Cyan Ambassador Splitzen: "Just where do you think you're going? It had better not be to Vespa!" (Tunes in command central of the Cyan Colored Empire: "Good Morning Deputy Minister. This is Fleen Splitzen, Ambassador to the Red Empire. I regret that I am taking an extended leave of absence effective immediately. On a personal note, I'll be sure to pay you that 10,000 credits I owe you when I get back from leave. (lol)."
Doctor J
What, exactly, does it do and how does it work? I've built a couple but it isn't clear to me what they are for. Also, is there a way to get crystal in late-game when the 'roids are all tapped out? Thanks
I'm confused. Do you mean they are gone, as in they are no longer usable by you again ever? Or, do you mean if you are zoomed in close enough to actually see the ships they dissapear, but the game still tracks 'em, and they arrive where they were sent and you can still use them to kill stuff? I certainly haven't had a problem with wholesale loss of ships. I've misplaced one here or there, but its usually because it was once part of a group and I gave a group command, o
A great idea! Thanks! I'm not really a multiplayer sort. I get to play in 20 minute bursts here and there, so it makes playing other wetware a problem. In player vs. AI games I've found it very effective to cluster planetary defenses near a jump point. Even if its the wrong jump point, the AI seems to go right for the gauss cannons. The system defense bombers take out the seige frigates and the gausses do the rest. Sometimes, if the invading force is large, the system
I suppose one of the pitfalls of playing a game in Beta is you form opinions of it, even though it isn't all there. You've already purchased Sims. Maybe the best thing to do is wait unitl next year when its done, then give it another try. I'll bet it will seem like a whole different game.
I noticed something similar to assault fleets failing to destroy an enemy structure. It happens in systems where another player has mined out an asteroid completely. Your fleet will not destroy the structure. I guess it doesn't matter, unless the enemy's depleted mining structure can 'spy' on what's going on in the system. I haven't played multiplayer, so I don't know what other players can see when there are multiple players with structures in one system. Maybe someone else can shed so
One thing I found a little frustrating about GC2 was I would spend time designing cool ships then play the game zoomed out with all ships as icons because playing as a harpy made commanding the empire easier. I'm finding I do the same thing with Sins. Is there a cure for this condition, or must I continue to suffer with it? Watching the epic space battles in a Sims game zoomed up close is fun, but I can't enjoy it as much mid gam
I've been around Stardock for the realease of both GC games, so I think I recognize a few Stardock avatars in the forums responding to questions and such. Certainly Frogboy, and maybe a few others. Just out of curiosity, how involved is the Stardock team in testing and preparing Sins? And is that level of involvement typical for a developer - publisher relationship? Like I said, I'm just curious. I've always liked Stardock and from the posts of their principals they seem to be