec9" reply="5" id="3603820"] Quoting Vaelzad, reply 3 Anything Founder's related must stay in the Founder's forums as it is all under NDA. Just want to clarify that, when signing up for the founders program it said please talk about it. J

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[quote]What is Stardock's initial take on how combat will operate? Will it be 2D (or 3D iso with a single plane)? Will we rotate our ships with A/D and fly forward with W? Will it feel like the originals with extra bells and whistles? [/quote] Combat as it is being developed right now is being done as both 2D and 3D iso. What I mean by this is you have some camera control at your disposal. You can pivot the camera into a complete top down view if you so d

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Watch for my posting that we have sent them. I assure you I will post that we have sent the first set of invites out when we actually send them.

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[quote who="Hunam_" reply="10" id="3602968"] Edit: Found 2000x1125 one here (click full-screen at the top right on the pic): http://www.neowin.net/news/stardock-announces-founders-program-for-resurrected-star-control-franchise [/quote] Also the Star Control logo on the space background was done at desktop wallpaper resolution. :)

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